War Machine
"Not even a scratch on my armor!"


War Machine combos almost exactly like Iron Man did in MSH. Though he's a bit faster, Iron Man veterans will feel right at home with this guy. Although he's great at playing keep away, War Machine has got a lot of speed and power to give him great up close fighting skills. He also has a throwing range that rivals Wolverine's and Chun Li's.


Magic Series
Ground Magic: Zigzag
Air Magic:Stronger
Super Jump Magic:ZigZag
Strikes:S.Fierce, C.Roundhouse
Knockdowns:C.Forward
Air Launchers: S.Roundhouse
AC Finishers: SJ.DN.Fierce, Shoulder Cannon
Strong Air Throw

Special Comments

- While flying, War Machine has an air dash! Just press a direction and hit all three punch buttons. This is useful for quick surprise attacks and combo starters.

- War Machine's C.Strong is no longer a normal air launcher. Instead, it is only a small launcher that wll knock the opponent up slightly. You can use it to set up his real launcher though!

- His S.Roundhouse is an awesome air defender. He raises his foot straight upward and fires his boot rocket! It will launch any enemy that's directly above him for some very high air combos.

- War Machine's J.Fierce can be aimed. Just push up, forward or down to make him aim it diagonally upward, straight forward or diagonally downward. If you do the diagonally upward pointed version, you can combo an Air Shoulder Cannon afterward.

- Strangely enough, War Machine does not have a normal move AC Finisher. This means that he can theoretically chain all six of his attacks in the air and finish off with a Shoulder Cannon!


Combos
Easy Combos

1) D.C.Short, C.Roundhouse

2) C.Fierce --> Shoulder Cannon
Same idea as Cyclops' Optic Bullet to Optic Blast combo. As soon as you launch the missile cancel into the Shoulder Cannon.

3) D.S.Short, S.Roundhouse --> War Destroyer

4) D.S.Jab, S.Short, S.Fierce --> Shoulder Cannon
This combo is a bit unreliable cause many opponents will be able to block the S.Fierce. However, if it does connect, immediately cancel into the Shoulder Cannon. It'll catch them as they fly to the corner.

Harder Combos
1) D.C.Short, C.Strong, S.Fierce --> Shoulder Cannon
This is similar to easy combo number four except the timing is trickier. The pay off is that the S.Fierce is impossible to avoid. Immediately after hitting them with the C.Strong, release the joystick and get into a standing position. Then hit em with a S.Fierce and cancel into the Shoulder Cannon as they land.

2) D.C.Short, C.Strong, S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.UP.Fierce --> Jab-Shoulder Cannon
This is War Machine's basic AC. It's also very customizable. You can skip the C.Strong if you want to, but it helps set up ther launcher. Also, you can point the Fierce downward to use as an AC finisher if you don't wanna do a Shoulder Cannon.

3) D.C.Short, S.Roundhouse --> War Destroyer, C.Short(OTG), C.Roundhouse
This combo is simple until it gets to the OTG. As soon as you can move, knock em off the ground and hit em with the C.Roundhouse.

4) Fierce Throw into corner, D.C.Short, S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.UP.Fierce --> AC Finisher
War Machine is the one of the lucky few that can OTG after a throw. Just dash in quickly and OTG before they can recover. Then follow up with the AC of your choice.

5) Air Smart Bomb --> Knee Stomp, J.DN.Fierce \/ D.C.Short, S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.UP.Fierce --> Shoulder Cannon
This is similar to his standard air combo except for the additional hits during the set up. As soon as the Knee Stomp connects, cancel into the Fierce so that he lands normally. Then dash in and finish up the AC.

Don't understand any of these terms? Go to the Legends and Definitions Page

MovesStrategies

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