Mishiman Military Special Events Table


What is This?
Below you will find a chart for use while generating a character. This was written by Vincent and is meant to be used instead of the Adult Special Events table in the Mishima Source Book. This table is for all Mishiman characters pursuing some sort of a military career.


Mishiman Military Special Events Table
2. Lost Limb * You loose one of your limbs in combat (or maybe it was some accident involving explosives). Roll 1d4 to see which limb it is. 1 � right arm, 2 � left arm, 3 � right leg, 4 � left leg. You must leave the army, unless they offer you a desk job.

3. Face Wound * You are wounded to the face. The wound heals, but it leaves a nasty scar behind. You loose 1d4 PER. Plastic surgery can help you regain lost beauty, but it will cost you 25 000 crowns per PER point. There is also a 10 % chance (roll of 1 or 2 on 1d20) that you lost one of your eyes.

4. Severe Concussion * You will never quite be yourself again after that last wound to the head. Your Defensive and Perception Bonus should always be read from the line above the normal on the CST.

5. Shellshock War is a bitch, and she managed to get a hold on you. You have seen just too much � too much death, too much destruction, too many atrocities, too much fear. You are starting to crack. Reduce your MST and PER by one point.

6. Dishonor * You have somehow dishonored yourself. If you are a samurai, you are encouraged to commit seppuku. If you choose life, then you must leave the army and become a ronin. You also acquire Bad Reputation (see number nine). If you are a commoner, you go through the disfiguration ritual and become one of the Faceless.

7. Powerful Fanatical Enemy * Somehow, you managed to gain yourself a deadly enemy who, unfortunately, happens to be quite powerful.

8. Disgraced * You have disgraced yourself. The army kicks you out with a dishonorable discharge. You can still function in civilian society, but your reputation might affect your life. You also acquire Bad Reputation (see the next entry).

9. Bad Reputation * You have acquired bad reputation. This may lead others to insult you and treat you badly. Whether guilty or not, you must suffer social stigma. The GM might impose heavy penalties when you try to gain a promotion, or even forbid it altogether. Unless you redeem yourself, your chances of rising in military hierarchy are close to zero.

10. Extra Training Since you are not on active duty right now, you profit from the extra free time to pursue your hobbies. You acquire two extra free skill picks.

11. Meet a Ki Master * Contrary to what people think, not all Ki masters are wandering old men. Some of them can be found in the army, either working openly or hiding. By luck, you encounter one of them and he takes a likening to you. If you want, you can study under him. You gain two skill picks that are added to your martial arts skill. If you meet the requirements to learn Ki, your new master teaches you one Ki power from his school (GM is the one who decides what school it is). If you do not have the necessary requirements, you can still profit from your master�s philosophical and spiritual teachings. Raise your MST by one point.

12. Spoils of War War can be profitable, even to soldiers. Thanks to lucky circumstances, you manage to get your hand son some precious goods. To see how much the loot is worth, roll 1d6 and multiply it by 5 000. This is how much you get in Carinal Crowns. Double the result if you are a low-ranking officer (sergeant and up) and triple it if you are a high-ranking officer (captain and up).

13. Working under the Gaze of your Superiors Someone in the high command notices you. This is your big chance to impress him. Roll 1d10. If the result is higher than your current rank, you are promoted. This can raise your Social Standing and make you a samurai if you are a commoner.

14. Contact with a Secret Society Mishima is riddled with secret societies. The army is no different. You manage to obtain a contact in one of these groups. Roll 1d6. 1 � Shadow Walkers, 2 � Demon Hunters, 3 � one of the Triads, 4 � White Mystics, 5 � Dark Mystics, 6 � Some other secret society.

15. Self-defense Training The army wants you to practice your combat skills a little bit more. You can make one skill pick in the Firearms and Combat fields of expertise.

16. Technical Course The army thinks that you need a little bit of technical know-how. You can make two skill picks in the Technical field of expertise.

17. Administrative Course Being in the army is not just about shooting at things. The army wants you to learn more about dealing with other people and they way things are run. You can make two skill picks in the Communication field of expertise.

18. Movement and Infiltration Classes The army thinks that you must learn how to survive in the terrain. You can make two skill picks in the Movement field of expertise.

19. Spare Time Study Since there is not much to do right now, you can devote your time to something you like. You can make one free skill pick in any field of expertise.

20. Interesting Character Your war stories tend to interest people. Add +1 to your PER.

21. Intense Physical Training Through rigorous physical exercise you have added +1 to your STR score.

22. Strong Will War is not a pleasant thing, but you managed to cope with it. You can add +1 to your MST.

23. Health Care Good food, healthy diet and healthy lifestyle are starting to pay off. You can add +1 to your PHY.

24. Hobby Gymnast You find time to develop your reflexes a little bit. You can add +1 to your COR.

25 � 27 Roll on your Profession�s Special Events Table.

28. Resisted the Darkness * You had a nasty encounter with Dark Legion, but you resisted its power. Increase your MST by two points. From this moment on, you can add +2 to all attempts to resist Dark Symmetry.

29. Heroism You have performed an act of great heroism. You are awarded for your bravery and as a result your PER goes up by two points.

30. High Level Contact You have made a high level contact at one of the four great Mishiman courts. Roll 1d4. The contact is the retainer of 1 � Lord Heir Moya, 2 � Lord Heir Maru, 3 � Lord Heir Mariko, 4 � Overlord Nagoya.

31. Intense Spiritual Experience Add +2 to your MST. If you meet requirements to learn Ki, you go through the �Rebirth� and your mind opens to the supernatural side of reality. If you already did went through Rebirth, then you spontaneously learn a new Ki power from your school.

32. Cybernetic Implant You are given (if you accept) a cybernetic implant. As long as you continue to serve in the army, all the related expenses will be paid by the corporation. Once your service time is over, you have to pay for the implant yourself.

33. Bannerman * You are selected to carry your unit�s banner. This is a great honor. Increase your PER by +1. Also, it will be good on your service record (GM should give some bonus when rolling for promotion). Officers can�t become bannermen. If you are an officer, (equivalent of a lieutenant and up) simply ignore this event and roll again.

34. Invited to join Special Forces * The special forces want you. Ignore all requirements. The special forces in question are the ones of your Lord Heir, or the Crimson Devils.

35. Promotion You climb one step on military hierarchy.

36. Honor Blade Your performance earns you the highest honor possible that a soldier can achieve in the army. You are given a Mushahi blade. Your PER is increased by +2. Also, you are allowed to become your unit�s bannerman (see number thirty-three). This event can be rolled three times. The first time it is a +1 sword, then it is +2 sword, and finally it is the ultimate +3 sword. If you roll this event more than three times, ignore it and rill again.

37. Subject to Experiments * You volunteer to take part in a secret medical experiment which succeeds. Roll 1d6 and add +5 to 1 � STR, 2 � PHY, 3 � COR, 4 � INT, 5 � MST, 6 � Choose.

38. Intense Mystical Study You go through a period of intense mystical study under a Ki master. Add +2 to your MST, +1 to INT, and increase your martial arts skill by +3. If you meet the requirements, but you did not went through the Rebirth, then you do now. If you are Reborn, then you gain two new Ki powers from your school.

39. Greatly Rewarded * This is one of these things that happen only once in a lifetime. The military rewards your services with a promotion. If you are a commoner, you become a samurai (and you are given appropriate rank). If you are a samurai, you become a hatamato of your Lord Heir.

40. Breakthrough * Something incredible just happened. You either go through a Rebirth, or if you already did so, you Transcend. If you are unable to learn Ki because you don�t meet the requirements, all your stats are raised the level where you can master Ki. You also go through a Rebirth and gain one Ki power from your school. If you are already one of the Reborn, you transcend. You learn all the Ki powers of your school and gain +5 to your MST and martial arts skill. If you already are a master, (i.e. you have all the powers from your school) you get the bonuses mentioned above, plus you can either choose five new powers or become an Enlightened One, in which case you become an NPC and.



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