Captain Commando
"Get up, go home and tell everyone about who defeated you"
Captain Commando is simply one of the best characters in this game. He's got range, power, speed and awesome supers. Throw in some awesome ground combos and you've got a nearly unstoppable character. Read on to find out how to win with him or how to beat him cause you'll need it!
Advantages
- His supers do incredible damage. They're about as powerful as Hulk's. The best thing about them is the fact that they are extremely easy to combo and set up. He can easily change the momentum of a fight with one or two simple combos.
- He's got extremely good range on his normal moves as well. On the ground, he's quite dangerous but his air priority is simply awesome. There aren't many people that can beat him in the air because of his high priority moves and awesome air throw range.
- Captain Commando has access to four helpers. 'Nuff said.
- CapCom is left open during most of his moves. While fighting experienced opponents with fast characters, it's best to not try too many special moves or slow recovering normal attacks without setting them up beforehand.
- It's best to set up Capcom's ground combos with a jump in. The J.Fierce works best in this situation cause it has very good priority and it's extremely difficult to counter.
- Practice OTGing after the Captain Storm. It'll come in handy when you need to turn the tide. A successful Captain Storm OTG to Captain Sword combo will do almost 100% damage to an average opponent.
- When playing keep away, don't get predictable. If an opponent learns your pattern, you'll be in for a big counter attack. Just be careful with this tactic and switch to up close fighting now and then to keep em guessing.
- Both of CapCom's supers are great for counter attacking missed supers. The Captain Storm is a better choice because of the fact that it is faster and will do more damage. However, if you think that they'll have a chance of blocking it, it's better to go with the Captain Sword. It won't leave him vulnerable if blocked.
- Defense is primarily what the Commando Strikes are for. Use the ninja for dashing attacks and the mummy guy for air attacks. The baby....well he's primarily a decoy so don't use him unless you're fighting as stupid opponent. The other two are very useful though cause they come out of nowhere.
Second Form - Stick to the normal strategy when fighting Ultima Onslaught. CapCom's J.Fierce should take care of him pretty quickly. The Captain Sword will hit Onslaught but it will do a pathetic amount of damage. The Captain Corridor is a much better choice because it does good damage, had very good vertical range and will not waste a level of super. It's best to let CapCom's partner use up the super meter instead. Just do a lot of hit and run attacking and you'll come out on top.
- Do not try to counter his jump ins unless you've got a really good anti air attack. It has very good priority and if you get hit, you're in for a painful combo that will usually end in a super.
- Try not to get launched. A CapCom player will constantly be trying to launch you because it's extremely easy to cancel into a Captain Sword after a launch. Try to cover your legs whenever he dashes and cover your head when he jumps in.
- Remember that he doesn't take damage too well. It won't take a lot of attacks to kill him. Getting close enough to actually do some damage...now that's the problem.
- Don't try countering the Captain Sword. It's nearly impossible. The Captain Storm, on the other hand, is very easy to counter if you manage to block it. Just don't push block it or you'll miss your chance.
| Combos | Moves |
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