Date started : 24/11/99
1st preview : 28/11/99  -> version 1.0
2nd preview : 2/12/99  -> version 2.0
Final version : 5/12/99  -> Final

		      *********************
	       	      *Benimaru EX Edition*
 		      *********************
What's done
===========
-> All basic
-> All basic attack
-> Guard cancel & reversal
-> Charge enable
-> 7 special move 
-> 12 super moves
-> Intro,taunt & losing pose
-> Special intro with kyo
-> Special intro with all KOF girls fighters except naked Mai (new added)
-> All possible chain moves enable
-> 4 Palette
-> 2 KOF super sparks
-> Winning pose, 4 of them
-> 2 normal throws
-> Newly introduce - Kof counter

What's not done
===============
-> More special moves maybe..
-> More super moves maybe..
-> Bug fixes..


**Before you start,check if these files are in the package!**

benimaru.air
benimaru.def
benimaru.cmd
benimaru.cns
benimaru-2.cns
benimaru.sff
benimaru.snd
benimaru.act
benimaru2.act
benimaru3.act
benimaru4.act
readme.txt <- This text!

Total 12 files!

Follow the following step to add in benimaru!
---------------------------------------------

First extract the benimaru.zip to chars/benimaru from the mugen 
directory!Then open data/select.cfg
Under the [Characters] sections,add in the characters like this!

[Characters]

benimaru, stages/XXXstage.def -> for adding benimaru!

Warning
=======

This characters are to be use at your own risk, don't e-mail me if 
any character does not works on your system.So if any damage cause to 
your computer, I will hold no responsibility!
							-warning given! 


Controls(All)
=============

  O  O  O                         
   \ | /                   |x|  |y|  |z| 
O--     --O                             
   / | \       |start|     |a|  |b|  |c|
  O  O  O

 
|x| = light punch
|y| = light lick 
|z| = heavy punch
|a| = heavy kick
|b| & |c| = CPU reserve buttons/direct special & super moves

Basic Controls
==============

--O,--O = run forward
O--,O-- = step backward
|x| + |y| = dodge
--O, |x| + |y| = roll forward
O--, |x| + |y| = roll backward
|x| + |y| + |z| = charge
|z| + |a| = knockdown,include jump & crouch
	
Guard Cancel,reversal & Kof counter
===================================

When guarding,
	     |x| + |y| = backward guard cancel,1/2 level
	     --O, |x| + |y| = forward guard cancel,1/2 level
	     |z| + |a| = guard reversal,1 level
	      | , + |x| or |z| = Kof counter,1 level
              O

**This are the basic things you must know, don't ignore them as they 
really help when critical moment approach**
	 
Special kick & punchs
=====================

--O, |y| = forward light kick,linkable only with punch of kicks aided,1 hit.
In air, Hold | ,|y| = Air spinning kick,linkable,3 hits!
             O 

Special Moves
=============

**I'm not good at naming moves,hope you understand what i am saying!**

Spinning Kick
=============

| / O-- , + |y| or |a| -- light kick will inflict 3 hits,heavy one will do 6 hits!
OO			  

Comment = Very useful,linkable & cancelable

Electric Ball (Rai jin ken)
===========================

| \ --O , + |x| or |z| -- 3 hit,cancelable to most moves!
O  O 

Comment = Very useful,linkable & cancelable.The problem is that this 
move is damn hard to cancel!You need exact timming.Light one shoots 
stright,heavy one shoots up!Can be done in air too!

Thunder Kick
============

| \ --O , + |y| or |a| -- 1 hit,very fast kick & cancelable to most moves!
O  O 

Comment = This is a very fast kick,quite original to kof one.But the only
thing is this move too can cancel,but you need to be fast or it will
be too far to link up your combos!

Elect Shock
===========

--O  \  |  / O--  -- O , + |x| or |z| -- High damage fast grab!
      O O O 

Comment = This is a great move,it cannot be cancel but it could be 
link!

3 strike kick
=============

--O  \  |  / O-- , + |y| or |a| -- 3 hits,cancelable!
      O O O 

Comment = A nice move,but too slow.

Electric kick
=============

--O | \ , + |y| or |a| -- 1 hits,cancelable in air!
    O  O  

Comment = orginal move...this move is almost perfect...cause..you 
can cancel it in the air!

Super & Hyper Moves
===================

Super air spin kick
===================
 
In air, | \ --O | \ --O , + |y| or |a| -- Level 1,mulitiple hits!
        O  O    O  O
			 
Comment = Super air spin kick can be link from air spin kick.Can do
quite a lot of hits & damages if it is aimmed correctly!

Hyper spinning kick
===================

|  /  O--  |  /  O-- , + |y| or |a| -- Level 1,powerful one! 
O O        O O

Comment = This move can be quite dangerous,it can be cancel 
from spinning kick.

Invisible rush
==============

| \ --O | \ --O , + |y| or |a| -- Level 1,7 hits!
O  O    O  O

Comment = Finally a super moves from kof,but this is not the actual
clone,as this benimaru is ripped from 98,i can only try to do a similar
way,but not orginal!Sometimes the last kick will miss,still cannot 
figure it out!

Invisible maximum rush
======================

| \ --O | \ --O , + |y| and |a| -- Level 2,11-12 hits!
O  O    O  O 

Comment = This is level 2 of the above super,so it is about the same!

Mega Elect Ball (Rai ko ken)
============================
 
| \ --O | \ --O , + |y| or |a| -- Level 1,5 hits!
O  O    O  O

Giga Elect Ball (Rai ko ken)
============================
 
| \ --O | \ --O , + |y| and |a| -- Level 2,10 hits!
O  O    O  O

Comment = This move can cancel to other Super/DM but also quite hard 
to cancel.Light one shoots stright,heavy one shoots up!Can be done 
in air too!

Electriza
=========

--O  \   |   /  O- X 2 , + |x| or |z| -- Level 1,fast grab!
      O  O  O

Electriza mega shock
====================

--O  \   |   /  O- X 2 , + |x| and |z| -- Level 2,fast grab!
      O  O  O

Comment = These moves had high hitrate if near to the opponent,
whats more,it can be easily linked!

3 storming kick
===============

| \ --O  \  |  /  O-- , + |y| or |a| -- Level 1,5 hits!
O  O      O O O

Comment = Powerful dm,but it is very slow so cannot be link
thats make this dm had low hitrate!

Giga bolts
==========

O-- --O O-- / | \ --O , + |x| or |z| -- Level 3,multiples hits!
           O  O  O 

Comment = This is his most powerful dm,can cause huge damage and
it is unblockable!But,before he do this dm,he had to charge for
some time like the ralf dm.

Chain,Links & Combos!
=====================

	There are many chain & combos in benimaru.Most are original 
extracted from kof.So most of the chain executed in kof,can be done 
here also,in fact there are more!Here I will list two,combos are better
to discover yourself and master them.

Combo 1
-------

Jumping heavy kick -> standing heavy punch -> standing forward light 
kick -> heavy spinning kick(until the kick hit 5) -> cancel to Hyper
spinning kick. - 30+ hits!

Combo 2
-------

Air spinning kick -> crouching light kicks three times -> crouching
light punch once -> heavy spinning kick(until the kick hit 5) -> cancel to Hyper
spinning kick. - 30+ hits!

Infos of files
==============

Total numbers of unique image currently - 535
Estimate memory use for image currently - 5233
Total numbers of sound files currently - 47


Credits
=======

The machine - SNK, NeoRage X, NeoJuke, Mugen!
The Ripper - MGI PhotoSuite SE, Photo Finish, Creative Wave Studio,
             WinDAT , PCX & PCX Clean!
The People - Message Board people like VK, Orochi Herman!
	     Yohko,Shadow & Angel who help me on pcx colors problem!
	     And those who support me like Djlove & Shermie!
	     ...Hmmm..how can I forget myself???
	     Also me!!!!

**How,like my Benimaru?Want it to be better in the next version?
Any sugession & comments are welcome on acejoker@singnet.com.sg !!!**

