Mustang Poker Club
Tournament Rules
Structure
Each player will be given $200 worth of chips. 10 white($.50), 10 blue($1), 7 red($5), 2
green($25), and 1 black($100).
Play will be conducted in 30 minute increments with a 10 minute
break at the end of every three sessions.
Tables will consist of 5, 6 or 7 players. No table will ever exceed 7 players or drop
below 3 players. (except for the final
table which can have up to 9 players and will continue play until one player
remains) As Players are eliminated,
tables will be randomly reconfigured to keep a fair balance of players at each
table. (see Moving Players)
Play will begin promptly at the predetermined start time. If a paid player is not present when play
begins, the player will be dealt in and their hand folded for every hand that
he/she is absent from and all blinds will be forfeited.
All tournaments will have a predetermined ending time. Should there be more than one player
remaining when time expires, the winner and subsequent places will be determined
by each players chip value.
General Rules
The following actions are improper, and grounds for
warning, time out, suspending, or barring a violator:
Dealing/Play Procedure
Before the cards are dealt the two players to the left of the
dealer place initial bets called the 'small blind' and the 'big blind' in order
to create a pot to play for. The small
blind (to the dealers left) places a bet equal to half the smallest structured
bet, and the big blind (to the small blinds left) places a bet equal to the
smallest structured bet. In heads-up play with two blinds, the small blind is
on the button
Blind schedule will be as
follows…………………….
Blind Ante
1st
Session $.50-$1
2nd
Session $1-$2
3rd
Session $2-$4
4th
Session $3-$5 $.50
5th
Session $5-$10 $1
6th
Session $10-$20 $2
7th
Session $15-$30 $3
8th
Session $25-$50 $5
9th
Session $50-$100 $10
10th
Session $100-$200 $25
Each player
is dealt two cards, face down.
If the first holecard dealt is exposed, a misdeal
results. The dealer will retrieve the card, reshuffle, and recut the cards. If
any other holecard is exposed due to a dealer error, the deal continues. The
exposed card may not be kept. After completing the hand, the dealer replaces
the card with the top card on the deck, and the exposed card is then used for
the burncard. If more than one holecard is exposed, this is a misdeal and there
must be a redeal. If the dealer
mistakenly deals the first player an extra card (after all players have
received their starting hands), the card will be returned to the deck and used
for the burncard. If the dealer mistakenly deals more than one extra card, it
is a misdeal.
A round of
betting takes place, beginning with the player to the left of the two who
posted the blinds. Players can call, raise, or fold when it's their turn to
bet.
After the
first betting round, the dealer discards the top card of the deck. This is
called burning the card and is done to ensure that no one accidentally saw the
top card, and to help prevent cheating.
The dealer
then flips the next three cards face up on the table. These cards are called
the "flop."
If the flop contains too many cards,
it must be redealt. (This applies even if it were possible to know which card
was the extra one.) If the flop needs to be redealt because the cards were
prematurely flopped before the betting was complete, or the flop contained too
many cards, the boardcards are mixed with the remainder of the deck. The
burncard remains on the table. After shuffling, the dealer cuts the deck and
deals a new flop without burning a card.
After the
flop, another round of betting takes place, beginning with the player to the
left of the dealer (the button). During this and all future rounds of betting,
players can check, call, raise, or fold when it's their turn to bet.
The dealer
burns another card and places one more face up onto the table. This, the fourth
community card, is called the "turn card."
If the dealer turns the fourth card
on the board before the betting round is complete, the card is taken out of
play for that round, even if subsequent players elect to fold. The betting is
then completed. The dealer burns and turns what would have been the fifth card
in the fourth card’s place. After this round of betting, the dealer reshuffles
the deck, including the card that was taken out of play, but not including the
burncards or discards. The dealer then cuts the deck and turns the final card
without burning a card.
The player to
the left of the dealer (the button) begins the third round of betting.
The dealer
burns another card before placing the final face-up card on the table. This
card is called the "river."
If the fifth card is turned up prematurely, the deck is
reshuffled and dealt in the same manner.
Players can
now use any combination of seven cards -- the five community cards and the two
cards known only to them -- to form the best possible five-card Poker hand.
The fourth
and final round of betting starts with the player to the left of the dealer
(the button).
After the
final betting round, the player who made the initial bet or the player who made
the last raise shows their hand first.
All other players then have the option of showing their cards or mucking
their hand.
The player
with the best hand wins.
The Showdown
Moving Players
If the number of players differs by two or more
between any tables, one player must move from one of the highest populated
tables to the lowest populated table. This ensures a balanced number of players
between tables.
When a player is eliminated and a move must be
made, the player ‘playing a hand’ in the same position (seat), relative to the
button, at one of the highest populated table must move to the eliminated
player’s seat. The move must occur before the next hand is dealt, or the
button is advanced, at any table. For the purposes of this rule, a
player is ‘playing a hand’ once all the blinds/antes have been posted and the
dealer has begun shuffling (riffles the deck).
The table from which a player will be moved from will be determined by
the eliminated player drawing a number that corresponds to one of the most
populated tables.
A moved player will be dealt a hand at the start of
the next deal and assume any obligation of the new seat including the posting
of a blind or dealing.
Moving occurs at the conclusion of all hands
presently being played at all tables. If several players must be moved at the
same time, begin with the eliminated player, at the lowest populated table,
closest to the left of the button.
When forced to choose between removing a player
from two equally populated tables, the eliminated player will draw a number
that corresponds to one of the equally populated tables.
Example: There are 6 players at
Table 1, 6 players at Table 2 and 5 players at Table 3. A player three seats to
the left of the button is eliminated from Table 3. The eliminated player will
draw a number that will correspond to one of the remaining tables. The player presently playing a hand three
seats to the left of the button, at the table who’s number was drawn, must move
to the eliminated player’s seat at Table 3. That player will post the big blind
at the new table, just as he would have had to do if he had stayed at his
original table.
Odd Chips
When the smallest remaining chip denomination is
“colored up” and removed from the game, any odd chips remaining will be
distributed as follows…
Each player will place his/her
odd chips in the middle of the table.
The chips will be replaced with an equal value of the next highest
denomination. Each player will then be
dealt one card for each odd chip that they put in the middle. The player with the highest card will
receive one of the higher denomination chips.
Then the player with the next highest card will receive one, and so on,
until all of the higher denomination chips are distributed. A player may receive only one higher
denomination chip. If two players have
cards of the same value, the tie will be broken by suit value. (spades, hearts,
diamonds, clubs)
Points will be awarded to players at each tournament according to where they finish. The point distribution table is as follows.
|
Place |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
10th |
|
Points |
20 |
18 |
16 |
14 |
12 |
10 |
8 |
6 |
4 |
2 |
*All
other players receive 1 pt.
Standings will be kept throughout the year and at the
conclusion of the December event a “Championship Tournament” will be held
consisting of the top 12 point getters from the regular season. The top 4 players in the standings will
receive more chips than the rest of the field based on their finish in the standings. The chip distribution will be as follows…..
1st
= $400 2nd = $350 3rd
= $300 4th = $250 5th-12th = $200
If two or more players are tied for one of the top 4 point
totals at the conclusion of the December event, the order of tiebreakers will
be as follows…
1)
Player with the most “club event” victories.
2)
Player with the most “club event” top tens
3)
Players who remain tied after the first two
tiebreakers have been applied will compete in a “turbo” match to determine the
order of finish. In this match, players
will start with $100 in chips. The
blinds will begin at 1-2 and will increase every 15 minutes until a champion is
crowned.