Orange Hulk
"Brains and body....what a perfect combo!"
Orange Hulk has the exact same moves and supers as the regular version except for the fact that this guy is a combo machine He's incredibly fast for such a big guy and you'd be amazed with all the funky stuff that he can do with his newfound speed and agility. Though his specials and supers still do amazing damage, his normal attacks have been massively weakened. He doesn't take damage as well as the original Hulk can and he's lost his super armor. Play him sort of like we all used to with Sabretooth.
For the code to play as Orange Hulk and other secret characters, click here!
Ground Wave 

+P
Hulk rips up the ground and it sends a shockwave along the floor towards the opponent! The punch button used determines the distance that the rubble goes. This move has enormous start up delay and moves slowly across the screen so use it carefully or you'll get a super beam in the face! Orange Hulk is better off comboing though, so this move should be used minimally.
Gamma Tornado 



+P
Orange Hulk grabs his opponent by the head and swings them around before throwing them! This move is extremely powerful and should be done whenever Hulk is able. However, it's blockable and he stands there with his arm sticking out for the longest time! Use it carefully. The punch button used determines the damage he does. It also determines how long he sticks his arm out to catch his opponent! Don't use this move if you're Orange Hulk. He doesn't have any super armor to back him up anymore!
Gamma Charge hold 
+K or hold 
+K
Orange Hulk charges at his opponent with mega armor! This comes out very fast and will counter most moves. However, if blocked, Hulk is stuck there unable to do anything for the longest time! Any opponent with a brain can easily counter it so make sure it hits! You can combo it or use it to plow through fireballs. The kick button used determines the distance that he goes. Hit a direction and any kick again to immediately do a double charge! This is an excellent move to use as Orange Hulk because of his comboability! Always have it ready and charged.
Gamma Wave 

+2P(Level One)
A suped up version of the Ground Wave. Boulders of dirt fly across the screen, repeatedly pummeling the opponent and making him surf across the screen! One of the most powerful supers when done while in a corner. Half of an opponent's life bar will disappear after it connects! It comes quickly and is great as a counter attack. It will also combo ofter the first hit of his C.Fierce! Orange Hulk's ability to easily combo will help him set up this move.
Gamma Crush 

+2P(Level One)
Hulk jumps up into the sky, grabs a meteor and then comes crashing down with it! This move hits on the way up as well as on the way down. It does massive damage and it also combos off of his launcher!
Gamma Quake 

+2K(Level One)
Hulk slams his fist into the ground, making several stalactites fall from above! This is one of Hulk's most effective supers because of the fact that it is so darn quick! He can combo it off of many of his stronger kicks.
Gamma Charge 

HP+HK(Level One)
As I've said before, this move is a very good counter to use when you need the Hulk to come in and save your ass! It'll come out very quickly and tag most opponents while in their stun animations.
Gamma Wave 

HP+HK(Level Two)
This super isn't as effective when used with your partner. First of all, the damage that it does is toned down even if your partner connects as well. Another thing is that this move and your partners move will often conflict because this move pushes the opponent away while your partner is trying to hit him! Don't use it too often offensively, but this is very effective if you want to switch your characters safely! The wave pushes them too far away for them to counter!
| Combos | Strategies |
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