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Speed
Damage
Weapon
Cost
WEIGHT
SIZE
TYPE
FACTOR
S-M
L
Bisento
12GP
15
M
B/P
6
1D6
1D8
Bo Staff
------
4
L
B
4
1D6
1D6
Cannon
2GP
_
_
_
_
_
_
Project
10GP
8
M
B
13
1D10
1D12
Fukumi-bari
1SP
5
P
_
1
50% to poison
Hankyu
40GP
10
S
_
3
_
_
Kakae ozutsu
50GP
15
L
P
17
1D20
_
Kawanga
5CP
10
S
B/P
6
1D3
1D2
Kumade
10SP
15
S
B/P
6
1D4
1D3
Kusarigama
7GP
30
S
_
6
_
_
^
_
P
_
_
1D8
1D12
^
_
B
_
_
1D4+1
1D4
^
_
B
_
_
Entanglement
Kyoketsu shoge
4GP
10
S
_
6
_
_
^
_
P
_
_
1D8
1D12
^
_
B
_
_
Entanglement
Metsubuhsi
5GP
2
L
P
5
1D2
1D2
Ninja-to
10GP
3
S
P/S
2
1D8
1D12
Sageo
8SP
neg
M
B
5
1D6
1D6
Shikomi-zue
14GP
7
M
B/P
5
_
_
Staff
_
_
_
_
_
1D6
1D8
Sword
_
_
_
_
_
1D8
1D12
Shinobi-zue
10GP
_
L
_
6
_
_
^
_
B
_
4
1D6
1D6
^
_
B
_
6
1D8
2D4
Sode tsutsu
50GP
10
M
P
15
3D8
3D8
Shuriken
3SP
1
S
P
2
_
_
^
_
_
_
_
1D6
1D4
^
_
_
_
_
1D4
1D3
^
_
_
_
_
1D4
1D3
Tetsu-bishi
2SP
2/10
S
P
1
1D4
1D6
Uzume-bi
20GP
10
S
P
1
1D10
1D10

Bisento: The bisento is most like a spear with a scimitar attached to the tip. Unlike a normal spear, it may both thrust and cut.
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Bo Staff: This is the basic quarterstaff.
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Fukumi-bari: Some ninja were able to spit poisoned needles called fukumi-bari out of their mouths at their enemies. They could even do this without injuring themselves. A ninja may spit two needles per melee round up to 15 feet. A maximum of five needles may be held in the mouth at one time. If a needle hits, there is a 50% chance that it poisoned the target; otherwise, there is no effect.
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Hankyu: This is the ninja's bow. The bow is very light with a rapid rate of fire. In the hands of a ninja skilled in its use, it fires at twice the rate of a short bow.
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Kakae ozutsu: This is a crude, large-barreled one-shot high trajectory mortar made from wood and paper. It has a minimum range of 30 feet and a maximum range of 90 feet. Treat it as a long bow for purposes of hitting. If it misses, the DM should determine where the projectile went. The projectile will burst in a l0-foot blast radius. All within the blast radius take ld20 points of damage.
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Kawanga: The kawanga is both a tool and a weapon. It is a length of rope with a grappling hook at one end and a weight at the other. It can be used for climbing or as a weapon, by swinging the hook or the weight at the opponent. In addition, the rope can be used to entangle an opponent. This type of weapon is popular with ninjas since it has several uses and is easily concealed.
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Kumade: The kumade is a dual purpose tool. It is a long wooden shaft with a rake-head fitted at one end. It can be used for climbing by setting the rake prongs in a crack, ledge, or sill and climbing up the pole. It can also be used as a weapon. Since it has multiple uses and can be carried without arousing suspicion, it is a common item for ninjas to use.
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Kusarigama: This weapon looks like a scythe with a chain attached to the base of the weapon. The chain is used as a flail. The weapon may be used in four different attack modes:
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Scythe: One-handed, using the scythe blade.
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Flail: On-handed, as a flail.Combination: The weapon is held two-handed and gives two attacks each round without penalty, one attack as a scythe and one as a flail.
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Special: The chain may be used to entangle the enemy's weapon. This is made as a flail attack, but at -4 to hit.
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Kyoketsu shoge: This is a one-handed weapon that looks like the kusarigamawith a chain replaced by a piece of rope. It may be used as a scythe. It may be thrown as a hand axe. The rope may be used to entangle the enemy's hands (it uses speed and the enemy's reflexes against him).
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Metsubushi: This is a blowpipe. It fires poison darts called fukiya silently, at a rate of one every other melee round. The darts cause ld6 13 points of damage and a poison attack. The maximum range is 30 feet.
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Ninja-to: This is the ninja's short sword. It is not generally a particularly fine sword and should usually be treated as an ordinary sword.Sageo: This is the belt or cord used to wear the sword's scabbard. It is a long cord that can also be used as a rope or garrote.
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Shikomi-zue: The shikomi-zue is basically a sword staff, a staff with a concealed sword blade that may be quickly extended.
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Shinobi zue: This is a staff with a concealed flail. It is used in two attack modes, with one attack as a staff and one attack as a flail. The flail attack does not have to be used if the ninja wishes to keep the flail secret. Both attacks may be used in one melee round with no penalties.
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Sode tsutsu: This is a crude, one-shot shotgun. It fires a triangular cone of projectiles up to 30 feet away and 10 feet across at the base. He uses it as an arquebus for hitting. It causes 3d8 in damage when it hits.
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Suriken: The shuriken is the ninja's main throwing weapon. Normally nine of these are carried, for nine is considered to be a lucky number. Shuriken are often stuck into the ground with the blades up to deter pursuit. Placed in the ground this way, they are very hard to see.There are three basic kinds of shuriken; each kind counts as a separate choice of ninja weapon. General properties of all shuriken are described below, followed by details on each type.
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All Shuriken: One may be thrown each melee round for every two levels of the ninja has attained. This multiple throw may be made without penalty. Shuriken are easily concealed under robes and by clothing. Concealed shuriken may, however, be reached as easily as unconcealed shuriken and used without penalty. Shuriken have an extra penalty of -1 on attack when they face shields. All shuriken have a maximum range of 30 feet.
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Dart Shuriken: These shuriken resemble long nails. They attack as a +2 dagger. When they are used against chain, the chain is considered to give protection equal to leather. the shuriken slips between the links of the chain and is slowed only by the padding underneath, which is also treated as leather the shuriken does ld6 points of damage against a man-sized target.
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Star Shuriken: these are the standard star-shaped shuriken of legend. The many blades on the shuriken give it a much greater chance to hit than a dagger. It does a basic ld4 points of damage against man-sized targets, the same as a dagger.
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Whistler Shuriken: These Shuriken are a further modification of the star shuriken. They are shaped as a star shuriken, but with a hole in the center. The hole causes a loud whistling sound when the shuriken is hurled. Because of this startling noise, all within the target area save vs fear with +2 on their die roll. Do not give the +2 if they are surprised or did not expect the noise. For combat purposes, treat whistler shuriken the same as star shuriken. The hole changes the weight of the shuriken enough to make mastery of this weapon count separately from the star shuriken. The hole may also be of use when employed as a nail puller.
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Tetsu-bishi: These are caltrops. They may be poisoned. They were commonly left on the ground, in a pattern the ninja knew, over his ground of retreat. These may be sold in shops. Plants can be found that look like natural tetsu-bishi. These have no cost. There is 15% chance for each day spent searching that ld6 of these may be found. These cause the same damage as regular tetsu-bishi made entirely of metal.
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Uzume-bi: This is a land mine that bursts when stepped upon. It has a 5-foot blast radius. The blast causes ld10 points of damage.
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Hankyu: This is a special bow that shoots arrows, fire bombs, and/or other incendiaries.Treat it as a short bow for hitting.
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*: All things in the table above baring this mark are a mode of the weapon above it. There should be a "^" symbol in the cell just to the right of things marked with the asterik. To read more about the specific function of this mode please click on the weapon above it and you'll find that a description of that mode should be listed below the main weapon as well.
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