Grand Theft Auto: San Andreas Missions FAQ and Walkthrough

Written by leeboy and edited buy Ben

www.MoreAdvanced.uk.tt

Version 3.0 -- 31 October 2004

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Table of Contents

1. *Los Santos Walkthrough*
a. Sean "Sweet" Johnson I
1. Big Smoke
2. Ryder
3. Tagging Up Turf
4. Cleaning The Hood
5. Drive-Thru
6. Nines and AKs
7. Drive-By
8. Sweet's Girl
9. Cesar Vialpando
b. Lance "Ryder" Wilson
1. Home Invasion
2. Catalyst
3. Robbing Uncle Sam
c. Cesar Vialpando
1. High Stakes, Low-Rider
d. Melvin "Big Smoke" Harris
1. OG Loc
2. Running Dog
3. Wrong Side Of The Tracks
4. Just Business
e. Jefferey "OG Loc" Martin
1. Life's a Beach
2. Madd Dogg's Rhymes
3. Management Issues
4. House Party
f. Officer Frank Tenpenny
1. Burning Desires
2. Gray Imports
g. Sean "Sweet Johnson II
1. Doberman
2. Los Sepulcros
3. Reuniting the Families
4. The Green Sabre
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2. *Badlands Walkthrough*
a. Officer Frank Tenpenny
1. Badlands
b. Catalina I
1. First Date
2. Tanker Commander
c. The Truth I
1. Body Harvest
d. Cesar Vialpando I
1. King in Exile
e. Catalina II
1. First Base
2. Against All Odds
3. Gone Courting
4. Small Town Bank
5. Made In Heaven
6. Local Liquor Store
f. Cesar Vialpando II
1. Wu Zi Mu
2. Farewell, My Love...
g. The Truth II
1.	Are You Going to San Fierro?
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3. *San Fierro Walkthrough*
a. Carl Johnson's Garage
1. Wear Flowers in Your Hair
2. 555 We Tip
3. Deconstruction
*Non-Storyline Walkthrough*
a. Zero's RC
1. Air Raid
2. Supply Lines...
3. New Model Army
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4. Side Missions
a. 'R3' Missions
1. Firefighter
2. Freight Train
3. Home Invasion
4. Paramedic
5. Pimpin'
6. Trucking
7. Vigilante
b. Other Missions
1. Lowrider Challenge
2. Los Santos Courier
3. BMX Challenge
4. Los Santos Arena (8-track)
5. San Fierro Arena (Blood Bowl)
6. Valet Parking
7. Ammunation Challenge

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1. Los Santos Storyline Walkthrough

Opening Mission:

Ride the stupid bike home. Get a feel for the controls. Giggle as you ram into
like twenty poles trying to get used to a bicycle.

A. Sean "SWEET" Johnson, YO BROTHA (Part I)

1. *Big Smoke*
Difficulty: 3/10

This is actually a pretty hard first mission because you're on a bike with
no way to defend yourself against the Ballas. Watch the two cutscenes and
follow Sweet. When Sweet breaks off, follow Ryder. Stay RIGHT behind them.
Ballas will come up along side you, and they can't die for some reason.
I watched Ryder get drilled with like three clips and he just kept riding
and yelling at me. When you get back, Sweet calls.

Reward: Sweet opens as a boss; Respect earned. (get used to that)

2. *Ryder*
Difficulty: 1/10

You're a taxi now. Drive to Reece's barber shop and get a cheap $50 cut,
since Reece doesn't offer anything cool for under $400. Then, head to
Well-Stacked Pizza (thanks D Stone >_>), run out when Ryder screws up and
gets shot, and drive back to the Grove. Woo. Exciting.

Reward: Respect earned.

3. *Tagging Up Turf*
Difficulty: 1/10

If you can read, you can do this. Just listen to what you're told and do
what it says. Drive to the blip, spray paint the tags, repeat a second
time. And hey, 7/100 on tags. Only 93 more to find!!!!

If you can't do this, I have no idea how to help you. The markers appear
on your in-game radar and map. Use them.

Reward: $200 + earned.

4. *Cleaning the Hood*
Difficulty: 2/10

Take Ryder to B-Dup's house and watch the inspiring cut scene. Check the
minimap for the crack dealer, target him, and start punching the ever
living crap out of him. When he hits the floor, take the bat, get back
in the car, and cross the street. Go inside and target the people one by
one, starting with the guy with the bat. When they're all down, head back
to Sweet's.

Reward: Respect earned.

5. *Drive Thru*
Difficulty: 3/10

Big Smoke is hungry and wants fried chicken (look! NO RACISM! Even though
the entire mission is a play on the stereotype, this statement no longer
contains ANY racism! There! Also, the gigantic disclaimer up top is gone
as well!) Anyway, the Grove heads out to Cluckin' Bell, scopes out a Balla
ride, and sees that they're planning a hit. Pin the Tornado against a wall
and let the Groves do their thing. Make sure that when the car blows, you
aren't still touching it. I did that once and they all died. It was very
sad. Also, racism is bad.

Afterwards, Sweet calls about the gym. Go there. Spend an hour or so just
saving, working out, saving to a new day, working out. I have my stamina
and muscle decked out and it helps an absolute ton.

Reward: $500 + Respect earned.

6. *Nines and AKs*
Difficulty: 1/10

Go see Emmet. Go through stupid tutorial. Drive to Binco. Try on ugly
clothes. I went with a dog tag and a backwards green bandana. Leave Binco.

Reward: Respect earned. (though you really shouldn't have expected more)

7. *Drive-By*
Difficulty: 3/10

Whee. You still don't get to shoot anything. Get in the car and go to each
set of Ballas and let the Grove take them out. Stay away from the cars,
since they'll explode and wreck your ride. Afterwards, you get a two-star
(oh nohs!) wanted rating. Head to the Pay-and-Spray for your complimentary
tune up and cruise back to Sweet's.

Jess Edwards also claims that you can just run over most of the Ballas and
still get credit for the mission.

Reward: $500, Respect earned, Ryder and Big Smoke open up as bosses.

8. *Sweet's Girl*
Difficulty: 2/10

You get to shoot stuff! Finally! Well, maybe not, if you did it the
way I did. Just come in, run over all the Ballas and knife the one on
the stairs. Or shoot him. Whatever. Sweet will call, so grab him and his
girl and high tail it back to the Grove.

Reward: Respect earned.

9. *Cesar Vialpando*
Difficulty: Depends how good you are at Amplitude

Go to the garage on the map, look at the expensive mods that you can
foolishly add to a car. Head over to the lowriding competition and place
your bet. I bet $1000 and it wasn't even close. Easy money if you ask me.
The beat is slow, move the control stick, blahblahblah. When that's done,
watch the lovely cutscene, and breathe a sigh of relief, we're done with
Sweet for now.

Reward: Your bet winnings + Respect earned.

##############################################################################
B. Lance "RYDER" Wilson, THE GANGSTER WHO _LOVES_ TO SAY 'NIGGA'

1. *Home Invasion*
Difficulty: 3/10

This is your tutorial to home invasion. Nothing fancy here. Drive down to
the guy's house quickly (try to make it by 6:30ish). Go in, follow the
instructions by staying quiet. The six boxes are (1. In the first room,
2. Through the door on the right, 3. On the first flight of stairs, 4. At
the end of the hallway, 5. In the guy's room to the left, and 6. In the
guy's room behind his bed). You should have plenty of time to get them
all, but I really don't know what getting them all adds. No reason not to
though, really. Drive to the safe house and you're good to go.

Reward: Respect earned.

2. *Catalyst*
Difficulty: 3/10

Start again by running over all of the Vagos. When the Vagos are gone,
the Ballas show up. Kill all four of them and head into the red blip.
Now you get to play some stupid minigame. You have an unlimited amount of
cases, so just check them for the minute you have. Ryder will catch
enough to win. At one point, he pulls up right next to you, so it's not
a big problem. End the mission by working your way around the police (it's
only three stars) and into the Pay N' Spray. Head home to finish.

Reward: Respect earned.

3. *Robbing Uncle Sam*
Difficulty: 4.5/10

Follow the directions to the docks, jump over the wall (you should know
how to do this by now), cap the guard, blow off the first security
panel, then blow off the second security panel. Run in guns blazing and
take out all of the National Guards. Get used to the fork lift, but expect
to have to jump out a few times to help Ryder, and expect to get pulled
out a few times by a magical guard that materializes right behind you.
Take your time, and don't hit walls and drop the boxes. That's very bad.
Drive the truck to the safehouse, dropping as many boxes as you see
fit. If you can take out both of them, great. If you can't get it either,
whatever. You can make it just fine. And that's it for Ryder.

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Andrew Stuart has this spiffy strategy:
When you get to the locked gate, kill the National Guardsmen and LEAVE THE
GATE SWITCH ALONE.  Head on in to the warehouse and blow the switch there.
Kill the guards inside.  Now, get in the forklift and move all of the
boxes, including the two outside the warehouse into nice neat rows by the
entrance. Now go out and blow the gate switch.  Run back to the forklift
and get ready to start loading the boxes immeadiately.

After five crates, I got out and Ak'ed the guards who were trying to kill
Ryder.  Doing this way meant that Ryder only got shot once or twice, and it
was a nice liesurely drive home...didn't have too much of a problem with
the Hummers (I think one flipped on the first bridge out of the docks).
---------------------------------------------------------------------------

Reward: Respect earned. (Ryder's a cheap little ****, ain't he?)

##############################################################################
C. CESAR VIALPANDO, THE MEXICAN THAT LOVES THE CHOCOLATE

1. *High Stakes, Low-Rider*
Difficulty: 5/10

Guh. The CPU hits a pole, it falls right over. You hit a pole, you spin and
lose complete control. Keep working at it. You want to floor it on the
the three main straightaways and take it really slow during the turn
section. You don't need a fast lowrider, you need one that handles well.
I was a stubborn moron and tried to do this in the Picador from the mission
where we met Cesar, and it took me about fifteen tries. You can do this
with any lowrider: Blade, Broadway, Remington, Savanna, Slamvan, Tornado,
and Voodoo are the seven lowriders that are available.

This mission IS required to advance the story, but in itself, it is not
a storyline mission.

Reward: $1000

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D. Melvin "BIG SMOKE" Harris, GREATLY ENJOYS FRIED CHICKEN

1. *OG Loc*
Difficulty: 4/10

This is a hilarious mission, but it's also pretty annoying. Pick up Jeff...
I mean OG Loc at the police station and drive him over to Freddy's house.
After some taunting and tales of Jeff's life in prison, Freddy takes off on
a PCJ. Grab the other one and pursue him. You can't kill Freddy or do
anything to the bike, so just stay on his tail. I'm not sure how close you
have to stay, but I fell off an overpass and followed him under it and
I didn't fail. Eventually, Freddy parks, and you can kill him and the
Vagos. Afterwards, drive Jeff to his new job at Burger Shot.

NEW INFO: Apparently, you CAN kill him on the bike. I tried my ass off a
few times and I never got him, but some are claiming to have shot tires
out, and then finishing him. He dies in any case.

Reward: Respect earned; OG Loc opens as a boss.

2. *Running Dog*
Difficulty: 1/10

Easy stuff. Drive to the pickup location and watch the cutscene. Super-
sprint by tapping the X button and take out the Vago with one or two
shotgun blasts. If you can't do this mission, you need more Stamina. Get it
by riding the bike or treadmill at the gym.

Reward: Respect earned.

3. *Wrong Side of the Tracks*
Difficulty: 5/10

Hey, finally, a decently hard mission. And it's only hard because Smoke
shoots like he's have an epileptic seizure. The driving isn't too hard,
but you really just have to hope that Smoke hits something. Start by
driving to the station and hopping on the Sanchez. Go as fast as you can to
catch up to the train and let Smoke pump lead into them. Early on, there's
a car on the tracks. Get past the car before the train hits it to make
sure that you lose no speed at all. When Smoke says take the high road,
take it, and stay on it until the tunnel. Smoke seems to hit more from
that point. If you can't get them by the time they hit north Red County,
they've escaped, and you have to restart (you can't trip skip this one
either ; ;). If you do get them, drive Smoke back to his house and
celebrate a long victory. This mission sucks.

Q: Where do I ride the Sanchez so Smoke can hit?
A: MC Face from the SA Forums was awesome enough to make this image:
http://img18.exs.cx/img18/6608/trainpasss2.jpg -- There ya go.

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Alternate Strategy -- Ride The Train

When Smoke says take the high road, FLOOR IT. When you hit the ramp, turn
the bike sharply and land on top of the train. Ride to the Vagos and do
a forward drive-by on them. It's hard to do at first, but it's probably
easier than dealing with Smoke's shooting.
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Reward: Respect earned.

4. *Just Business*
Difficulty: 5/10

Oh wow, this mission is so ridiculously fun that I had a small orgasm in
my pants. It starts off slow with a fight inside. If you've found an AK
or M4 in hidden spots in Los Santos, pick them off with two shot bursts.
If not, use your SMG, but make sure not to run out of ammo. Pick up the
MP5s that the Ruskies drop and grab the armor behind a pillar. Meet up with
Smoke and head outside for more gunnin' and runnin'. Just target, kill,
retarget and repeat until everyone is dead. Pick up as much money and ammo
as you can and start the FUN part of the mission.

You're on the back of the bike, and stay facing that way. The main targets
for this whole section are the motorcycles. Take out the driver first,
and everything else falls. But really, just make sure that every cycle
falls down fast, since they can do some major damage. The Packer is
indestructible; don't deal with it. When you hit the road block, just spray
the people down, or if you're a true gunman, hit the gas tank of one of the
cars to start a chain reaction.

The true challenge is in the LS River (the aqueducts). Take down every
motorcycle and car gunman as soon as you see them! Two of the most
stunning cinematics come down here, and this is where you'll need new
underwear. After the jump, shoot out the sewer gates or all of your work
will be for nothing. Shoot the explosive barrels to take out the last
motorcycles and finally take a deep breath. It's over.

Reward: More respect earned.

##############################################################################
E. Jefferey "OG LOC" Martin, I HOPE WE KILL HIM LATER

1. *Life's a Beach* (Must start between 20:00 and 6:00)
Difficulty: 2/10

These are some of the worst missions in the game. Seriously. The voice
actor of OG Loc (Jas Anderson) does an excellent job of really making you
hate this guy. The first mission for Jeff (I'm not calling him OG. Get used
to Jeff) involves driving to a beach, playing some Amplitude, stealing a
van, and driving it to a lockup. That's the whole thing.

Q: How do I start dancing? The DJ talks but I can't do anything.
A: Hit right on the D-Pad to give a positive response. Keep hitting this
until she finally lets you dance. Now stop e-mailing me.

Reward: Respect earned; Dancing now available whenever.

2. *Madd Dogg's Rhymes*
Difficulty: 3/10

This is your introduction to stealth missions. I'd give a strategy, but
really, this is a tutorial, and the game tells you what to do. The only
thing I have to say is to not bother sneaking out. Just take an MP5 or
whatever and blast out. There's a body armor pickup in the building, so
just pick that up and let loose. Head back to the Burger Shot to complete
the mission.

Reward: Respect earned; Tenpenny opens up as a boss.

3. *Management Issues* (Must start between 12:00 and 17:00)
Difficulty: 3/10

Drive QUICKLY to the Burger Shot so you can take the car before it has
a chance to get anywhere. I grabbed it at the stop light and just jacked
it. If not, you'll have to ram him out of the vehicle and head to a Pay
N' Spray. Get to the rendezvous by 22:00 in perfect condition to continue.
Park the car and follow the motorcade to pick up the manager. Floor the
car and head down to the pier. Get some speed and bail out as the car
flies into the ocean. Grab the bike and head to the Burger Shot for a cut
scene.

Reward: Respect earned.

4. *House Party*

After the cut scene, head back to Grove Street to save and whatnot. You
don't HAVE to get a hair cut and a change of clothes; I certainly didn't.
My CJ is bling'd >_>. Get to the OG on the map by 20:00 to get a call from
Jeff about his party. Head to the blip for a cut scene.

Oh nohs! The Ballas are attacking. Take your SMG, get behind cover, and
start auto-targeting and firing. The second wave is up on the bridge. If
you have an assault rifle, just target, if not, use manual aim. The final
wave has Ballas from all sides. Just target anyone with an arrow over their
head and protect Sweet. If Sweet dies, you fail. Body armor helps
immensely here, as it does in most missions.

Reward: Respect earned.

##############################################################################
F. OFFICER FRANK TENPENNY, IT'S SAMUEL ****IN' JACKSON

1. *Burning Desires*
Difficulty: 4/10

Woo. Time to play with fire. Head to the molotov pickup in the alley and
then head over to the house. Start on the door to the left and work your
way around so that the last window you throw through is right by the front
door. Ignore the gang members shooting you if you have body armor and just
line your cocktails up. They'll break the windows, so you don't have to
shoot them. Make sure that you don't burn yourself, as it takes away some
30 or 40 health for each one. Once all five windows are on fire, run
inside to rescue the girl. Walk around the fires into the kitchen to find
a fire extinguisher. Hit L1 to pick it up and head to the back-left of the
house and head up the stairs. Once in her room, you'll have to start
fighting fires by hitting R1 and holding down circle to the base of the
fire. There are about ten fires you need to put out on your path to back
to the door. Once outside, get in the lowrider and head back to Grove St.,
where you can drop Denise off.

Reward: Denise is now your girlfriend.

How girlfriends work: Hunt around town for some flowers and pick them up
with L1. Head to Denise's house and hand her the flowers. This starts the
date off nicely. Make sure you have a nice car for her and she'll get in
and say where to go. Take her on her date, doing whatever you have to do
to keep her happy. Afterwards, take her home and try to give her a kiss
by walking up close and hitting L1. Getting 100% on your date meter gives
you a pimp suit, and you can add to your "Times Laid" total on the Misc.
stats page :D.

Sweet also calls after this mission, but you should finish up with
Officer Tenpenny anyway.

2. *Gray Imports*
Difficulty: 4.5/10

This mission is far easier if you've wandered around town to pick up an AK
or M4, and brought it up to Gangster or better in skill. I had a Gangster
in AK when I did this and 180 shots with it. You WILL need a rifle to do
this, or you'll need a prayer instead. Start by driving to the blip, then
after the cutscene, drive around back. Hop on your car and then over the
fence. This is a good thing, as even though you probably won't be able to
get total stealth kills, you can at least take them out without taking
a bunch of damage. Walk all the way around hitting R1 to target people and
take them out fast. Towards the warehouse is a set of blocks with armor on
it. Grab the armor and watch the two forklifts drive to you. Manually blow
up the crates there to set off a nice chain reaction that'll alert the
attention of the people in the warehouse. As they run out, pick them off.
Head inside and just target, shoot, and move until everyone is dead. Grab
the cash/ammo they drop, as well as the AK under the stairs and get to the
office up top. There are armor/health pickups along the way, which is why
I put low difficulty. You get two lives basically.

Once the Russian arms dealer starts to run. Follow him close. Here are some
ways to kill him, since I did the mission a few times.
Hard: Let him go into the car and follow him on the PCJ, doing drive-bys
until he explodes.
Medium: Shoot him a LOT before he ever makes it to the car. He has a ton of
health, but some AK shots to the head drop him in a few seconds, and a
shotgun does a pretty nice job too.
Easy as pie: Follow him, don't even bother shooting. When he runs to the
Banshee, get in and back over him. Tada, mission passed and all the
Ruskies are gone. I fell over laughing that I didn't figure that out the
first time, but now you can revel in my genius.

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Mack Morely has this suggestion:
When you get to the back room of the warehouse, do NOT go in the room.
Kill the two Ballas from the doorway and go to the left of the door. If you
stand against the wall to the left of the door, you can see at least a part
of the arms dealer. Just shoot whatever part of him you can see until he's
dead. He won't even move if you dont enter the back room.
---------------------------------------------------------------------------

Reward: Not a dilly-damn thing, except Sweet called me afterwards and said
that Ammunation was open. So check that out.

###############################################################################
G. Sean "SWEET" Johnson, THE RETURN (Part II)

1. *Doberman*
Difficulty: 3/10

This is your tutorial to gang warefare. Start by heading into Ammunation
and picking up some armor, maybe a shotgun and an SMG. Whatever you like,
but head to the Ballas turf in Glen Park next. Find a group of 3+ Ballas
and blow them away. A turf war has now started, here's how it works for
THIS mission. Three waves of lightly clad Ballas attack and you can kill
them without even flinching. Target, shoot, target, shoot, repeat, repeat,
repeat. When they're all dead, track down the bad homie on the radar and
waste him however you like.

Reward: Respect earned.

Here's how Turf Wars really work. Start by recruiting a couple of gang
members and heading into the territory of your choice. Kill a few gangsters
and watch the turf war start. Here's the difference. Wave one is chump
change. Pick them off, take the cash and gats, and get ready for wave two.
Wave two is harder. We've got some AKs, some SMGs, and a few more gang
members. Health icons and body armor spawn on the corners of the area
under attack, and they can and WILL save your ass a few times. Wave three
is Hell, however. Gangsters attack from all sides with AKs, SMGs, and I've
even had a few drive-by me and I had to blow up the car. Once wave three is
over, OG controls the turf.

How do you survive this? Hitman status. Do some early gang wars and build
your pistol, SMG, AK, and maybe Shotgun all up to Hitman. Hitman makes you
a killing MACHINE. Target, HEADSHOT, target, HEADSHOT. It's the only way
to take over all of LS, which some people really want to do.

What's the point? CJ's house becomes an asset after this mission. The more
territories you own, the more you collect. The more territories you own,
the less gangsters shoot at you during side missions. The more territories
you take over/defend, the more respect you have.

Defend? What? Yea, at random times (also known as "whenever you least need
it to happen"), any and every one of your territories can come under gang
attack, even if all other gangs are wiped off the map. Simply drive over,
take out as many as you can in car, bail out, and finish the rest on foot.
You get some cash and respect for doing so, and you keep the territory.
Also, since a lot of people have sent this in, just saving while your turf
is under attack stops the gang war. It's cheap, but nice to know.

2. *Los Sepulcos* (Must be started between 9:00 and 17:00)
Difficulty: 4/10

Sweet wants revenge on the Ballas, and they're all going to be at a big
funeral in Vinewood. One of the biggest names in the Ballas, Kane, is going
to be there out pretty much in the open. You have four minutes (very
generous) to get to the cemetary. Once you get there, follow the
instructions given to you,and head STRAIGHT for Kane. Ignore all other
Ballas. If you have body armor, you win. Run to Kane, let your homies take
care of the rest. Pump Kane full of AK/Shotgun lead, and finish off the
rest of the Ballas. Get in Sweet's car and drive home. You have a two-star
wanted level, so one cop might follow you. Not a problem; it goes away
after the mission completion.

Reward: Mas respeto.

3. *Reuniting the Families*
Difficulty: 5/10

To do this mission, the following six must be completed: Sweet's Los
Sepulcos; Ryder's Robbing Uncle Sam; Cesar's High Stakes, Lowrider; OG
Loc's House Party; and Tenpenny's Gray Imports. If any of those six are NOT
completed, this mission will not appear. You also need some respect (i.e.
taken over territories) to get his.

There are so many parts to this mission it's ridiculous. But man, it's a
lot of fun.

Part 1: Drive the Grove to the motel and watch the police ambush. Start
targetting all the SWAT you see. The higher your AK/SMG stat, the easier
this mission is. Hitman makes this far easier than it should be. You can
skip this part if you want, but I suggest it for the money and ammo.

Part 2: Inside the motel. This is just a room-by-room sweet of the motel.
See SWAT, target SWAT, blow SWAT's face away. They will drop from the
ceiling, roll in front of you, and hide behind boxes. Spam R1 like your
life depends on it (CJ's does). Head up the stairs and through the hallways
until you meet Sweet.

Part 3: Chopper attack. When you get to the roof, a chopper with four SWAT
firing from it appears. Kill the SWAT, then manually aim at the chopper to
take it down. I think it's just constant fire, since I couldn't find a few
line or a way to shoot the pilot.

Part 4: Escape. Follow Sweet and get in the car with Ryder and Smoke. This
is the most annoying part of the mission since you have to destroy the
police cars; you can't get the driver. You have infinite ammo, use it. Try
to set off chain reactions by blowing one car into another and saving
yourself some heartache. Keep the cops off until Smoke goes through a car
wash and the AK jams. You've won at this point, but watch the awesome
cutscenes and celebrate. You're one mission away from getting out of Los
Santos. Oh, and keep an eye on the billboard before and after you go
through it.

Reward: Respect earned.

4. *Green Sabre*
Difficulty: 4/10

This is the final mission for Los Santos. Completing this mission removes
all of your guns and turns LS into a festering pile of crap. Finish every-
thing you want to do in LS before doing this mission.

Sweet is planning to roll on the Ballas. Before you get a chance to go,
Cesar calls and begs you to come see what he has to show you. Drive to
the blip where Cesar is and watch Smoke, Ryder, and Officer Tenpenny show
their betrayal to the Grove. Once the scene is over, Sweet's health bar
appears under the HUD. It starts dropping really quickly, so pause to the
map and plan your route out. Once you get there, start blowing Ballas away.
If you've got hitman in AK or at least SMG, this is pretty damn easy. Do
the tried and true, "target, shoot, target, shoot, repeat" strategy, this
time mainly going for cars. Once the last Balla dies, the screen goes black
and you find yourself in the back of Tenpenny's car. You're now in the
middle of nowhere, the Badlands, Angel Pine.

Reward: Respect earned.

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2. *The Badlands Walkthrough*

The Badlands is a very large area. If you have the cash, I suggest you buy as
many save points as you can afford before doing some of the missions.

A. OFFICER FRANK TENPENNY, I STILL LOVE YOU SAMMY

1. *Badlands*
Difficulty: 3/10

Fairly easy mission. Pick up some Body Armor and an SMG from the Ammunation
nearby, or hunt behind the trailer parks for a Tec9. Head up the mountain
on a Sanchez until you get near the cabin.

There are quite a few ways to do this. You can sneak up behind the cabin
and kill the guy right as he runs out, then wipe out the feds and take
a picture. You can chase him down and drive-by him until he gets out. You
can blow up his car before he gets in it. Do whatever you like; the only
thing you can't do is blow him up in his car, since you need a photo of
his body, not his ashes. Head back to the trailer park to end this mission
and get a phone call from Cesar. His cousing Catalina is staying in
Dillimore, and you should head over.

Edit: Apparently you CAN blow up the car. The body just hangs out the
window and you photograph it.

Reward: Respect earned; Catalina opens as a boss.

###############################################################################
B. CATALINA, IT'S THE ***** FROM GTA3 PART I

1. *First Date*

Catalina, the ? on the map, is robbing a diner when you walk in. The whole
mission is just the cutscene of you meeting her and a description of what
you have to do. There are four robberies you commit with Catalina: the gas
station in Dillimore, the OTB in Montgomery, the liquor store in Blueberry,
and the bank in Palomino Creek. You can do them in any order.

2. *Tanker Commander*
Difficulty: X/10

You don't HAVE to do this first, but it's right there, and it's fairly
simple. Nearly everyone does this as their first robbery, and I did too.
Head over to the gas station and follow the ingame instruction. Make sure
that the cab is backed perfectly in. Being off a little won't attach it.
When you start to pull away, the gas attendants follow. Ignore them. They
will crash, or flip, or fly into the water if you just drive safely. Use
the pause menu map to plan a route and just drive slowly and steadily. No
insane stunts or hairpin turns. If the cab detaches, you fail. Park in the
blip and watch the attendants run into the gas tanks. Teehee.

Reward: $5000, RS Haul Tanker missions open up.

###############################################################################
C. THE TRUTH, HIPPIE EXTRAORDINARE PART I

1. *Body Harvest*
Difficulty: 2/10

The cutscene for this is awesome just because seeing Tenpenny stoned out of
his mind kicks ass. Tenpenny wants The Truth to give him some more weed,
so you have to do The Truth a favor. Drive to "The Farm". Drive around
back, break through the fence, and take the harvester. There are two ways
to get out of The Farm. The first is to just take the combine harvester
and use it as a body harvester, but take more damage and possibly explode,
or to drive forward to each group of hicks, step out, own with SMG fire,
then get back in. Either way works, and either way you get to drive to The
Truth's farm. The harvest has front wheel drive, so steering is a little
screwy. Go slow, don't try any stupid crap, and park it in the garage.

Cesar calls afterwards and needs you to talk to him.

Reward: Respect earned.

###############################################################################
D. CESAR VIALPANDO, OH BOY A CUT SCENE PART I

1. *King in Exile*

It's just a cut scene back in Angel Pine between Kendl and Cesar about
Smoke's betrayal.

Catalina calls after this, however, so let's go back to her.

###############################################################################
E. CATALINA, FIRY MEXICAN PASSION PART II

1. *First Base*
This is the cut scene you get for your second meeting with Catalina. You
get to go out robbing again. Remember, you can do these robberies in any
order.

2. *Against All Odds*
Difficulty: 3/10

This is surprisingly easy as well. Drive to Montgomery and enter the ITB
betting place. When the alarm goes off, you get a two-star wanted level.
Ignore it. Place a remote explosive on the door and blow it off, then put
one on the safe and blow it off. When you step out, you now have a four-
star wanted level. It's a special four-star level, since for some reason,
there are almost no SWAT units. Head to the Pany N' Spray in Dillimore to
remove the rating, then back to Catalin's cabin.

Reward: $2000, Cesar calls and opens up for street racing.

3. *Gone Courting*
This is the cut scene you get for your third meeting with Catalina.

4. *Small Town Bank*
Difficulty: 4/10

Head to the bank in Palomino Creek for this mission. Don't bother trying
to keep the hands of the people up. No matter what, one of their hands will
go down. You have a three-star wanted level once the alarm is hit. When
Catalina starts yelling at you (surprise!), bash open all three ATM
machines and follow her outside.

Catalina can't shoot well at all, so stay slightly in front and shoot all
of the cops that are on the roofs, sides, behind crates, etc. Once they're
dead, two motorcycle cops pull in. Take them out and get on the bikes.
Try to follow Catalina, but don't worry if you can't. She eventually gets
knocked off her bike and is trapped by the cops. On the way to her, pick
up the police bribe. Kill all of the redneck cops around Catalina and
take one of the Ranchers back to her hideout.

Reward: $10,000

5. *Made in Heaven*
This is the last cutscene for the robberies with Catalina.

6. *Local Liquor Store*
Difficulty: 5/10

I hated this mission. It's not really that hard, just annoying. Head to the
liquor store in Blueberry and watch the quadbikers rob the store before
you can. You get to follow them in a chase! Catalina still can't shoot
for her life, so shoot them down yourself if you can. You can forward
drive-by on a quad, so get right behind a bike and kill the guy. The quad
handles like CRAP on roads, so stay off road! It doesn't handle well at all
really, but stay off the roads as much as possible, making note not to miss
any bridges. Whenever you kill a quadbiker, he drops a briefcase. Ignore it
unless you can pick it up while still moving forward. Kill all three of
them, retrieve the cases, and head back to the hideout. We're finally done
with Catalina's nonsense.

Reward: $1000, and a sigh of relief.

###############################################################################
F. CESAR VIALPANDO, OH BOY STREET RACES PART II

1. *Wu Zi Mu*
Difficulty: 2/10

I put this race as very easy since you can use whatever vehicle you want.
You can do this a few ways. Take an SUV, like a Rancher for a mix of off
and on-road speed, take a Sanchez for off-road mastery, take a Buffalo
for on-road speed, or do what I did: Take a Linerunner or Tanker. These
huge things can pick up a ton of speed and bang the other cars into the
rivers, making this race pathetically easy. Make sure to go around the
barn jump if you have one of these though. You can't fit under the barns.

Edit: Some people have complained that you can't use a Sanchez. I was able
to, but as I understand it, your vehicle needs to have at least four
wheels. Guess I got lucky with a glitch.

Reward: $5000

2. *Farewell, My Love...*
Difficulty: 4.5/10

Hey, everyone! It's the GTA3 guy! And his name is Claude! Everyone say
"Hi GTA3 guy! Fido was a cooler name than Claude anyway!"

This one is quite a bit harder, since the course is harder to beat going
backwards than forwards, since you can't get an early lead very easily.
Try not to cut corners, since the ZR-350 doesn't go off-road well. Also,
there is no barn jump. Go around instead of crashing into a wall of hay
like I did. Get some speed and a good lead when you finally get some
straightaways and make sure not to flip into the ocean. A good trick for
this is to get first up until a bridge, then park at the entrance to the
bridge, covering the whole thing. The other drivers will swerve into the
river most of the time, or run into and lose momentum at least.

Reward: Property in San Fierro.

Thanks to Bob Smith for some tips on these two races.

###############################################################################
G. THE TRUTH, IT'S LIKE, A MISSION, MAN, WHOA PART II

1. *Are You Going to San Fierro?*
Difficulty: 2/10

Yes, in fact we are going to San Fierro after this. Once you've done all
the other missions, The Truth calls, and you now have his payment for all
of the weed. Unfortunately, the cops have spotted the fields and you have
to burn them all with your handy Flamethrower. Stand in the middle of
a few patches and spray from side to side. Repeat this for all the rows,
and you should have about two minutes to spare when you get to the van.
The Truth hands you a rocket launcher with ten shots and tells you to
shoot the chopper down. Do it fast! The chopper hovers for a second right
as you get the RPG, take it down in one shot. You get to keep all the
rockets you don't use. After the chopper hits the ground, get in the
"Mothership" and drive to San Fierro, enjoying The Truth's commentary.

Reward: Respect earned, missions begin in San Fierro.

*******************************************************************************
VI. *San Fierro Walkthrough*

Ah, beatiful San Fran--Fierro. Finally, a new city.

A. CARL JOHNSON, THE RUN-DOWN GARAGE OF LAME

1. *Wear Flowers in Your Hair*
Difficulty: 1/10

This is your intro to San Fierro. Drive to the gas station to meet Jethro,
the hospital to watch a cut scene, the hot dog stand to meet Dwaine, the
police station to watch a cut scene, and finally, Zero's to talk to him.
Head back to the garage. Just take your time, enjoy the sites, and don't
flip your ride.

Reward: Nada, Zero calls and says you can come buy his shop for $30,000.

2. *555 We Tip*
Difficulty: 2/10

This is a Tenpenny mission, but I don't feel like adding a whole new
section for this thing. Drive downtown to the Vank Hoff (harhar) Hotel,
and follow the valet's car. When he gits out of the car, kill him however
you like, making sure that no one sees you. Take the uniform and head back
to the front of the hotel. Wait for the DA to arrive, ignoring all cars
before his. You have four minutes to head to the garage. You can hit
cars on this trip, just don't get a wanted level. Get to the garage, then
get back Downtown on the same timer, this time making sure not to get a
scratch on the car. Park the car, run outside, and watch the cutscene.

Reward: You can now do the Valet side mission.

3. *Deconstruction*

Difficulty: 2/10

The timer for this starts as soon as you hit the first portable. Steal a
Dozer, preferably from the guy driving one, since he gets annoying if you
don't kick him out. Get some speed and ram all of the portables, making
note not to run into the explosive barrels. Keep your speed up to make
sure you don't get pulled out. You can also use the huge crane in the
middle of the site if you feel like being risque. After they're all
destroyed, the timer is removed and you can go on to part two. Take the
Dozer and push the porta-potty into the ditch. Then get in a cement truck
and back the Dozer STRAIGHT into the blip. It has to be straight. It can't
be even a little off, and it has to be backwards. Fill the hole to complete
the last mission for the garage.

Reward: Nothing. Jethro calls and opens up Driving School for you.

*******************************************************************************
VII. *Non-Storyline Walkthrough*

A. ZERO RC, I NOW HATE DAVID CROSS WITH A BURNING PASSION

To start Zero's missions, buy his shop for $30,000 after completion of
Wear Flowers in Your Hair.

1. *Air Raid*
Difficulty: 5/10

Five out of ten? Oh nohs! It's really not that bad if you have good aim.
As you talk to Zero and realize how pathetic this guy is, you are suddenly
attacked by Berkley's RC Barons and Goblins. Take the minigun (sweet),
and start shooting! Do not let go of the trigger. The gun takes too long
to wind up. Use the minimap to see what's coming and take the toys out
just as they appear on your screen. Some of them will get past you, just
make sure you minimize how many actually do. The last forty seconds are
crazy, make sure you have at least 25% health left before this time. The
toys come from all sides and you need to focus on an area and take them
out, since it's impossible to get them all. If just one transmitter
survives, you win. Sort of. You win the chance to go on to an even more
horrible mission.

Reward: $3000

2. *Supply Lines...*
Difficulty: 7/10

This is the first mission that I've seen a ton of people have problems
with. It took me about five tries. It just takes patience. The key for
this is to plan your route. There are five couriers:

Target 1: A van right at the start. Shoot his van and he gets out, then
rail him again to kill him. This should take no more than five seconds.

Target 2: A bicycle just to the left. Turn around and get behind him. Fire
until he gets off, then shoot him again. This shouldn't take very long
either.

Target 3: Another van down the street. This guy won't get out of the van
when you shoot him, so get behind him at a steady speed and unload until
he catches fire. You should have these first three down in about thirty
seconds, and no more. You need all the fuel you can get now.

Target 4: A Sanchez towards Downtown. This is your first difficult target,
and it takes some practice. Get behind him at a steady speed and follow
him as soon as you start shooting. You need to blow him up before he gets
his speed up, or else you'll never see him again. It's all about timing
and practice, and once he's gone, you should be free for this mission.

Target 5: A third van northeast of the Sanchez. You should have about 50%
fuel after target four, and if you do, you've got this made. Get behind
this van as well, follow him for a bit, and then unload until the van
catches fire. As soon as it does, start high tailing it back to Zero's.
When you can see his pink blip on the roof, start decellerating and land
somwhere near the spot. It doesn't have to be exact. I had about thirty
seconds of fuel left when I finally got this mission down.

Reward: $5000

3. *New Model Army*
Difficulty: 4/10

Whee. Much easier than the last one. First thing first, get a feel for the
controls. The Goblin handles like crap and you really need to get used to
how it manuevers. Next, mute the game. David Cross' voice is so annoying
in these missions, it's disgusting. Next, pick up a bomb and head to a red
blip on the map. It's a tank. Blow it up now before it becomes a problem
later. Repeat for the other two. Ignore the helicopter. You can blow it up
if you like, but it's not worth the hassle if you ask me. Now, take a
plank to each of the two broken waterways and set it down in the middle so
that it makes a bridge. You should have about 4:30 left at this point on
the 8:00 timer. Move the barrels that block Zero's path until he gets
to his destination in Berkley's territory. Tada, you're done with this
douchebag for the rest of the game (I hope).

Reward: $7000, Zero's RC becomes an asset that collects $5000 daily.

*******************************************************************************
VIII. Side Missions

A. 'R3' Missions

In certain cars, pressing R3 will begin a special mission. After
completing a certain amount of them, you get something. That's a good
thing. San Andreas has many of these missions to offer.

1. Firefighter
Activated by a Firetruck. Locate the fire on a map, put the fire out,
then put the people who are on fire out. A person is added for every
level.
Reward for level 12: Fireproof on foot.

2. Freight Train (Must complete Yay Ka-Boom-Boom)
Another new addition. Jacking the trains in any city allows you to try out
this mission. Stop the fast moving train at each stop on the map to earn
some cash and bragging rights.
Reward for completion: Money and free transportation by train.

3. Home Invasion (Must complete Home Invasion mission)
There is a Black Boxville across the street from the Ganton gym in Los
Santos. This is the only vehicle for this mission, and it must be done
at night. First, you need to drive around and see what houses you want to
rob (they have a yellow entrance arrow). After this, enter them and
creep slowly (crouching helps). Take the expensive items like TVs, VCRs,
PS2s, etc (yes, this is an anachronism). Load up the Boxville and case
another house. You have until 6:00 to get to the lockup in the southeast
corner of Los Santos, in La Playa de Seville.

Better Strategy: Since so many people submitted this, I'm changing it. You
can rob the same house over and over again. Head to the lockup in Playa
and check out the apartment complex. There should be a driveway and a
house on each side. Park in the middle, rob the four things from one
house, then rob the four from the other. Now, go back to the first house.
Everything should be back. You have nine minutes and forty-five seconds to
steal as many items as possible, and then head to the lockup. Someone
claims to have gotten 56 in one night and made well over $40k. This is the
best way to make money without abusing the track betting (see the FAQ).
Reward for stealing $10,000: The money you stole.

3. Paramedic
Activated by an Ambulance. Do these in a small country town. Locate
the injured person on a map, park next to them, drive them to the
hospital. One person is added for every level.
Reward for level 12: Health bar increased.

4. Pimpin'
The pimping convertible is in the parking lot of the car wash near thre
Pay N' Spray in Idlewood. This isn't too hard as long as you stop by a Pay
N' Spray every once in a while. After a few levels, you have to protect
the girls through various ways of force. You can use any Broadway for this
mission, but that's the only parked location thusfar.
Reward for completing 10 of 10 pimps: Lots of cash and hookers now GIVE
you money instead of taking it away.

5. Taxi Driver
Activated by any Taxi. Pick someone up on the road, drive them to their
destination. Rinse, lather, repeat. This is a good way to learn a new
area and to make some quick cash.
Reward for 50 dropoffs (NOT IN A ROW): NOS Taxis.

6. Trucking (Must complete Tanker Commander from Catalina)
North of the Flint Intersection is RS Haul. There are different levels
to this mission.
1. 120 seconds to head to the brewery in Red County.
2. A damage meter (no time limit) to get to Montgomery.
3. 3-star wanted level (no damage/time) to get to El Corona.
4. 300 seconds to get to Angel Pines.
5. A damage meter to get to somewhere in San Fierro (random).
6. 3-star wanted level to get to Angel Pines.
7. Damage meter + 360 seconds to get to northern San Andreas.
8. 4-star wanted level to get to LAS VENTURAS! Long run!
Reward for level 8: Lots of cash, RS Haul collects $2000 as an asset.

7. Vigilante
Activated by any police car. Locate the enemy on the map and kill them
in whatever way possible. A fugitive is added for every level. You
should recruit gang members and have them drive-by for you.
Reward for completing level 12: Armor up to 150.

##############################################################################
B. Other Missions

1. Lowrider Challenge

The same as the Sweet mission, Cesar Vialpando. Take a lowrider with
hydraulics to the mechanic standing outside Unity Station. The game
is the same and the wagers are the same, but they get progressively
harder. I've done it three times, and I can't even come close on the
fourth set of beats.

Reward: Your bet winnings.

2. Los Santos Courier

There's a parked BMX in front of the 24-7 in Conference, north of Verdant
Bluffs. This is a good way to make some cash as well as raise your Cycle
Skill in a hurry. I maxed it out on one trip from about 60%. It's really
quite easy, since the time limit is very generous on all the parts. Just
pause and check the map before you actually head off for each set of
deliveries and plan your path, noticing what paths have to be taken for
each location. Throw the package via drive-by. If you miss, pick up the
package and try again. It's always better to pick up a fallen package
than it is to run out and fail. Take your time, drive safe, and rake in
an easy $10k.

There are four levels:

Six packages total, four dropoff points, 5 minutes, very close.
Six packages total, four dropoff points, 5 minutes, spread apart.
Eight packages total, six dropoff points, 5 minutes, very close.
Eight packages total, six dropoff points, 10 minutes, VERY spread apart.

Reward: Cash and the 24/7 is now your asset and collects $2000 every 24
in-game hours (24 minutes real time).

3. BMX Challenge

In Glen Park, Los Santos, there is a huge skate park. You really can't
miss it if you're driving by. There are two huge half pipes that stick
up past the fence. The BMX is near one of these halfpipes. Getting on it
starts this challenge.

You start with ten seconds, each checkpoint adds ten seconds, and there
are 19 checkpoints. Start with the easier ones on the ground that you can
bunny hop or ride to get. Finish with the annoying ones that you have to
use a half pipe or clear a gap to get. You can get your time up to 2:00
with a properly planned route.

Your BMX skill has to be 20% to start, but 100% makes this CAKE. You can
just bunny hop to like 16 of the checkpoints.

Reward: % Completion +. There is no real reward :/

4. Los Santos Arena (8-track)

You need 20%+ driving skill to do this race.

Who remembers Hotring from Vice? Ooh! I do, I do! Who remembers how
disgustingly hard and long it was! Ooh! Me again! Yea, it's back, and it's
even worse now. The opponents suck at driving and create crashes that
screw you over. They attack you like crazy, and it's 12 laps long.
Twelve bloody laps! This is a long race. It's a test of endurance, not
of your driving skill. Drive at a steady pace and stick to the track
except to avoid dumb accidents. There is NO pit stop, unlike Hotring. I
highly suggest doing drive-bys to make the opposition explode. Take first
early and stay there. Control the pack.

--------------------------------------------------------------------------
Bill Radloff has this PITiful strategy:
Here's an easy trick to win 8-track...use the "Pit" manuver to spin out
your opponents (pull up alongside their rear wheel, then pull into
them...the car will spin around yours, while you go straight), and muscle
your way to the front at the beginning of the race.  Once you're in front,
as long as you stay off the walls (you can actually drive pretty slow) you
have the race made...just be careful because you'll catch back up to
traffic towards lap 10 or so, so your best bet is to just stay behind any
cars you come across at this point, since by then the worst drivers aren't
trying to cause accidents any more.
--------------------------------------------------------------------------

Reward: $10,000 + Monster (Monster truck) and Hotring Racer (incredibly
fast stock car) now both spawn in the NW corner of the stadium.

5. San Fierro Arena (Blood Bowl)

This is unlocked as soon as you oepn up San Fierro, no need for driving
skill here. This is the same as Bloodring from Vice. You start with 30
seconds on the clock, each checkpoint adds 15 seconds, you need to get
it to over a minute. The twists now are that you have someone in the car
to do drive-bys for you, and now the other cars can steal checkpoints from
you. Just keep the timer going at the beginning, and when the other cars
start to kill each other, rack up a bunch of checkpoints in a row for the
win. You get bonus cash if you blow up a car yourself, but the timer is
far more important. The time required goes up by a minute every time you
repeat this mission.

Reward: $10,000 + Bloodring Banger spawns outside the stadium.

6. Valet Parking

This is unlocked after you complete 555 We Tip in San Fierro. This is
really easy stuff. You start with a minute, you get bonus time for every
car you park. To start the the side mission, head to your safe house and
change into the Valet Uniform, then stand in the red circle at the hotel.
When a car drives up, take it and park it in the garage. Simple stuff.
Make sure not to take any damage, as 45 seconds helps a ton. You get up
to 15 seconds as a parking bonus, but just get 5 or more and you're fine.
There are five levels, each one adds a car that you have to park.

The most important stat for this is stamina. High stamina lets you super-
sprint back to the front of the hotel to park more cars. Other than that,
just get this out of the way for percentage.

Reward: Vank Hoff Hotel becomes an asset that collects $2000 daily.

7. Ammunation Challenge

So far, I only have pistol, mini-SMG, and shotgun opened.

These are located in the large Ammunations of each cities, as well as one
in the Badlands. These missions are kind of catch-22, since they are
designed to help you increase weapon skill, but to complete them, you
really need to have Hitman skill.

There are four levels, 9mm, mini-SMG, Shotgun, and AK-47. They open up as
you progress missions. There are three rounds, the first is to hit a
stationary target that gets placed farther back for each target you
destroy. Destroy three to move on. Stage two is with a target that moves
towards you. Destroy three to move on. Stage three is the only hard one,
since you are in hard competition for one target that moves side to side.
Take out as many as you can, getting 20 before either of the CPU
opponents. Complete all four weapons to get credit for this.

Reward: % Completion and some free weapon skill.

***********************************************************************

Das End. Copyright 2004 leeboyallen inc.