RYU
"...he's so good, he can change his wardrobe in battle"

SUMMARY:
Ryu is back with a vengeance. To make sure that Onslaught is defeated, Ryu, Ken and Akuma join forces to become as one. If you thought Ryu was difficult in MSHvsSF, you ain't seen nothing yet! He hasn't changed and now may have a fireball fake move for those fireball flinchers. Switching in and out of personalities will give you an edge on facing a variety of foes, but don't get too focused on one personality or you could be dead with him. Remember, Ryu has the strength, Ken has the speed, and E. Ryu has the Magic (high priority special moves and a taste of all shokotan's supers).
ADVANTAGES:
Multiple personalities, old school techniques works just as good as before. Fireball fake move.
DISADVANTAGES:
Character switch takes up one super, Fireball supers do little chipping damage if alpha guarded.
MOST ORIGINAL FEATURE:
Multiple personalities!! Too bad he can't change his hair color too.

BEST PARTNERS IN CRIME:
Mega Man- Great team super
Morrigan- Great team super
War Machine- Great team super
Hulk- Great tactics switch up
Jin- Great tactics switch up

HUNTER:
Spider Man, Strider, Cap Commando, Cap America
PREY:
Wolverine, Zangief, Jin

TO BE THE BEST!!!

-----FIREBALL FREAK-----
Fireball like crazy to keep hand combat opponents away. Make it mandatory to cancel into a super Hado-Ken after a sweep, when using Ryu, for a OTG. Stay old school and don't try anything new. If it ain't broke, don't fix it. Be warned however, your fireballs do have a recovery time so those who know, will counter...If you are afraid of a counter, cancel into any of the super uppercuts. That'll make them think twice.

-----RYU MERRY-GO-ROUND------
Practice that low attack followed by a sweep. Cancel into your super Hurricane kick. Man does that do damage. This one is a little hard but rewarding. Using this as an AC finisher can put you in a world of hurt if you use the roundhouse. Use the short kick instead so you can recover quick.

-----KEN'S FOOT ACTION-------
Ken's fireballs are almost worthless, but you get speed as a compromise. When your opponent is on the ground, jump in and use nothing but kicks. Jump in with a Forward or roundhouse, then use S.Forward(without pressing forward or you'll do his slow overhead axe kick.) for the double hit crescent kick, cancel into forward or short hurricane kick and that will suck them up in the air with you. This is impressive cuz it's ruthless and fast if you connect with the first hit. Run in and use low kick attacks for setting up a Shoryu Reppa! I think it cheesy as an opening to get a super in...but regardless, it's effective.

-----E. Ryu'S CRUNCH TIME-------
I see many people automatically going to E. Ryu at the start of the game. No way!! You don't show people your arsenal at the beginning of a battle. You may think you'll get an easy win cuz E. Ryu has the cheesy fireball barrage that few can do anything about. But You also take on the trait of taking your hits like a girl!!! E. Ryu can't take hits worth a dime so you end up dead before you know it! Use E. Ryu as a threat! Now what I mean is that when time is about to run out or if the opponent has only one character left or if he is near death, that's when you turn into E. Ryu. Now they're in trouble. E. Ryu's fireball barrage will chip away at them. The air dive kick chips too and can throw them off after a fireball. Hurricane kicks have high priority and of course there's the Raging Demon! Not only will the opponent worry how to defeat you but how to avoid getting "chipped" away.

-----Evil Ryu'S HURRICANE----
Man is this a cheesy hurricane. Many people use this because of the off pixel priority it has and low recovery time. It's a cross between hitting hard and range of Ryu's and the speed and juggle traits of Ken. The real problem is that it's hard to counter launch and it's difficult to time any counter attack while blocking.

----VARIABLE CROSSOVER DEATH-----
Ryu has got to be one of the best to wipe out an opponent with the Variable Crossover team up! As Ryu, the Super HadoKen is nice but you want to be evil with him try this: Have Ryu waiting in the stands and activate your Variable Cross when your opponent is close. Ryu will leap out and behind your victim. Now, do your best super with the other guy while ryu ties his head band(taunt). While that super is going on, make ryu walk up and perform his Super hurricane!!! Now this is evil!!! They'll get hit one way or another yet if you don't act fast you will get eaten up by their super! But this is not as evil as becoming ken and Shoryureppa but that's not as evil as being evil ryu and doing raging demon! Though I have not done it, theoretically it should work. But the key will be how fast you will be able to do the super.

----UPPERS ARE BETTER THAN LAUNCHERS------
...Well not all the time. But when time is critical, and you just can't launch the guy, uppercut. Even if they block, it will chip away at least.

TO STOP THE BEST

----FAKE OUT RYU-----
Ryu players are wise to the tricks of MSHSF so refer back to the general attack tactics mentioned in the Overview. Start learning to attack after the fireball if you have some type of dash or long range attack. Stay calm and think with imagination. You'll need deception to beat old factory Ryu.

----PITIFULL CHIPPER------
Don't forget that you can minimized the chipping damage done by advance guarding. If Ryu is does his super hurricane kick, advance guard to push him away and if you're in the corner, constantly A. guard cuz you won't be able to push away and you definitely don't want to get sucked in.

----DOMINATE OR BE DOMINATED-----
Destroy Ryu before he becomes Evil Ryu. The fireball barrage super is reason enough. Not many think about turning into E. Ryu unless it's at the start of the game. But this will change so you have to do your best to eliminate Ryu.
Those who change into Ken know what they are doing so be careful and cover your feet.

VS....

VS. RYU- This one's a tough one, Don't compete with the same Ego. If he wants to stay Ryu, switch to ken or E. Ryu. If he switches ego, fight him a little and switch egos if needed.
VS. CHUN LI- Stay old school and avoid chasing and jumping. Time your fireballs so that they land on her as she triple jumps around. To stop Chun's dashing ground attacks, try S.forward(axe kick). It's a double hit and can often protect him in these situations.
VS. ZANGIEF- Combo in the air and if you decide to jump in on the action, do double hits while Zan's standing followed by low hits and a sweep and super hadoken as an OTG. If you are not good enough to OTG, after the sweep, get away....NOW!! Super Hurricane kick if in the corner or if you have an opening. Zan has no projectile to hit you with if he pushes you away and being in the corner keeps him from exscaping chipping damage. But this is a mixed blessing so you decide based on your skills.
VS. MORRIGAN- She is similar to Ryu in application but watch out for the infinite air fireball. If she super jumps directly over your head, bet on the shell kick so uppercut. Best to switch to ken and stick your fist where the moon don't shine.
VS. CAP COMMANDO- Ryu has the ability to out fight Commando so get personal and minimize your usage of fireballs cuz Captain Kick will mark your face. Don't fireball from long range if Cap Commando has a super or you'll find out the hard way that Captain Strike goes through fireballs. E. Ryu can help you out if you feel to pressured but don't do the air dive or Cap Commando will do the anti-air Captain Corridor.
VS. MEGA MAN- Fireball when open and super HadoKen after Mega Man does Hyper Mega Man, you may connect. Ken's Reppa will go through fireballs at closerange. E. Ryu handles him well but don't use him until it's time to crunch the pressure on them.
VS. CAP AMERICA- The best Ryu's defeat the Cap Americas by playing as Captain America one time or another. This is to know the habits of Cap A. players. The shield will be your worst enemy so hurricane kick and regular combos will be your best bet. E. Ryu will help for those intimidated by Cap. Don't let the double jump fool you. Best to just wait til he touches ground to attack unless Cap screws up. If you fireball, be prepared to get a shield up your butt if Cap blocks it up close. If they do it once, they'll do it again so if you get in that same situation, cancel into your Super Uppercut no matter who you are. This is a prediction so time it right! Charging star will negate your fireballs so if that happens and you don't get hit, do Super Hadoken.
VS. SPIDER MAN- Stay on the ground and work your low attacks. If you must jump at them, forward hurricane kick near them so it makes it harder for him to launch you. Take no chances and Sweep and OTG with Hurricane or Super Hadoken or Team super. Defend your feet.
VS. VENOM- Don't feel secured with fireballs or you will be destroyed. Keep your specials low and acurate. Super Hadoken if Venom tries his Super Web attack. If you feel that Venom will throw, take no chances and throw before he does and step back. You'll have to get personal every now and then. Ken is great for the job. Fire ball from medium range or Venom bite will get you if you stay away too long. Even still Venom Fang may still get you but it's better to be close for a legit throw then afar. Short hurricane kick works ok. E. Ryu is almost useless vs Venom and can die quickly. Hehehehe
VS. HULK- You must stay nimble. Ken is your best answer cuz fireball won't stop this bad boy. E. Ryu's Fireball Barrage keeps Hulk in check.
VS. GAMBIT- Stay traditional and fireball to keep up with the credit cards. E. Ryu will get hit by trick card so either stay with Ryu or Ken. Uppercut any attempts at air cajun strike. Don't get repititious with the fireballs or Gambit will go for Royal Flush or Cajun Strike from behind!
VS. WOLVERINE- Stay traditional with Ken and E. Ryu. Attack Wolvie back with low kicks and into Doing Super Reppas.
VS. WAR MACHINE- Forget about fireballs. You'll need hurricane kicks. Kens are the best but if you must have fireballs, E. Ryu will work ok but watch how much damage you take in. Wittle W. Machine down with Variable Crossover.

Suggestions, questions or feedback? Mail Migs and Silver Sage here!

Migs here! Check out the main Ryu page here to learn the move commands and combos!

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