B.B Hood
"............"


B.B. is a new character to the versus games. She appeals to a lot of players simply because of the comedic value of beating someone with little red riding hood. However, she is the proverbial wolf in sheep's clothing cause she has a whole case of whoop ass hidden away in her little basket. She's a bit hard to get a hang off cause she has horrible normal attack range. However, her long range special moves make up for it. Her many projectiles and range attack combined with one of the best chipping super moves in the game makes her a very dangerous keep away character. 

Move Commands

Uzi Burst HP [air]
This isn't exactly a special move, but it deserves mention. Using any version of her Fierce Punch makes B.B. pull out an Uzi and spray off a round. It has pretty good range for a normal move, but it's not a projectile attack like Iron Man or Cyclops' Fierce attacks. The air version is semi useful for jumping in. The crouch and standing versions are basically the same albeit different animation.

Land Mine HK [air]
Hood kicks a land mine out from under her skirt. Like the Uzi Spray, this is not a special move, but a very useful normal attack. If done while crouching she lobs the mine a short distance from her and while standing, she kicks it a bit further away. She can use this attack for keeping people away. It's very quick and sometimes it's hard to notice her doing it, so it often takes people by surprise. The jumping version comes down at an angle and has great priority while jumping in. Unfortunately it knocks her opponent away, so she can't use it to start up a combo. 

Tell Me Why +2K
B.B. Hood crawls a short distance on the ground, vulnerable but extremely low to the ground. The most obvious use for this move is to use it up-close, as she can pass through the opponent to the other side. While she's not invincible, this is a great move to use against turtlers. Instead of throwing them, just do this move and by the time they realize which side you're on you'll be able to attack them before they can switch their block direction! This trick becomes more evil if you call out an Assist with a projectile or similar move before doing it... you can knock the opponent into the Assist attack or watch them get nailed by it first, THEN continue your combo.

Smile and Missile +P or K
The punch version has her firing a missile from her shoulder-height, which goes higher than most standard projectiles. The kick version is the missile shot from under her dress. The Jab version does not knock down but the Fierce version will send them flying backwards. A Jab Missile will explode on its own once it goes roughly the length of the screen, meaning that if the screen moves back it will not hit the opponent. The Fierce version will go farther but it will not go the whole length of the background like most other projectiles. You can pull the old Street Fighter tactic of keep away by combining a slow missile with her Cheer and Fire attack. Just fire the missile and when the opponent jumps over it, fry em with the Molotov cocktail.

Smile and Missile +P 
B.B. hops up into the air and fires a missile in a forty-five degree angle downward. This attack ain't all that great in my opinion. It's not anti-air like most charge down-up movement attacks and I don't think it can be used to combo. It's main use is basically in confusion tactics. Just pull it off and hope that your opponent jumps in the air after her. 

  Cheer and Fire (Angled) +P
B.B. Hood lets loose some flames out of a Molotov cocktail.  This version is an excellent anti-air weapon since it shoots up at a 45 degree angle. The fire will hit roughly seven times, and do a lot of damage. If you're fast you can cancel this into a Cool Hunting, which will actually combo. The recovery time is great, but try not to use this against grounded opponents, since its horizontal range is slightly lacking. Sometimes they can be right in front of you and it still won't hit em, setting her up for some major damage. For some reason I can't do this version in the air. Either I'm really out of practice or it's simply not possible.

  Cheer and Fire (Straight) +K [air]
Hood again uses her champaign bottle as a flamethrower. However, instead of shooting upwards at an angle, the kick version shoots out horizontally much like a Yoga Flame. The range is pretty good for this attack and it is ultra quick in terms of both startup and recovery, allowing B.B. to shoot em relatively safely. This version can be used in the air as well, making it one of her best AC Finishers. They do decent chipping damage in addition to being able to end ground/air comboes.

Shyness Strike +P
B.B.Hood swings her basket over her head and whacks her opponent with it. In Nightstalkers: Vampire Savior this move could be "charged" to make the basket size bigger and more powerful. However in MVC2, it's at its fullest charge. While it's just one hit, it does a good amount of damage and knocks them down. A nice thing about this attack is the ability to super cancel off it, although the only Super that's ever guaranteed after a successful hit is Cool Hunting. This makes it an excellent move to do in your chains, blocked or not.

Supermove Commands

Cool Hunting +2P(Level One)
Cheap, effective and comboable, this super is simply unfair. B.B.Hood summons two huge "hunters" that appear behind her, wielding some big guns. The three fire in unison, the hunters' bullets going high and Hood's Uzi shooting on the ground. The hunters fire a total of 26 bullets and so does Hood, so the max number of hits you can get off this move is 52. Against smaller characters, chances are you will only be able to hit with Hood's gunfire. Comboing this move is a snap with a cancel from a Shyness Strike. This move also does some of the best block damage in the game, especially if all 52 hits are blocked. 10-20 percent of health every time. The drawback is that Hood has to twirl her gun afterwards, which puts her in a very vulnerable position for a counter-Super.

Hyper Apple For You +2K(Level One)
This is one my favorite supers in the entire game! It starts out with Hood tripping over a rock on the ground (you can see a little arrow pointing to it during the screen pause). If she is close enough to the opponent, she knocks them down, and leaps onto them and empties the clip in her Uzi in their face. After 20 or so shots, she jumps off and tosses five bombs at them to finish em off. If she doesn�t make contact with the opponent, then the five bombs that were in her basket go flying out and do minimal damage. It acts somewhat as a throw cause it will whiff if the opponent is already in block or hit stun. She slides forward a short distance after hitting the ground, allowing for a tad more "range" on the throw before she resorts to the second version. This is a great move against turtles or anyone unfamiliar with B.B.Hood's attacks. However, you can't combo it and seeing the "super flash" will make most people block, so getting this move to connect is pretty tough. But try it anyway, cause seeing this move is always fun. there's nothing quite like a little girl in a red dress laying the smack down on someone.

Beautiful Memory +2K(Level One)
A hilarious move. A vision of B.B.Hood's  grandmother appears above her head, and she leaps at the opponent with a pair of knives. If she connects, she goes into a flurry of stabs and starts crying so hard she eventually forms a puddle which she throws her enemy into. It combos right off of a ground double LP attack. Also, a good way to connect with this attack is right after a successful switch hit. Don't just pull this move off in random, it's gotta be set up cause it barely does any block damage and it leaves her open for an AC or a quick super.

 

Assist Type Attacks

 

Assist Type Assist Attack Variable Counter Team Super
Alpha Type Fierce Missile Fierce Missile Cool Hunting
Beta Type Cheer and Fire (angled) Cheer and Fire (angled) Cool Hunting
Gamma Type Shyness Strike Shyness Strike Cool Hunting

Her team super is the same regardless of which assist type you choose, so don't worry about it. In terms of assists, the best would probably be Gamma since it's really quick and can set up for a Cool Hunting. Alpha type is useful when trying to keep people out of your face so it's another good choice. I personally don't like Beta assist too much cause even if it is good for anti-air, the range is horrible and will whiff against most opponents on the ground. She also takes forever to taunt after it so you can kiss B.B. goodbye if she misses.

This page was written by G-Man Mike and edited by Migs Rustia

� 2000 Migs Rustia: [email protected]
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