Megaman
"Cool! What powers did I get?"
Magic Series
| Ground Magic: | Stronger |
|---|---|
| Air Magic: | Zigzag |
| Super Jump Magic: | ZigZag |
| Strikes: | None |
| Knockdowns: | C.Roundhouse |
| Air Launchers: | S.Roundhouse |
| AC Finishers: | Roundhouse, Mega Buster |
Special Comments
- Megaman's launcher is very good air defense. It's very similar to Chun-li's launcher and he will either beat out his opponent or at least trade hits!
2) J.Jab \/ D.C.Short, C.Forward, C.Roundhouse --> Jab Tornado Hold(OTG)
3) Charge Mega Buster, C.Roundhouse --> Crouching Mega Buster release(OTG)
4) D.C.Short, C.Forward, C.Roundhouse --> Rush Drill(OTG)
You must cancel immediately into the Drill or your opponent will get hit once or twice and then be able to block.
5) Leaf Shield Activation, D.S.Short, S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward --> Fire Leaf Shield
6) D.S.Short, S.Roundhouse /\ SJ.Jab, SJ.Strong --> Hyper Megaman
This AC must be done extremely quickly. If not, the opponent will either be able to block or fall away from the super.
Harder Combos
1) Charge Mega Buster, D.S.Short, S.Roundhouse /\ SJ.Jab, SJ.Forward --> Release Mega Buster --> Beat Plane
Silver Sage tells me that a well charged Mega Buster will keep the opponent stunned long enough for the Beat Plane to connect! This combo should also work for the Hyper Megaman
2) Charge Mega Buster, Jab-Tornado Hold --> Mega Buster release --> Hyper Megaman
Get close to your opponent for this to connect. After the Tornado Hold, release the Mega Buster and make sure that it'll hit at least five times. This will give you enough time to connect with the Hyper Megaman! Unverified as of now
3) D.C.Short, C.Forward, S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward --> AC Finisher
If you're going to use the Mega Buster as his AC finisher, be sure to charge it ahead of time and simply let go of the button when it's time to end the air combo!
4) In Corner: Tornado Hold, S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward --> AC Finisher
Same idea as combo number one, except with a different set up! The Tornado item will make them fly upwards. Run under them and launch followed by an air combo!
5) Charge Mega Buster, Leaf Shield Activation, D.C.Short, C.Forward, S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward --> Fire Leaf Shield --> Mega Buster Release --> Mega Buster
Complicated isn't it? You could theoretically stick in a Hyper Megaman instead of a second Mega Buster!
Don't understand any of these terms? Go to the Legends and Definitions Page
| Moves | Strategies |
� 1998 Migs Rustia: [email protected]
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