RYU
"...he's so good, he can change
his wardrobe in battle"
SUMMARY:
Ryu is back with a vengeance. To make sure that
Onslaught is defeated, Ryu, Ken and Akuma join forces to become
as one. If you thought Ryu was difficult in MSHvsSF, you ain't
seen nothing yet! He hasn't changed and now may have a fireball
fake move for those fireball flinchers. Switching in and out of
personalities will give you an edge on facing a variety of foes,
but don't get too focused on one personality or you could be dead
with him. Remember, Ryu has the strength, Ken has the speed, and
E. Ryu has the Magic (high priority special moves and a taste of
all shokotan's supers).
ADVANTAGES:
Multiple personalities, old school techniques works just
as good as before. Fireball fake move.
DISADVANTAGES:
Character switch takes up one super, Fireball supers do
little chipping damage if alpha guarded.
MOST ORIGINAL FEATURE:
Multiple personalities!! Too bad he can't change his
hair color too.
BEST PARTNERS IN CRIME:
Mega Man- Great team super
Morrigan- Great team super
War Machine- Great team super
Hulk- Great tactics switch up
Jin- Great tactics switch up
HUNTER:
Spider Man, Strider, Cap Commando, Cap America
PREY:
Wolverine, Zangief, Jin
TO BE THE BEST!!!
-----FIREBALL FREAK-----
Fireball like crazy to keep hand combat opponents
away. Make it mandatory to cancel into a super Hado-Ken after a
sweep, when using Ryu, for a OTG. Stay old school and don't try
anything new. If it ain't broke, don't fix it. Be warned however,
your fireballs do have a recovery time so those who know, will
counter...If you are afraid of a counter, cancel into any of the
super uppercuts. That'll make them think twice.
-----RYU MERRY-GO-ROUND------
Practice that low attack followed by a sweep.
Cancel into your super Hurricane kick. Man does that do damage.
This one is a little hard but rewarding. Using this as an AC
finisher can put you in a world of hurt if you use the
roundhouse. Use the short kick instead so you can recover quick.
-----KEN'S FOOT ACTION-------
Ken's fireballs are almost worthless, but you get
speed as a compromise. When your opponent is on the ground, jump
in and use nothing but kicks. Jump in with a Forward or
roundhouse, then use S.Forward(without pressing forward or you'll
do his slow overhead axe kick.) for the double hit crescent kick,
cancel into forward or short hurricane kick and that will suck
them up in the air with you. This is impressive cuz it's ruthless
and fast if you connect with the first hit. Run in and use low
kick attacks for setting up a Shoryu Reppa! I think it cheesy as
an opening to get a super in...but regardless, it's effective.
-----E. Ryu'S CRUNCH TIME-------
I see many people automatically going to E. Ryu at
the start of the game. No way!! You don't show people your
arsenal at the beginning of a battle. You may think you'll get an
easy win cuz E. Ryu has the cheesy fireball barrage that few can
do anything about. But You also take on the trait of taking your
hits like a girl!!! E. Ryu can't take hits worth a dime so you
end up dead before you know it! Use E. Ryu as a threat! Now what
I mean is that when time is about to run out or if the opponent
has only one character left or if he is near death, that's when
you turn into E. Ryu. Now they're in trouble. E. Ryu's fireball
barrage will chip away at them. The air dive kick chips too and
can throw them off after a fireball. Hurricane kicks have high
priority and of course there's the Raging Demon! Not only will
the opponent worry how to defeat you but how to avoid getting
"chipped" away.
-----Evil Ryu'S HURRICANE----
Man is this a cheesy hurricane. Many people use
this because of the off pixel priority it has and low recovery
time. It's a cross between hitting hard and range of Ryu's and
the speed and juggle traits of Ken. The real problem is that it's
hard to counter launch and it's difficult to time any counter
attack while blocking.
----VARIABLE CROSSOVER DEATH-----
Ryu has got to be one of the best to wipe out an
opponent with the Variable Crossover team up! As Ryu, the Super
HadoKen is nice but you want to be evil with him try this: Have
Ryu waiting in the stands and activate your Variable Cross when
your opponent is close. Ryu will leap out and behind your victim.
Now, do your best super with the other guy while ryu ties his
head band(taunt). While that super is going on, make ryu walk up
and perform his Super hurricane!!! Now this is evil!!! They'll
get hit one way or another yet if you don't act fast you will get
eaten up by their super! But this is not as evil as becoming ken
and Shoryureppa but that's not as evil as being evil ryu and
doing raging demon! Though I have not done it, theoretically it
should work. But the key will be how fast you will be able to do
the super.
----UPPERS ARE BETTER THAN LAUNCHERS------
...Well not all the time. But when time is
critical, and you just can't launch the guy, uppercut. Even if
they block, it will chip away at least.
TO STOP THE BEST
----FAKE OUT RYU-----
Ryu players are wise to the tricks of MSHSF so
refer back to the general attack tactics mentioned in the
Overview. Start learning to attack after the fireball if you have
some type of dash or long range attack. Stay calm and think with
imagination. You'll need deception to beat old factory Ryu.
----PITIFULL CHIPPER------
Don't forget that you can minimized the chipping
damage done by advance guarding. If Ryu is does his super
hurricane kick, advance guard to push him away and if you're in
the corner, constantly A. guard cuz you won't be able to push
away and you definitely don't want to get sucked in.
----DOMINATE OR BE DOMINATED-----
Destroy Ryu before he becomes Evil Ryu. The
fireball barrage super is reason enough. Not many think about
turning into E. Ryu unless it's at the start of the game. But
this will change so you have to do your best to eliminate Ryu.
Those who change into Ken know what they are doing so be careful
and cover your feet.
VS....
VS. RYU- This one's a tough one, Don't compete with the
same Ego. If he wants to stay Ryu, switch to ken or E. Ryu. If he
switches ego, fight him a little and switch egos if needed.
VS. CHUN LI- Stay old school and avoid chasing and jumping. Time
your fireballs so that they land on her as she triple jumps
around. To stop Chun's dashing ground attacks, try S.forward(axe
kick). It's a double hit and can often protect him in these
situations.
VS. ZANGIEF- Combo in the air and if you decide to jump in on the
action, do double hits while Zan's standing followed by low hits
and a sweep and super hadoken as an OTG. If you are not good
enough to OTG, after the sweep, get away....NOW!! Super Hurricane
kick if in the corner or if you have an opening. Zan has no
projectile to hit you with if he pushes you away and being in the
corner keeps him from exscaping chipping damage. But this is a
mixed blessing so you decide based on your skills.
VS. MORRIGAN- She is similar to Ryu in application but watch out
for the infinite air fireball. If she super jumps directly over
your head, bet on the shell kick so uppercut. Best to switch to
ken and stick your fist where the moon don't shine.
VS. CAP COMMANDO- Ryu has the ability to out fight Commando so
get personal and minimize your usage of fireballs cuz Captain
Kick will mark your face. Don't fireball from long range if Cap
Commando has a super or you'll find out the hard way that Captain
Strike goes through fireballs. E. Ryu can help you out if you
feel to pressured but don't do the air dive or Cap Commando will
do the anti-air Captain Corridor.
VS. MEGA MAN- Fireball when open and super HadoKen after Mega Man
does Hyper Mega Man, you may connect. Ken's Reppa will go through
fireballs at closerange. E. Ryu handles him well but don't use
him until it's time to crunch the pressure on them.
VS. CAP AMERICA- The best Ryu's defeat the Cap Americas by
playing as Captain America one time or another. This is to know
the habits of Cap A. players. The shield will be your worst enemy
so hurricane kick and regular combos will be your best bet. E.
Ryu will help for those intimidated by Cap. Don't let the double
jump fool you. Best to just wait til he touches ground to attack
unless Cap screws up. If you fireball, be prepared to get a
shield up your butt if Cap blocks it up close. If they do it
once, they'll do it again so if you get in that same situation,
cancel into your Super Uppercut no matter who you are. This is a
prediction so time it right! Charging star will negate your
fireballs so if that happens and you don't get hit, do Super
Hadoken.
VS. SPIDER MAN- Stay on the ground and work your low attacks. If
you must jump at them, forward hurricane kick near them so it
makes it harder for him to launch you. Take no chances and Sweep
and OTG with Hurricane or Super Hadoken or Team super. Defend
your feet.
VS. VENOM- Don't feel secured with fireballs or you will be
destroyed. Keep your specials low and acurate. Super Hadoken if
Venom tries his Super Web attack. If you feel that Venom will
throw, take no chances and throw before he does and step back.
You'll have to get personal every now and then. Ken is great for
the job. Fire ball from medium range or Venom bite will get you
if you stay away too long. Even still Venom Fang may still get
you but it's better to be close for a legit throw then afar.
Short hurricane kick works ok. E. Ryu is almost useless vs Venom
and can die quickly. Hehehehe
VS. HULK- You must stay nimble. Ken is your best answer cuz
fireball won't stop this bad boy. E. Ryu's Fireball Barrage keeps
Hulk in check.
VS. GAMBIT- Stay traditional and fireball to keep up with the
credit cards. E. Ryu will get hit by trick card so either stay
with Ryu or Ken. Uppercut any attempts at air cajun strike. Don't
get repititious with the fireballs or Gambit will go for Royal
Flush or Cajun Strike from behind!
VS. WOLVERINE- Stay traditional with Ken and E. Ryu. Attack
Wolvie back with low kicks and into Doing Super Reppas.
VS. WAR MACHINE- Forget about fireballs. You'll need hurricane
kicks. Kens are the best but if you must have fireballs, E. Ryu
will work ok but watch how much damage you take in. Wittle W.
Machine down with Variable Crossover.
Migs here! Check out the main Ryu page here to learn the move commands and combos!