Lilith
"It gets rough sometimes...just stay on your back"
Lilith pretty much handles like Morrigan with some exceptions. If you're good with Morrigan then you should be able to pick her up without much problems. Think of her as the "Ken" version of Morrigan.
Advantages
- Even though her fireball can only reach about a 1/2 of the screen, it's more powerful then Morrigan's fireball and she can still throw a buch of them in air to keep her suspended. This could be used to avoid ground supers or charging the super meter ^_^
- Like Morrigan, Lilith has good air priority. Her Shell Kick beats out any opponent below or on the same height as her. Her J.Fierce has her bat cape surrounding her, giving her good priority and range. Her J.Roundhouse comes out really fast so it's another way to charge up your meter ^_^
- Her supers, even though not as good as Morrigan, is pretty useful. Luminous Illusion does a lot of damage. Splendor Love is a good anti-air attack if used fast enough. Brilliant Shower is less effective then the Soul Eraser but Lilith has no recovery delay on this move so it doesn't leave your opponent a chance to counter you.
- Also, like Morrigan, she takes hit like a baby so don't risk trading hits with your opponent. Watch the life meter or else you would be dead before you know it.
- She does not have the ability to combo her super moves. It's even hard to combo her supers with a helper. Splendor Love can be combo off her launcher if fast enough. She doesn't have the Eternal Slumber too for guys out there who likes to look at Morrigan "torturing" her opponent ^_^.
- She cannot play keep away like Morrigan, so it makes her a straight combo character. She cannot change up her strategies like Morrigan. She can keep people away from her with air fireballs, but the fireballs usually will not reach your opponent so you can't even do any chipping damages.
- She cannot use her Shawdow Blade in air, which means that she can't finish off air combos with it and she cannot hit opponents above her in air.
- In air whenever you can use her Shell Kick to attack your opponent. As mentioned eariler it usually beats out your opponent.
- She has great combo skills and speed so use it to your advantage. Get close to your opponent as much as possible and use those zigzag magic series.
- She can charge up her super meters pretty easily with her air fireballs and J.Roundhouse. Charge up your super meter and punish your opponent's mistake with a super move.
- Avoid ground supers by throwing air fireballs. It keeps her in air for a long period of time.
- Her air fireballs can also be used to screw up your opponent's timing. You can control the time Lilith stays in air by the number of fireballs you throw. If your opponent wants to lanuch you throw a fireball to avoid the attack and counter when they're recovering.
Second Form - Just jump around and hit Ultima Onslaught with a J.Fierce, J.Roundhouse combo. Avoid his eye beams because one eye beams takes about 1/3 of Lilith's energy. Hit him with a Splendor Love whenever there's a chance.
- Watch out for her air dash. She can get close to you really fast. Always be ready to use a dragon punch type move or a lanucher when she dashes in.
- Since Lilith is one of the weaker characters in the game, always use your most painful combos and supers whenever you can. A few of those should kill her easily.
- If you're going to jump in on her, watch out for her Shadow Blade and launcher. Block it and counter. You have all the time in the world to counter her after a missed Shadow Blade ^_^
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