Mega War Machine
"Geronimo!"
Magic Series
| Ground Magic: | Zigzag |
|---|---|
| Air Magic: | Stronger |
| Super Jump Magic: | ZigZag |
| Strikes: | S.Fierce, C.Roundhouse |
| Knockdowns: | C.Forward |
| Air Launchers: | S.Roundhouse |
| AC Finishers: | SJ.DN.Fierce, Strong Air Throw |
Special Comments
- His S.Roundhouse is an awesome air defender. He raises his foot straight upward and fires his boot rocket. It will launch any enemy that's directly above him for some very high air combos.
- Mega War Machine's J.Fierce can be aimed. Just push up, forward or down to make him aim it diagonally upward, straight forward or diagonally downward. If you do the diagonally upward pointed version, you can combo an Air Shoulder Cannon afterward.
1) D.C.Short, C.Roundhouse
2) D.S.Short, S.Roundhouse --> War Destroyer
3) D.S.Jab, S.Short, S.Fierce --> Shoulder Cannon
Be quick about cancelling into the Shoulder Cannon cause the S.Fierce will knock em away.
Harder Combos
1) D.C.Short, C.Strong, S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.UP.Fierce --> Jab-Shoulder Cannon
This combo is very variable. You can skip either the S.Roundhouse or the C.Strong because both of them are launchers. Only one of them is necessary for the AC afterward. I just put it in here for added damage. Also, you can point the Fierce downward to use as an AC finisher if you don't wanna do a Shoulder Cannon.
2) D.C.Short, S.Roundhouse --> War Destroyer, C.Short(OTG), C.Roundhouse
3) Fierce Throw into corner, D.C.Short, S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.UP.Fierce --> AC Finisher
Mega War Machine is the one of the few characters that I know of that can OTG after a throw. Simple and easy set up for a damaging AC.
4) Air Smart Bomb --> Knee Stomp, J.DN.Fierce \/ D.C.Short, S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.UP.Fierce --> Shoulder Cannon
Don't understand any of these terms? Go to the Legends and Definitions Page
| Moves | Strategies |
� 1998 Migs Rustia: [email protected]
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