![]() | Dark Sakura |
Since Dark Sakura is such a change from regular Sakura, I decided to make an entirely different strategy guide for her like I did with Shadow and Mega Zangief! Anyways, I kinda like her better than regular Sakura cause you can use her much like you use Ryu or Akuma! The great thing about Dark Sakura is that she has sooo many supers! She has four of them and they are all quite varied! Some can be comboed, some are great for horizontal counterattack and some are good for vertical defense! Her fireball and hurricane supers look like Ryu's now and she's got the awe inspiring Raging Demon too! A very good character to use even though she doesn't have that much attack power!
Hadoken 

+P
This looks just like regular Sakura's fireball except it goes straight forward instead of diagonally! The air version still goes downward though! The strength of the punch button used determines the distance it'll go! Don't get into fireball fights with it and don't try to play keep away with em cause they're not made for that kinda thing! Use it just like Ken's or Dan's.....in a combo! I'm told that they do as much damage as Hulk would with his Gamma Charge! That would make Dark Sakie's fireball, rival Dan's as the most powerful!
Shoryuken 

+P
This is exactly like her Dragon in SFA2 except she runs across the whole screen when doing the Fierce version! It has a mult-hitting tiger effect and the Jab version comboes very well! Doing this in the air results in the energy barrier version that regular Sakura has! Watch out though because she can be countered easily if they see this coming!
Senpuu Kyaku 

+K
The same funky looking hurricane from the Alpha series! Only this time she goes sky high with the Roundhouse version! The Short version is a small hop and a kick so it is good for use in combos! This move downs the opponent in one hit every time! Ok damage and good priority in the air make this a valuable move! It's also useful for fireballers and keep away artists! Just pull off the move and Dark Sakura will hop over the projectile and hit the opponent!
Teleport 

or 

+3P or 3K
A useful tactic for confusing your opponent or getting out of tight situations, such as corners! Sakura imitates Akuma as she slides along the ground in a funky stance and she is totally invincible while teleporting! However, she pauses slightly while recovering from this move leaving her vulnerable to attack! The direction of the motion determines the direction that she slides and the punches go a farther distance than the kicks!
Shinkuu Hadoken 

+2P(Level One)
This is just like Ryu's super! It comes out just as fast and it's just as big! Ummm....but it doesn't last very long! It's even shorter than Akuma's super fireball! It doesn't really hurt but it's still a super fireball and can be used to tag opponents from across the screen! She can't do it in the air either! Sakura definitely has to keep practicing this move in order to make it as effective as Ryu's!
Midare Zakura 

+2K(Level One)
Same as regular Sakura! She runs up to the opponent, grabs them and she does a 15 hit auto combo that ends with a Dragon Punch! Good damage but it's hard to pull off on smart opponents! Treat it like you would a Raging Demon, albeit a blockable Raging Demon!
Haru Ichiban 

+2K(Level One)
A hurricane that goes straight up! After whacking the opponent several times with her legs, she then uses her fist and sends them flying back down to the ground! It does a good amount of damage and is very visually impressive! Use this much like you would use Ken's Shinryuken! It's great for air defense and her launcher will set it up perfectly! Exactly like regular Sakura!
Shun Goku Satsu(The Raging Demon!) JP, JP,
, SK, FP(Level Three)
This is a variation of Akuma's Raging Demon! She runs up to the opponent, jumps on their back and the screen goes white while she kicks the crap outta them! It doesn't do as much damage as Akuma's but it is still a fun move to do! Make sure it hits or else you'll waste three levels of your super meter! I'd only use it as a finisher because the Midare Zakura does about the same amount of damage for two less super meters! Still....you can't beat the showoffability of this move!
Senpuu Kyaku MP+MK
Hits once and it floors the opponent....not really a good team attack because it leaves your current teammate with nothing to do! However, it's possible to follow up with any super that OTG's such as the Mega Optic Blast!
Shoryuken 

HP+HK
An excellent counter! It goes through projectiles and will hit several times too! Use it on slow attacks or single hit fireballs! Beam supers and multi hitters will often tag her because of the slight delay that this move has before coming out!
Shinkuu Hadoken 

HP+HK(Level Two)
A great team super because it reaches across the screen and will tag most opponents! Also, it's comboable so starting a team super with Dark Sakura is a very good idea! Use it just like you would use Ryu's or Akuma's team super for mega damage!
Another problem I noticed with Dark Sakura is that her air combo is very very awkward! You have to be extremely quick after launching your opponent! She will often hit them once or twice and then fly right past them! Also, you should avoid hitting the Strong button in her air combos because it will mess up the whole thing! The best thing to do with Dark Sakura is to stick to ground combos!
Combos!
Ground Magic: Zigzag
Air Magic: Stronger
Super Jump Magic: Zigzag
Air Launchers: C.Fierce
AC Finishers: Fierce, Roundhouse, Shoryuken
2) C.Fierce --> Haru Ichiban
3) J.Short, J.Fierce \/ C.Jab --> Shoryuken
4) C.Short, C.Forward --> Shoryuken
5) D.S.Short, S.Forward, S.Roundhouse --> Shoryuken
6) D.S.Short, S.Forward, S.Roundhouse --> Hadoken
Harder Combos
1) J.Strong, J.Fierce \/ C.Short, C.Fierce /\ SJ.Jab, SJ.Short, SJ.Forward --> AC Finisher
2) J.Jab, J.Fierce \/ C.Short, C.Forward --> Hadoken
3) J.Strong \/ S.Jab, S.Jab,
, S.Short, S.Fierce
This combo allows the Raging Demon to connect most of the time because the opponent is usually going to try to block instead of dodging because they will not be expecting it!
Theoretical
1) J.Roundhouse \/ S.Fierce --> Shinku Hadoken
2) S.Fierce --> Midare Zakura
Combos number one and two are unverified because I'm not sure if the S.Fierce will combo into either super!
3) J.Forward, J.Roundhouse \/ S.Jab, C.Short, C.Forward, C.Roundhouse --> Shoryuken (OTG)
This one is questionable cause I'm not sure if the Shoryuken will OTG an opponent!
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1998 Migs Rustia: [email protected]
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