Orange Hulk
"I've had a harder time swatting a mosquito."
Magic Series
| Ground Magic: | Stronger |
|---|---|
| Air Magic: | Stronger |
| Super Jump Magic: | ZigZag |
| Strikes: | S.Fierce, C.Roundhouse |
| Knockdowns: | None |
| Air Launchers: | C.Fierce, S.Roundhouse |
| AC Finishers: | Fierce, Roundhouse, Strong Air Throw |
Special Comments
- Orange Hulk's normal attacks still do chipping damage even though it is slightly weaker than regular Hulk's attacks.
- Unlike regular Hulk, the orange version's standing attacks are not all strikes. This lets him chain more attacks into a ground combo.
2) C.Fierce --> Jab-Gamma Tornado
Immediately cancel the C.Fierce with the Tornado so that the second hit does not connect. If it does, then your opponent would get launched and Hulk would stick his arm out for nothing.
3) J.Roundhouse \/ Gamma Quake
Hit em deep with the kick and do the super as soon as you land!
4) C.Short, C.Forward --> Gamma Quake
5) J.Short \/ D.C.Short, C.Fierce --> Gamma Crush
The C.Fierce to Gamma Crush combo is one of Hulk's most painful combos. It works great on people that like to jump in on you!
6) D.C.Short, C.Fierce(one hit) --> Ground Wave or Gamma Wave
If you time it just right, the wave will come out just after the first hit and they'll get sucked into it, unable to block! Even if they block the C.Fierce, this is a very safe combo cause it'll push em away!
7) Strong Air Throw, J.Roundhouse \/ S.Fierce
This combo simply hurts and it's nearly inescapable. The idea is to air throw your opponent while close to the ground. O.Hulk recovers fast enough to hit em with a Roundhouse before he lands. If you're close enough to the ground, you can hit em with a S.Fierce after Hulk lands.
Harder Combos
1) J.Short, \/ C.Short, C.Forward --> Gamma Charge --> Gamma Charge
This combo is Hulk's easiest and most painful ground combo. The trick is to start charging for the Gamma Charge as soon as you start the combo.
2) J.Roundhouse \/ D.C.Short, C.Fierce /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward, SJ.Fierce
Orange Hulk has a complete air combo series! It means that dialers can now choose him and feel right at home!
3) J.Short \/ C.Short, C.Fierce --> Upwards Gamma Charge --> Upwards Gamma Charge, C.Fierce(OTG) --> Gamma Throw
I've yet to make this combo connect. I'm sure that it's possible though!
4) J.Short, J.Strong \/ C.Fierce --> Upwards Gamma Charge --> Upwards Gamma Charge, C.Fierce(OTG) --> Gamma Wave
Same idea as number 3 and the Gamma Wave can be put into the combo as an OTG!
5) In corner: C.Short --> Gamma Quake, C.Fierce --> Gamma Tornado
I'm not sure if the C.Fierce is an OTG or not. Unverified as of now
Don't understand any of these terms? Go to the Legends and Definitions Page
| Moves | Strategies |
� 1998 Migs Rustia: [email protected]
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