Roll
"I did it! Heehee..Girl power!"


Roll is the new Dan of this game. She may seem like she sucks because of the fact that she's so friggin hard to use, but that doesn't mean it's impossible to win with her. It takes a lot of patience, but a Roll expert is a very frightening entity. Use her for playing mind games and psyching out your opponent with fake-outs. Keep em on their toes and make sure that they underestimate your skills with her.


Advantages

- Roll is puny! Her lack of height allows her to duck under most attacks. if your opponent is dumb enough to try hitting high, then punish them for stupidity.

- Most opponents find their timing screwed when jumping after her because of her skirt's air-trapping, which slows her fall.

- Her fierce punch comes out really fast and is extremely good for gaining levels. This is a technique which dates back to the old days of Wolverine's contstant Strong punches while super jumping.

- She has incredible throw priority. I'm pretty sure that Roll has the best throw priority in the whole game. Why? Cause she's so darn small! She can just walk up to an opponent and throw them while they slash pitifully at the air above her head.

- Additional info: Press triple punch after winning to make her go to school. Prssing triple kick will make Megaman taunt in her face and she will sit and cry. If triple kick is pressed while Megaman is her teammate, Fliptop will appear instead and present her with flowers.


Disadvantages
- She doesn't do very well in the pain department cos she gives a LOT less than she takes. Three Fierce punches and a Gamma Crush from Hulk will kill her. Try not to get hit.

- Her projectiles take forever to come out because she needs to take her Buster out of her skirt pocket. This means that all the items and all the fireball moves leave her wide open to counter attack. Playing keep away with Roll is very tricky and should only be tried once in a while.

- Though her supers are somewhat useful, compared to Megaman's versions, Roll's supers just suck. Hyper Roll does not chip unless the lightning conencts and Rush Drill takes longer for her to start up. All of Roll's attacks do less damage than Megaman's

- Roll has no range. Her short arms and legs give her virtually no chance of beating anyone in a dash in fight. Always use the bouqet to set them up because it's really helpful as a confusion tactic.

- Roll's jump is horrible. If you like hangtime, then it's ok, but in a game where you need to do a lot of quick, surprising jump ins, Roll is truly at a disadvantage. Her skirt acts like a parachute, making her fall vertically at a very slow rate.


Offense
- Use the Bouquets to cheese your opponent and to deal some low attacks or aeriel punches. Watch how they block it and follow up accordingly. Always throw the correct bouqet at the correct time to give Roll enough time to block in case they get away from it.

- Never pull off her slow recovering moves and supers without a setup. Examples are Rush Drill, Leaf Shield, Mega Buster and Hyper Roll. If any of these attacks miss, she'll be in for a big serving of whoop ass!

- Her Flower Bouquet forces dialers to watch their heads. If they block high, hit em low with a low ground combo. Remember, play with their puny minds.

- Most people can't tell the difference between her Fierce punch and her Exploding Bouquet. Throw some Fierce punches after every few bouquets and see how often your opponent blocks. Whether they do or not, you will still gain super meter.

- Like Megaman, Roll has some nifty supers. The Rush Drill is undoubtably the most efficient because she'll be invincible, it'll combo and it does good chipping damage. The Beat Plane is also great because she can control it's flight. Hyper Roll does the most damage, but it seldom connects. Use it carefully.


Defense

- When up in the air, a nice little confusion tactic is to throw out Flower Bouqets to cover your landing. They won't risk launching her if there's an exploding pot of flowers looming towards them. Roll can then land and throw. Cheesy but effective.

- Also, you should use her throw whenever cornered by anyone. Most of the time, she'll be able to catch them and switch places, making them the suckers in the corner.


Onslaught
First Form - Roll really shines against Onslaught. She is the only character who can use ALL her low attcks during his Mega-Optic Beam. Just keep blocking till he tries it and then slide up to him. His Headcrush might hurt, and his Shockwave will, but his Tempest misses her if she ducks in the corner.

Second Form - Ultima Onslaught is a tough opponent for Roll. Wait until he comes down to ground level and when he's half a screen away, then call a helper like Sentinel, Michelle Hart, Unknown Soldier, etc. and follow up with a Hyper Roll. The sucker's face will be swollen with lightning and two doses should kill him. If you're feeling gutsy, you could use Megaman as a partner and Team Super him.


Fighting Roll
- There's really not much to beating Roll. I mean, she can't jump, dash, combo, chip, play keep away or anything. All she can do is play with your mind. So just fight her like you would any other opponent. Don't assume that since she sux and you'll be able to wipe her robot butt all over the floor. - Duck block during the Hyper Roll. Without the lightning she can't cheese you to death with it. Sure, the missiles and stuff will make it hard to counter attack, but it doesn't do any chipping damage so don't worry about it.

- A lot of her attacks leave her wide open. If she gets predictable, simply learn to jump over the attack and then combo the crap out of her. She won't be able to take much of what you dish out so don't worry.

- Learn to tech hit. Roll players know that her greatest asset is her insane throw priority. Unless you can play keep away or tech hit, she'll be throwing your sorry ass all over the screen during the whole fight.


Overview
Roll is definitely one of the worst characters in the game. However, she is definitely the cutest and she's a very fun character to use. Once mastered, she can be quite dangerous. I've definitely gotta give my respect to anyone that manages to win consistently with her. Kudos!

Combos Moves

� 1998 Migs Rustia: [email protected]
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