Roll
"Hee hee...I did it! Girl Power!"
Magic Series
| Ground Magic: | Stronger |
|---|---|
| Air Magic: | Zigzag |
| Super Jump Magic: | ZigZag |
| Strikes: | None |
| Knockdowns: | C.Roundhouse |
| Air Launchers: | S.Roundhouse |
| AC Finishers: | Roundhouse, Mega Buster, Leaf Shield |
Special Comments
2) D.C.Short, C.Forward, C.Roundhouse --> Rush Drill(OTG)
You must cancel immediately into the Drill or your opponent will get hit once or twice and then be able to block.
3) Flower Bouquet, C.Roundhouse --> Rush Drill(OTG) The flower bouqet does not chain into the Roundhouse. Instead, it forces your opponent to block high, allowing Roll to hit em with a slide, setting up the drill.
Harder Combos
1) D.C.Short, C.Forward, S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward --> AC Finisher
2) Leaf Shield Activation, D.S.Short, S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward --> Fire Leaf Shield
3) D.S.Short, S.Roundhouse /\ SJ.Jab, SJ.Strong --> Hyper Roll
This AC must be done extremely quickly. If not, the opponent will either be able to block or fall away from the super.
4) In Corner: Tornado Hold, S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward --> AC Finisher
The Tornado item will make them fly upwards. Run under them and launch followed by an air combo.
Don't understand any of these terms? Go to the Legends and Definitions Page
| Moves | Strategies |
� 1998 Migs Rustia: [email protected]
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