Wolverine
"It's just a scratch....It'll heal in no time."
Magic Series
| Ground Magic: | ZigZag |
|---|---|
| Air Magic: | ZigZag |
| Super Jump Magic: | ZigZag |
| Strikes: | S.Fierce |
| Knockdowns: | None |
| Air Launchers: | S.Roundhouse |
| AC Finishers: | Fierce, Roundhouse, Drill Claw, Strong Air Throw |
Special Comments
- Wolverine can jump off of the wall by pressing the joystick in the opposite direction from the wall.
- He recovers more life while switched out than any other character in the game, giving him a sort of healing factor.
- He can attack immediately after his Strong Throw into a corner.
2) J.Fierce \/ S.Strong --> Berserker Barrage X
3) J.Roundhouse \/ C.Short, C.Forward --> Berserker Barrage
4) J.Strong, J.Strong \/ S.Short, S.Forward, S.Fierce
5) D.S.Jab, S.Short, S.Forward, S.Forward, C.Fierce --> Berserker Barrage X
6) In Corner: Strong Throw, S.Strong --> Fatal Claw
Throw combos are back! Oh crap. After Wolvie's Throw, the opponent is normally thrown forward and away from Wolvie. However, if done in a corner, the opponent will hover slightly before falling. Take advantage of this by chaining in a Fatal Claw.
Harder Combos
1) J.Fierce \/ D.C.Strong, S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward --> AC Finisher
2) J.Jab, J.Strong \/ D.S.Jab, C.Strong, S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Strong, SJ.Forward --> AC Finisher
This is pretty much the same as combo number one except it's a lot flashier and does a little more damage. If you're not good at AC's, then just do the first version.
3) J.Jab, J.Strong \/ D.S.Jab, S.Short, S.Strong, S.Strong, C.Roundhouse --> Tornado Claw
4) D.C.Jab, C.Short, C.Forward, C.Fierce, C.Roundhouse --> Fatal Claw
Yep, it's still here. The incredibly easy to perform high damage combo is back and cheesier than ever. Though Capcom has toned down the damage, this combo will still lead Wolverine to victory, especially if the damage is set high.
5) Stomp Kick, J.Roundhouse \/ S.Jab, S.Short, S.Strong --> Berserker Barrage X
The Stomp kick to Roundhouse is almost impossible to counter. This is Wolvie's best jump in because of it's speed and invinicibility.
6) In corner: Berserker Barrage X, C.Short -> S.Strong -> S.Forward -> S.Forward -> S.Fierce -> S.Roundhouse
This combo works cause the Berserker Barrage X sends your opponent flying horizontally.
Then OTG them
Don't understand any of these terms? Go to the Legends and Definitions Page
| Moves | Strategies |
� 1998 Migs Rustia: [email protected]
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