VENOM
"A smile goes a long way...a bite goes even further"

SUMMARY:
Yes, the most anticipated character in the capcom series. He's devious, demonic and plain fun for those who are use to the twisted idea that hurt means good :). Though many don't play him like they're supposed to. This page will take care of that.

ADVANTAGES:
Air speed, long range fierce, grab that's a web glob. Venom Fang from anywhere, anytime. Venom Bite cancels fireballs. Good launcher
DISADVANTAGES:
Difficult ground combo, Bulky, prowess is low
MOST ORIGINAL FEATURE:
He has Shuma Gorath's dash move and crawls under some projectile attacks!

BEST PARTNERS IN CRIME:
Hulk- Power extreme and awesome Team Super
Captain America- Good tactic switch up and Awesome Variable Cross Team
Captain Commando- Great Team Super (you can't escape)
Chun Li- Great tactic switch up(power and speed), Good team super

HUNTER:
Captain America, Captain Commando, Gambit
PREY:
Mega Man, Hulk, Morrigan, Spiderman, Wolverine

TO BE THE BEST!!!

----GET THE MENTALITY RIGHT----
Venom is not another spiderman. He's not a speedster, he's a hovertank :)
so let me make some suggestions on how you should play him so you can last longer. First, Don't go jumping around like a kangaroo. Keep him in one place. He has all he needs to fight practically in one spot. S.roundhouse keeps jumpers and super jumpers from getting in. S.fierce has the reach to snap at people who've done supers from a distance or just to catch them off guard. S.strong is one of the most effective launchers. S.jab is fast enough to do twice in row, but not continuously of course. S.forward has reach and double hit action. Venom bite stops fireballs if you put them in front and can catch runners like mega man and ryu who like to fireball from afar. If you must jump, jump during irregular times to throw them off, put a jab venom fang in mid air as a chipper. If they super jump, Venom has the priority to go after them and size them up. You don't use Captain America wildly...he needs style and technique. Venom demands no less.

----WEBBED TOES-----
When you grab someone with the punch button, you will web them. But the thing that gets me is how it's not used right. You can't do supers cuz they will wiggle out of the web in time. Can't use fierce or roundhouse cuz it takes too long. Please, if you want to do damage, use S.strong to launch them and go into the universal combo mentioned in the MSHvsSF guide. If you're too lazy(which I don't blame you), it's launch then jab, strong, forward, roundhouse(if above or even with you) or Fierce(if below or even with you). You can even do Venom Fang but I'll explain why it better to just press a button in this next part...

----TOOTH AND FANG----
One of the most interesting and unpredictable moves in the game is the venom fang. It can be done anywhere, as a counter, as an AC finisher, to leap far distances, and so on. If someone launches you and didn't finish the combo, jab venom fang to take a bite out of crime! If you have someone who was moderately close to midrange and shoots a fireball, jab or strong punch venom fang to counter. If a fireball is shot from long range, fierce venom fang will leap over most projectiles! If you air combo, don't use venom fang as an AC finisher. Use fierce or roundhouse so when you come down to the ground, they may have already stood up and try to launch you. Block it then do venom fang! Think you may fall on a super hadoken? Fierce fang to travel across the screen to hit them. Running away from danger? jump backwards and when they least exspect it, jab or strong venom fang and he'll leap back forward in mid air. There are many different applications. Use your imagination!

----SURF THE WEB----
If a victim screws up and has an opening, use Venom Web Super when their backs are close to the wall. Use Venom Death Bite when your back is up against the wall. Reason why is that death bite is like gamma wave. The more room it does, the bigger the possible damage and juggle hits when it flies across the screen.

----HATS OFF TO CHEEMO!!----
This is an evil move inspired by...none other than Evil Cheemo! When you have a legitimate chance to throw, DO IT and then press S.strong to launch, then cancel into the Super Venom Death Bite. Man this is cruel but effective.

----YOUR WEBS ARE CROSSED-----
Venom as in a Variable Crossover Team up is lethal cuz in the heat of the action, he leaps when doing the super web and it looks like he's attacking. If your victim isn't aware, they will try to launch you. Big mistake on their part. so take advantage and do your supers constantly until you get a connection.

TO STOP THE BEST

----CHANGE UP YOUR TACTICS------
Constantly repeating your moves is a death wish. Have at least 4 different ways of attacking to use against Venom. Interchange them and keep an eye out for linking your supers in "basic" combos. If you try to get pretty...Venom will get prettier.

----STAY INSIDE-----
If you have Venom on the lam, keep the pressure on. Stay block ready but get in close and go low. If you launch, make sure you finish your combo and no special moves as AC finisher or you may get a Fang on your way down. Don't super jump, that's easy pickings for Venom. Dash and jump to pounce on him. Be ready to throw cuz that's what he'll be thinkin of. If you notice that he blocks your ground combos, stop and switch up. Don't finish up using fierce or roundhouse if he blocks or you may get a venom fang!

----DON'T BE A SCREEN HOG----
Tag out, safely, often and do your team super when possible. Helpers can be used as diversions or protection if Venom comes rushing in.

VS....

VS. RYU- Be vicious and make him pay for fireballs. If he changes into Ken, start doing venom bite. If he turns into E. Ryu, keep him on the air defense with air fangs and combos. If E. Ryu does air dive, do S.roundhouse or short kick venom bite. S.fierce is a good surprise for runners.
VS. CHUN LI- You can handle her in the air but it's best to stay on the ground and act as a tower of power. Super web if she starts doing repeated triple jumps. Stay patient and aware when she does ground combos. You may not have the speed of Venom Fang compared to her overall speed. Variable Crossover when the opportunities hit.
VS. ZANGIEF- You're not speedster so time your hits and you can use S.fierce as a keep away. Venom Bite work great but make sure you place it in between the both of you. Watch your jump ins and feel free to throw when threaten. Don't worry about the Super Web or you'll get a FAB. Best to do Death Bite. Understand that if you connect with Venom Fang, Fun away cuz Zan could grab you.
VS. MORRIGAN- Watch out for those air uppercuts. They are easier to pull of than ken's air upper(in my book). So you could be competing in air combat. Shes a deceptive competitor with her basic attacks so be careful. Web throw directly up if she attempts a shell kick. Be safe and do Death bite when she's on the ground and Super Web when she's in mid air.
VS. CAP COMMANDO- He will become your hunter if you don't reconize. Cap C. will call his team mates often. You can avoid confrintation by using venom bite on ground and fang in the air. If Commando corners you with his team and attacks as well, You gotta advance guard out of it or get chipped away or hit. After A.guarding, throw and show him you own intrapment! Don't do Super Web unless you know you will connect. Death Bite will wipe out Commando and his friends if you do it when he calls them. Don't super jump, Cap Corridor will stop you.
VS. MEGA MAN- Keep it simple, he's easy bait if you keep you patience. Web throw to discourage him. After he does Hyper Mega man, use S.fiece to pop him one or venom fang if he's close. If he starts throwing different Heights of fireballs, waste him with Super Death Bite. Don't worry about using Super Web too much. But grabbing and launching him works well. He's small so use fierce as an AC finisher. On your way down, jab venom fang so he won't get any ideas.
VS. CAP AMERICA- In the hands of a pro, he will give you the hardest time. Keep a cool head and watch out for that air fierce. If he does it, block and quickly counter into jab or strong venom fang. S.roundhouse may not work cuz he has double jump so go for S.strong and launch him. Avoid S.fierce unless you know you have it. Cap's shield fierce will counter you. Low attacks will work ok but that's only if he's on the ground. It will be hard to meet him in the air so remember to just counter if he does the fierce first. Block the fast charging star and grab him for the air combo.
VS. SPIDER MAN- Your typical spiderman will have no chance in beating you if you play the role in the comics. Let him jump around, just follow him on the ground using dashing. If he dashes, S.forward or venom bite if he's from afar. If he jumps in, S.roundhouse. If he's feels secure on the distance, S.fierce to catch him off guard. Venom fang in the air if he tries to size you up and jumps after you. Super web if he tries to run away. You're web throw is faster so try to tag him with it. You got em now!
VS. VENOM- This will be the test of who's the bigger man. It's all about who is the sneakiest cuz they can do exactly what you can do. Venom combos aren't hard and it's all about personality. Expect alot of grabing from you and them. Avoid Super web unless you can catch them or they'll do Death bite. It's kinda like the lesser of two evils! Just stand your ground and A.guard!
VS. HULK- Hulk's fierce can't compete with yours. If he hits you with it and you block it, do Venom fang to counter. Don't bother with web throw unless he's in the air. Venom bite will be use alot to force him to jump. Then join him in the air and pummel him with your combos. Both Supers work well but Death bite is safer cuz he can't counter from afar.
VS. GAMBIT- Gambit's basic moves will discourage you. Time your attacks and wait it out for a good opening for Death bite. Jump over credit cards and don't jump unless you can get in. Watch out for his S.strong, it has priority. Block the royal flush and do Super web. Air Cajun strikes are a pain but just tag em with S.roundhouse. Ground cajun strikes are even worse do stay patient and tag him with a jab then launch if close enough. Stay away from heavy attacks or Gambit will punish you.
VS. WOLVERINE- Treat him like spiderman. He's even worse of cuz of no projectile. Avoid air confrintation unless you launched him. You're standing attacks take care of you very well in all situations. Venom Death bite to punish him and avoid heavy attacks at close range or Wolvie will counter.
VS. WAR MACHINE- Good matchup! Equal chances of victory for either person. Keep close to W. Machine, his moves are better at distance than yours but you've got close range priority to even out the odds. Launch the tin can and keep flexible by tagging out and using team supers and Variable cross. Block the proton Cannon and do the Super Web. Pay attention to W. Machine's patterns and watch your feet. W. Machine has good range going low.

Suggestions, questions or feedback? Mail Migs and Silver Sage here!

Migs here! Check out the main venom page here to learn the move commands and combos!

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