Captain America
"It only takes one man to make a difference"
Magic Series
| Ground Magic: | Stronger |
|---|---|
| Air Magic: | Stronger |
| Super Jump Magic: | ZigZag |
| Strikes: | S.Fierce |
| Knockdowns: | C.Roundhouse |
| Air Launchers: | C.Fierce, S.Strong(air launcher) |
| AC Finishers: | Fierce, Roundhouse Shield Slash, Strong Air Throw |
Special Comments
- Cap's attacks have less range and do less damage whenever he loses his shield. However, he is able to easily combo all three of his supers if he's barefisted. Take advantage of this fact if you're good at super combos.
- The S.Strong is now only an air launcher. He cannot launch with it if the opponent is firmly on the ground. Use it only when they're jumping in on you. He can chain it into a ground combo now though.
- Hitting Cap's S.Forward kick twice will make him do a two kick combo. Sort of like Wolverine's S.Forward, it works great in many of his ground combos.
2) D.S.Short, S.Forward, S.Fierce
3) J.Roundhouse --> Jab-Air Shield Slash
A simple combo, just throw the Shield as soon as the kick connects and tag em while they're still reeling.
4) Helper Attack, Final Justice!
Call in your helper, then pull off a Final Justice while they're trying to hit the helper. Either that or you could actually let the helper attack connect and if you're lucky, the Final Justice will connect after it.
5) J.Fierce \/ C.Short, C.Roundhouse --> Jab-Shield Slash(OTG)
This is one of Cap's most effective combos. The Jab Shield Slash will always combo off of the knockdown as long as your opponent does not roll.
6) D.C.Short, C.Forward, S.Roundhouse --> any special or super move
Cap's S.Roundhouse is simply awesome. It sets up all of his supers and all of his special moves. Whichever one you want to pull off is up to you and your skills.
Harder Combos
1) J.Jab, J.Strong \/ D.C.Jab, C.Strong, C.Fierce /\ SJ.Jab, SJ.Short, SJ.Strong --> AC Finisher
Cap's standard air combo. Skip the SJ.Forward cause it'll mess it up.
2) J.Jab, J.Strong \/ D.S.Jab, S.Short, S.Forward, S.Forward, S.Fierce --> Jab-Shield Slash
The Shield Slash will usually get blocked, but it's unavoidable and will do chipping damage.
3) J.Jab, J.Strong \/ C.Short, C.Roundhouse --> Helper Attack --> Final Justice
The only helpers that'll work in this situation are Juggernaut and Sentinel. Try to be in the corner when doing this combo so that the helper reaches your opponent before they get up.
4) Lose Shield, D.S.Short, S.Fierce --> Any Super
Try doing a Fierce Shield Slash and then dashing to your opponent to lose your Shield. Without it, Cap's S.Fierce will act like Ryu's S.Fierce, stunning the opponent long enough to hit em with a super.
5) J.Jab, J.Strong \/ D.S.Short, S.Forward --> Hyper Stars & Stripes or Team Super
Cap's easiest setup for a super or team super when he has a Shield. Use this whenever you get a chance.
6) J.Jab, J.Strong \/ D.C.Short, C.Forward, C.Roundhouse --> Hyper Stars & Stripes(OTG)
A tricky combo cause the sweep is often hard to set up and it can be rolled out of. It's mostly for show cause it doesn't do as much damage as the other Stars & Stripes combo.
7) J.Jab, J.Strong \/ D.C.Jab, C.Strong, C.Fierce /\ SJ.Jab, SJ.Jab, SJ.Jab /\ SJ.Jab, SJ.Strong, SJ.Forward --> AC Finisher
Another tricky showoff combo for Cap! It does a little more damage than the standard AC but it's a lot harder to pull off. You've gotta hit em with the Jab three times and then double jump. Continue on with the AC afterwards.
Don't understand any of these terms? Go to the Legends and Definitions Page
| Moves |
� 1998 Migs Rustia: [email protected]
I need your feedback, contributions and suggestions! Help me out so we can make the best MVC site on the net!
Capcom characters trademark of Capcom, Marvel characters trademark of Marvel Comics