Roll
"Hee hee...I did it! Girl Power!"


Roll's size will help her get close to her opponents. Most of their standing attacks will completely miss. However, since she does not have a chargable Mega Buster, her combo possibilities are limited. Stick to keep away, the occasioanal OTG or air combo and throwing when using her.


Magic Series
Ground Magic: Stronger
Air Magic:Zigzag
Super Jump Magic:ZigZag
Strikes:None
Knockdowns:C.Roundhouse
Air Launchers:S.Roundhouse
AC Finishers: Roundhouse, Mega Buster, Leaf Shield

Special Comments

- Roll's jumps are hard to control because her skirt sort of acts as a parachute, giving her enormous hang time, but making it hard for her to jump in.

Combos
Easy Combos
1) J.Jab \/ D.C.Short, C.Forward, C.Roundhouse --> Jab Tornado Hold(OTG) or Mega Buster

2) D.C.Short, C.Forward, C.Roundhouse --> Rush Drill(OTG)
You must cancel immediately into the Drill or your opponent will get hit once or twice and then be able to block.

3) Flower Bouquet, C.Roundhouse --> Rush Drill(OTG) The flower bouqet does not chain into the Roundhouse. Instead, it forces your opponent to block high, allowing Roll to hit em with a slide, setting up the drill.

Harder Combos
1) D.C.Short, C.Forward, S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward --> AC Finisher

2) Leaf Shield Activation, D.S.Short, S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward --> Fire Leaf Shield

3) D.S.Short, S.Roundhouse /\ SJ.Jab, SJ.Strong --> Hyper Roll
This AC must be done extremely quickly. If not, the opponent will either be able to block or fall away from the super.

4) In Corner: Tornado Hold, S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward --> AC Finisher
The Tornado item will make them fly upwards. Run under them and launch followed by an air combo.

Don't understand any of these terms? Go to the Legends and Definitions Page

Moves Strategies

� 1998 Migs Rustia: [email protected]
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