Mega War Machine
"Geronimo!"


Mega War Machine combos just like the regular version, except for the fact that he is a lot slower and he has different special moves. You must keep on the offensive though because of the fact that he can't block.


Magic Series
Ground Magic: Zigzag
Air Magic:Stronger
Super Jump Magic:ZigZag
Strikes:S.Fierce, C.Roundhouse
Knockdowns:C.Forward
Air Launchers: S.Roundhouse
AC Finishers: SJ.DN.Fierce, Strong Air Throw

Special Comments

- Mega War Machine cannot fly. I guess it'd be unfair to have an unstoppable dude flying around. To avoid beam supers, just super jump while doing air shoulder cannons.

- His S.Roundhouse is an awesome air defender. He raises his foot straight upward and fires his boot rocket. It will launch any enemy that's directly above him for some very high air combos.

- Mega War Machine's J.Fierce can be aimed. Just push up, forward or down to make him aim it diagonally upward, straight forward or diagonally downward. If you do the diagonally upward pointed version, you can combo an Air Shoulder Cannon afterward.


Combos
Easy Combos

1) D.C.Short, C.Roundhouse

2) D.S.Short, S.Roundhouse --> War Destroyer

3) D.S.Jab, S.Short, S.Fierce --> Shoulder Cannon
Be quick about cancelling into the Shoulder Cannon cause the S.Fierce will knock em away.

Harder Combos
1) D.C.Short, C.Strong, S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.UP.Fierce --> Jab-Shoulder Cannon
This combo is very variable. You can skip either the S.Roundhouse or the C.Strong because both of them are launchers. Only one of them is necessary for the AC afterward. I just put it in here for added damage. Also, you can point the Fierce downward to use as an AC finisher if you don't wanna do a Shoulder Cannon.

2) D.C.Short, S.Roundhouse --> War Destroyer, C.Short(OTG), C.Roundhouse

3) Fierce Throw into corner, D.C.Short, S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.UP.Fierce --> AC Finisher
Mega War Machine is the one of the few characters that I know of that can OTG after a throw. Simple and easy set up for a damaging AC.

4) Air Smart Bomb --> Knee Stomp, J.DN.Fierce \/ D.C.Short, S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.UP.Fierce --> Shoulder Cannon

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Moves Strategies

� 1998 Migs Rustia: [email protected]
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