Chun-Li
"Look at me again and I'll hit you even harder!"
Magic Series
| Ground Magic: | Stronger |
|---|---|
| Air Magic: | Stronger |
| Super Jump Magic: | ZigZag |
| Strikes: | None |
| Knockdowns: | C.Roundhouse |
| Air Launchers: | S.Roundhouse |
| AC Finishers: | Fierce, Roundhouse Lightning Legs, Strong Air Throw |
Special Comments
- Chun-Li is able to perform a triangle jump . Just hit forward after jumping toward any wall and she'll immediately jump off of it.
- Did I mention that she has an awesome launcher? It will beat out or at least trade hits with almost any move in the game. Don't try jumping in on Chun-Li.
2) C.Short, C.Roundhouse --> Kikosho(OTG)
3) J.Fierce \/ C.Short --> Rising Bird Kick
4) J.Roundhouse --> Lightning Kick
After the J.Roundhouse connects, ram on the button and hopefully, you'll hit em while you're still in the air.
5) D.C.Forward, C.Fierce --> Senretsu Kyaku
This combo is Chun-Li's bread and butter. Master it and you'll be whooping the floor with your opponents.
6) D.S.Short, S.Roundhouse --> Hazan Tenshou Kyaku
The Launcher will set them up perfectly for the Hazan Tenshou Kyaku. Just be quick about cancelling into it.
7) D.S.Short, S.Forward --> Hazan Tenshou Kyaku
8) Helper Attack --> Senretsu Kyaku or Shichisei Senkuu Kyaku
Collosus, Psylocke, Juggernaut, Sentinel, Thor and Saki are the preferrable helpers to use when you wanna use the Senretsu Kyaku. Rogue and Shadow are the best to use for connecting the Shichisei Senkuu Kyaku
9) Stomp Kick, J.Roundhouse --> Air Lightning Legs
This is a very hard combo to defend against and the opponent will take at least chipping damage even if they block it. They won't be able to counter it either. Stomp, then cancel into the Roundhouse before she bounces off, then keep hitting the button to make the lightning legs come out.
10) D.C.Short, C.Forward, C.Roundhouse --> Senretsu Kyaku(OTG)
This combo is kind of risky because sometimes, the super knocks them upward to safety. Cancel immediately for the best effect.
11) S.Short, S.Short, S.Strong, S.Fierce --> Senretsu Kyaku
A variation on Chun Li's bread and butter combo. This one requires her to be way up close to her opponent to connect.
Harder Combos
1) Stomp Kick, J.Roundhouse \/ D.S.Jab, S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward --> AC Finisher
Chun Li's basic AC. The jump in is very confusing and they'll end up blocking the wrong way. You can skip it if you want, but it really helps her set up the combo.
2) Stomp Kick, J.Roundhouse \/ D.S.Short, S.Roundhouse --> SJ.Jab, SJ.Short --> Shichisei Senkuu Kyaku
You must be very, very fast when canceling into the Air Super. If it's a split second too slow, she'll miss.
3) AD.J.Short, J.Forward, J.Fierce \/ D.S.Jab, S.Strong, S.Fierce --> Senretsu Kyaku
You must be close to the ground when doing the air dash. As soon as you're near enough, pull off the air chain and immediately go into the ground chain as you land.
4) Jump towards corner: Stomp Kick, Stomp Kick, Stomp Kick, --> AC Finisher
5) J.Roundhouse \/ S.Roundhouse /\ SJ.Jab, SJ.Short, Stomp Kick, Stomp Kick --> Lightning Legs
This is a combo that Silver Sage calls the Razor Wind. After the SJ.Short, do Chun Li's Stomp kick twice. Keep hitting the kick button and she'll do the lightning legs.
6) J.Fierce \/ D.S.Jab, S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, Stomp Kick, SJ.Jab, SJ.Short --> Sichisei Senkuu Kyaku
This is harder to pull off than the regular Sichisei Senku Kykau air combo, but it does more damage and is flashier.
7) In Corner: C.Short, C.Forward --> Hazan Tenshou Kyaku \/ Kikosho
Ouch! This may not work on heavier characters. Immediately do the Kikosho after you land and they should fall into it.
8) J.Fierce \/ D.S.Jab, S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, Stomp Kick, SJ.Jab, SJ.Short, SJ.Strong --> AC Finisher
This is an awesome air combo for Chun Li. Immediately restart the AC after the stomp kick or Chun Li will bounce away from her opponent.
9) In corner: AD.J.Short, Stomp Kick, J.Roundhouse \/ D.S.Short, S.Roundhouse --> Hazan Tenshou Kyaku, C.Short(OTG), S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward --> AC Finisher
She can OTG and then launch because at no time is an AC Finisher pulled off except for at the end of the combo.
10) In corner: AD.J.Short, Stomp Kick, J.Roundhouse \/ D.S.Short, S.Roundhouse --> Hazan Tenshou Kyaku, C.Short(OTG), S.Roundhouse --> Hazan Tenshou Kyaku, C.Short(OTG),
S.Roundhouse /\ SJ.Jab, SJ.Short --> Shichisei Senkuu Kyaku
This combo is just for show. Why? Well chances are, if they survive the two Hazan Tenshou Kyaku's they'll only have a few pixels of life left. You'll actually be lucky if they survive long enough for the air super to connect!
11) J.Fierce \/ D.S.Jab, S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, Stomp Kick, SJ.Jab, SJ.Short, SJ.Strong, Stomp Kick, SJ.Jab, SJ.Short, SJ.Strong, Stomp Kick etc. etc.
Would you believe that Chun Li has an infinite? This combo is quite hard to do because of the rhythym and the fact that Chun Li and her victim fly off the screen. Get the timing down to do it infinitely.
Don't understand any of these terms? Go to the Legends and Definitions Page
| Moves | Strategies |
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