Hulk
"Didn't even break a sweat on that last one."
To win with Hulk, you've basically got to just get in there and hit them. Sure, you can learn a few combos to help you out but the main thing that Hulk needs to focus on, is getting those big fists to connect with his opponent's faces.
Advantages
- Hulk takes very little damage per hit. It takes twice as much effort on your opponent's part to finish the big guy off. This gives you some breathing room to fight with.
- Hulk still has his super armor from MSF. He'll be able to absorb one or two hits before he actually starts feeling the attack. Let Hulk get hit by some jabs, then pay them back with a Fierce!
- For a big guy, Hulk sure is fast! He's quite maneouverable and he's got a good forward dash, letting him go on the offense if he feels like it.
- Hulk has very long limbs that reach very far. This gives him insane priority everywhere. If he's jumping in, he's got priority, if he's on the ground, he can trade hits with jumpers and if he's a third of a screen away, he can catch em with his S.Fierce. He's actually a very dangerous jumper.
- Most of Hulk's special moves will leave him wide open if they're blocked. Be especially careful of the Gamma Tornado, Gamma Charge and Gamma Crush.
- Hulk's super armor does not work if he's in the air or if he's hit by a Fierce or Roundhouse attack. Smarter opponents know this fact and will take away Hulk's super armor advantage by using air defenders and heavy jump ins.
- Hulk's Roundhouse attacks are also very useful. In the air, the roundhouse has insane priority and it's almost impossible to counter with any normal move. A Hulk player with good timing will be able to keep his opponent stuck in a corner blocking those big kicks and if one connects, the damage that it does is nuts. It also leaves them stunned long enough to combo in a Gamma Quake. His S.Roundhouse is a high priority anti air attack and it is also a launcher. Almost nothing will penetrate this attack. However, it takes forever to come out so you've got to learn the timing.
- The Gamma Crush is great for crossing up opponents. After he rises in the air, try to position Hulk so that he lands behind the opponent. Most of the time, they won't be able to block correctly and get hit by the asteroid.
- Hulk has excellent throw priority, so use it! Since most of his attacks are quite slow, you've got almost no choice but to throw when the pressure is on.
- Since all of Hulk's attacks do chipping damage, a turtling opponent will think twice about blocking all day.
- The Gamma Charge is an excellent counter attack move because it is so fast. If you manage to block an opponent's attack up close, go for the charge and hit them for some good damage. If you haven't been charging back, just hit em with the S.Fierce.
- If you like the Gamma Tornado, you can use Hulk's super armor to your advantage. Just wait for your opponent to jump in on you, absorb some hits and while they're still desperately trying to hit him, Hulk will grab em out of the air!
Second Form - The second form is a cynch for Hulk. All you need to do is continually mule kick him in the face. You can do this while on the ground or you can jump up and hit him. The damage that results from this move will have Onslaught dead after a few kicks. Don't try any of his supers against him cause they won't really do jack.
- Go for the painful attacks or the quick combos. His super armor will be useless if you use Fierce or Roundhouse attacks and he won't be able to counter fast enough if you hit him with a quick dash in combo. If you're too slow with thos Jabs and Shorts, then get ready for that big lunging punch.
- Watch out for his throws. Hulk has insane throw range and he's not afraid to flaunt it. If he's right on top of you, chances are he'll throw. Try to get away before it's too late.
- Don't get overconfident with him. Sure he's big and slow but that doesn't make him an easy target. I've beaten a lot of guys cause they enver expect Hulk to meet them in the air and air combo. Be careful against him.
- Wait for him to try one of his slow recovering attack, a Gamma Charge or Gamma Tornado. Block it first, then dash in and launch him. In the air, Hulk is the best target for long painful combos cause of his size.
- If he does a Gamma Crush, Jump back as far as you can and try not to get crossed up. Also, don't push it because he's a very easy target to hit when he's bouncing back from it.
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� 1998 Migs Rustia: [email protected]
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