Shadow Lady
"Don't waste my time, loser!"

Man oh man. Bison sure is one tough bastard. Not only was he able to defeat Charlie and make him into one of his minions, he's done it to Chun Li as well. As Shadow Lady, Chun Li has lost her ability to combo her supers. However, she gains power and an awesome beam super. She's sort of a mixed blessing for Chun Li players coz she's better at some things and worse at others.

For the code to play as Shadow Lady and other secret characters, click here!

Move Commands

Stomp Kick +MK
While in the air, pull off this move to step on your opponent's head. Shadow Lady is able to do up to three of these in a row. It's great against people that love to stay on the ground and block low cause she can just step on their head and bounce away.

Neck Breaker +HK
A good move for confusing your opponent. Shadow Lady will hop over their head to knee them on the back of the neck. They will often get hit by this cause they won't know which way to block!

Shadow Drill +P
Shadow Lady dashes very quickly up to her opponent with a drill in her palms. It hits seven times, doing good damage. This is an extremely fast move, useful for both surprtise attacks or in ground combos.

Electro Shock +P
This is mostly a defensive move than anything else. Shadow Lady poses as electricity crackles all around her. It can be used as a ground combo finisher or as an anti air move. Once it connects, the opponent will be left electrified. It does more damage than her drill attack, so if you can pull it off, this is a better combo finisher.

Missile Shot +K
Shadow Lady bows down in humility while rockets fly out of her back. The missiles track her opponent, but they are so slow that they'll mostly be blocked. Try not to use this move too often if you're attacking. Defensively, they are useful for keeping an attacking opponent at bay. Just make sure that they don't have a long distance super or she'll get her butt kicked.

Lightning Legs K(rapidly)
Shadow Lady kicks her legs so fast that they make energy blades in front of her. It still OTG's, AC finishes and combos beautifully like it does in the other games. Also, it does immense chipping damage if done in a corner. However, she now poses for a split second after she stops kicking, making it slightly vulnerable now.

Supermove Commands

Big Bang Laser +2P(Level One)
Shadow Lady rears back and shoves her hands forward as a huge laser explodes out of her palms. It's a cut and paste of the beam animation that comes from the Proton Cannon. It does just as much damage, except it is much faster and it doesn't leave her vulnerable. Though it's not comboable, it's a great counter attack for mistakes. It does good chipping damage and cannot be pushed.

Galaxy Missile +2K(Level One)
Shadow Lady bows and over fifteen heat seeking missiles fly out of her back. Theoretically, this would be a great super because the opponent wouldn't be able to escape from it. However, it is totally useless. The missiles come out way too slowly and you will never catch anyone but a brain dead opponent with it. It doesn't even do chipping damage. What is this super for?!

Final Mission charge +2K(Level Three)
Instead of Chun Li's Shichisei Senkuu Kyaku, Shadow Lady has a ground Raging Demon type of super. She charges at her opponent kicking several times. After the third or fourth kick, she'll launch the opponent and beat em up as the screen goes white. She appears and bows while the opponent crashes to the ground with an explosion. It does a lot of damage and is extremely impressive. Don't try it in a close fight though, it's strictly a show off move.

Team Counter

Shadow Drill HP+HK(Level One)
It's a great counter because of it's good speed and range. Use it to counter any up close attack. Of course, don't try countering long distance attacks and beam supers.

Team Super

Big Bang Laser HP+HK(Level Two)
It doesn't combo, but Shadow Lady will be one of the best partners to have backing up a character that can set up his team super. Her super will catch any opponent even if her partner screws up and misses. It has almost no recovery delay so it's useful for switching.

Combos Strategies

� 1998 Migs Rustia: [email protected]
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