;-| Super Motions |--------------------------------------------------------
[Command]
name = "nai"
command = ~F, DF, D, DB, B, F, b
time = 25

[Command]
name = "soul"
command = ~D,DF,F,D,DF,F, b
time = 25

[Command];一撃必殺準備
name = "junbi"
command = a+b+x+y
time = 10

;-| Special Motions |------------------------------------------------------
[Command]
name = "exze"
command = ~B,DB,D, DF, F, b

[Command]
name = "exzey"
command = ~B,DB,D, DF, F, y

[Command]
name = "fan2"
command = ~D, DF, F, x

[Command]
name = "fan"
command = ~D, DF, F, a

[Command]
name = "woo"
command = ~D, DB, B, y

[Command]
name = "gure"
command = ~D, DB, B, x

[Command]
name = "cha"
command = ~B,DB,D, DF, F, z

;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"     ;Required (do not remove)
command = F, F
time = 10

[Command]
name = "BB"     ;Required (do not remove)
command = B, B
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = x+a
time = 2

[Command]
name = "rc"
command = a+b
time = 1

[Command]
name = "xa"
command = x+a
time = 1

[Command]
name = "yb"
command = y+b
time =

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "fwd_a"
command = /F,a
time = 1

[Command]
name = "fwd_b"
command = /F,b
time = 1

[Command]
name = "fwd_s"
command = /F,s
time = 1

[Command]
name = "fwd_x"
command = /F,x
time = 1

[Command]
name = "fwd_xa"
command = /F,x+a
time = 1
[Command]
name = "fwd_y"
command = /F,y
time = 1

[Command]
name = "back_a"
command = /B,a
time = 1

[Command]
name = "back_b"
command = /B,b
time = 1

[Command]
name = "back_y"
command = /B,y
time = 1

[Command]
name = "back_x"
command = /B,x
time = 1

[Command]
name = "back_xa"
command = /B,x+a
time = 1

[Command]
name = "db_xa"
command = /DB,x+a
time = 1

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /D,b
time = 1

[Command]
name = "down_x"
command = /D,x
time = 1

[Command]
name = "down_y"
command = /D,y
time = 1

[Command]
name = "df_y"
command = /DF,y
time = 1

[Command]
name = "db_y"
command = /DB,y
time = 1

[Command]
name = "ub_y"
command = /UB,y
time = 1

[Command]
name = "UP_y"
command = /U,y
time = 1

[Command]
name = "uf_y"
command = /UF,y
time = 1
;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";
command = /$F
time = 1

[Command]
name = "holdback";
command = /$B
time = 1

[Command]
name = "holdup" ;
command = /$U
time = 1

[Command]
name = "holddown";
command = /$D
time = 1

[Command]
name = "hold_z"
command = /$z
time = 1

[Command]
name = "hold_c"
command = /$c
time = 1

[Command]
name = "hold_x"
command = /$x
time = 1

[Command]
name = "hold_a"
command = /$a
time = 1

[Command]
name = "hold_xa"
command =/x+a
time = 1

[Command]
name = "holddb"
command = /DB
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;\\\\\\\\\\\\
[Statedef -1]
;\\\\\\\\\\\\
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                              ソウルヴァイス
[State -1, bag]
type = ChangeState
value = 8600
triggerall = command = "soul"
triggerall = Numhelper(8501) >= 1
triggerall = Numhelper(8507) = 0
trigger1 = statetype = S
trigger1 = ctrl

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                              一撃必殺準備解除
[State -1, jun]
type = ChangeState
value = 8505
triggerall = command = "junbi"
triggerall = Numhelper(8501) >= 1
triggerall = Numhelper(8507) = 0
trigger1 = statetype = S
trigger1 = ctrl= 1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                              一撃必殺準備許可
[State -1, jun]
type = ChangeState
value = 8500
triggerall = Var(24) = 0;CPUじゃない時

triggerall = command = "junbi"
triggerall = Numhelper(8506) = 0
triggerall = Numhelper(8507) = 0
trigger1 = statetype = S
trigger1 = ctrl= 1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                              　　　フォルトレス空中
;[State -1, fo]
;type = ChangeState
;value = 7070
;triggerall = command = "holdback"
;triggerall = command = "hold_a";
;triggerall = command = "hold_x";
;triggerall = command != "holddown"
;triggerall = Stateno != 101
;triggerall = Stateno != 107
;triggerall = Power >= 1
;trigger1 = statetype = A
;trigger1 = ctrl
;trigger2 = stateno = 132
;trigger3 = stateno = 154
;trigger4 = stateno = 155

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                              　　　フォルトレス地上しゃがみ
;[State -1, fo]
;type = ChangeState
;value = 7040
;triggerall = command = "holddown";
;triggerall = command = "hold_a";
;triggerall = command = "hold_x";
;triggerall = Power >= 1
;trigger1 = statetype = C
;trigger1 = ctrl
;trigger2 = stateno = 131
;trigger3 = stateno = 152
;trigger4 = stateno = 153
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                              　　　フォルトレス地上立ち
;[State -1, fo]
;type = ChangeState
;value = 7010
;triggerall = command = "holdback"
;triggerall = command = "hold_a"
;triggerall = command = "hold_x"
;triggerall = command != "holddown"
;triggerall = Power >= 1
;trigger1 = statetype = S
;trigger1 = ctrl
;trigger2 = statetype = C
;trigger2 = ctrl
;trigger3 = stateno = 130
;trigger4 = stateno = 150
;trigger5 = stateno = 151
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                              　　　ロマンキャンセル地上
[State -1, rc]
type = ChangeState
value = 7000
triggerall = Var(24) = 0;CPUじゃない時

triggerall = command = "rc"
triggerall = movecontact = 1
triggerall = Power >= 1000
trigger1 = stateno = 200;パンチ
trigger2 = stateno = 230;キック
trigger3 = stateno = 400;しゃがみパンチ
trigger4 = Stateno = [250,252];パンチ前
trigger5 = Stateno = [260,262];Ｓ斬り近距離
trigger6 = Stateno = [210,211];Ｓ斬り
trigger7 = Stateno = [240,245];ＨＳ斬り
trigger8 = stateno = 410;しゃがみＳ斬り
trigger9 = stateno = [440,441];しゃがみＨＳ斬り
trigger10 = stateno = 430;足払い
trigger11 = stateno = 270;前ＨＳ斬り
trigger12 = stateno = 1152;グレイブディガー
trigger13 = stateno = 1052;ウォレント
trigger14 = stateno = 1060;暴走ウォレント

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                              　　　ロマンキャンセル空中
[State -1, rc]
type = ChangeState
value = 7001
triggerall = Var(24) = 0;CPUじゃない時

triggerall = command = "rc"
triggerall = Power >= 1000
triggerall = movecontact = 1
trigger1 = Stateno = 600
trigger2 = Stateno = 610
trigger3 = Stateno = 630
trigger4 = Stateno = 640
trigger5 = stateno = 1162;暴走グレイブディガー

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                  　ジャンプキャンセル空中
[State -1, jc]
type = ChangeState
value = 45
triggerall = Var(11) = 0
triggerall = StateType != S
triggerall = StateType != C
triggerall = command = "holdup"
triggerall = movecontact = 1
trigger1 = Stateno = 610;Ｓ斬り
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                           　　 ジャンプキャンセル空中GGモードと？？？モード用
[State -1]
type = ChangeState
value = 45
triggerall = Palno = [7,8]
triggerall = Var(11) = 0
triggerall = StateType != S
triggerall = StateType != C
triggerall = command = "holdup"
triggerall = movecontact = 1
trigger1 = Stateno = 600;ジャンプパンチ
trigger2 = Stateno = 610;ジャンプキック
trigger3 = Stateno = 630;ジャンプＳ斬り
trigger4 = Stateno = 640;ジャンプHS斬り


;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                           　　 ジャンプキャンセル地上
[State -1]
type = ChangeState
value = 40
triggerall = command = "holdup"
triggerall = StateType != A
triggerall = movecontact = 1
trigger1 = stateno = 230;キック
trigger2 = Stateno = [250,252];パンチ前
trigger3 = stateno = 430;しゃがみキック
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                           　　 ジャンプキャンセル地上GGモードと？？？モード用
[State -1]
type = ChangeState
value = 40
triggerall = Palno = [7,8]
triggerall = command = "holdup"
triggerall = StateType != A
triggerall = movecontact = 1
trigger1 = stateno = 200;パンチ
trigger2 = stateno = 230;キック
trigger3 = stateno = 400;しゃがみパンチ
trigger4 = Stateno = [250,252];パンチ前
trigger5 = Stateno = [260,262];Ｓ斬り近距離
trigger6 = Stateno = [210,211];Ｓ斬り
trigger7 = Stateno = [240,245];ＨＳ斬り
trigger8 = stateno = 410;しゃがみＳ斬り
trigger9 = stateno = [440,441];しゃがみＨＳ斬り
trigger10 = stateno = 430;足払い
trigger11 = stateno = 270;前ＨＳ斬り

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                              　エグゼビーストチャージアタック
[State -1, cha]
type = ChangeState
value = 2010
triggerall = command = "cha"
trigger1 = statetype = S
trigger1 = ctrl
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                           　　 エグゼビーストチャージアタックとGGモードと？？？モード用
[State -1]
type = ChangeState
value = 2010
triggerall = Palno = [7,8]
triggerall = command = "cha"
triggerall = movecontact = 1
trigger1 = stateno = 200;パンチ
trigger2 = stateno = 230;キック
trigger3 = stateno = 400;しゃがみパンチ
trigger4 = Stateno = [250,252];パンチ前
trigger5 = Stateno = [260,262];Ｓ斬り近距離
trigger6 = Stateno = [210,211];Ｓ斬り
trigger7 = Stateno = [240,245];ＨＳ斬り
trigger8 = stateno = 410;しゃがみＳ斬り
trigger9 = stateno = [440,441];しゃがみＨＳ斬り
trigger10 = stateno = 430;足払い
trigger11 = stateno = 270;前ＨＳ斬り





;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                             　　　 　ナイトメアサーキュラー　
[State -1, nai]
type = ChangeState
value = 3000
triggerall = command = "nai"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                   　ナイトメアサーキュラーガトリング用
[State -1]
type = ChangeState
value = 3000
triggerall = command = "nai"
triggerall = Power >= 1000
triggerall = movecontact = 1
trigger1 = stateno = 200;パンチ
trigger2 = stateno = 230;キック
trigger3 = stateno = 400;しゃがみパンチ
trigger4 = Stateno = [250,252];パンチ前
trigger5 = Stateno = [260,262];Ｓ斬り近距離
trigger6 = Stateno = [210,211];Ｓ斬り
trigger7 = Stateno = [240,245];ＨＳ斬り
trigger8 = stateno = 410;しゃがみＳ斬り
trigger9 = stateno = [440,441];しゃがみＨＳ斬り
trigger10 = stateno = 430;足払い
trigger11 = stateno = 270;前ＨＳ斬り
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                ダストアタック
[State -1, dast]
type = ChangeState
value = 8000
triggerall = command = "yb"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                ダストアタックガトリング用
[State -1, dast]
type = ChangeState
value = 8000
triggerall = command = "yb"
triggerall = command != "holddown"
triggerall = movecontact = 1
trigger1 = stateno = 200;パンチ
trigger2 = stateno = 230;キック
trigger3 = stateno = 400;しゃがみパンチ
trigger4 = Stateno = [250,252];パンチ前
trigger5 = Stateno = [260,262];Ｓ斬り近距離
trigger6 = Stateno = [210,211];Ｓ斬り
trigger7 = Stateno = [240,245];ＨＳ斬り
trigger8 = stateno = 410;しゃがみＳ斬り
trigger9 = stateno = [440,441];しゃがみＨＳ斬り
trigger10 = stateno = 270;前ＨＳ斬り

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                              チェイスジャンプ
[State -1, cj]
type = ChangeState
value = 8001
triggerall = command = "holdup"
trigger1 = stateno = 8000;ダストアタック
trigger1 = movehit = 1
trigger1 = Time <= 35
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                              デッドアングルアタック
[State -1, daa]
type = ChangeState
value = 2000
triggerall = command = "fwd_xa"
triggerall = command != "holddown"
triggerall = Power >= 1000
trigger1 = Stateno = 150
trigger2 = Stateno = 151
trigger3 = Stateno = 152
trigger4 = Stateno = 153
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                              　　   　暴走グレイブディガー
[State -1, vvs]
type = ChangeState
value = 1160
triggerall = Palno =8
triggerall = command = "gure"
trigger1 = ctrl

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                      暴走グレイブディガーガトリング用
[State -1]
type = ChangeState
value = 1160
triggerall = Palno =8
triggerall = command = "gure"
triggerall = movecontact = 1
trigger1 = stateno = 200;パンチ
trigger2 = stateno = 230;キック
trigger3 = stateno = 400;しゃがみパンチ
trigger4 = Stateno = [250,252];パンチ前
trigger5 = Stateno = [260,262];Ｓ斬り近距離
trigger6 = Stateno = [210,211];Ｓ斬り
trigger7 = Stateno = [240,245];ＨＳ斬り
trigger8 = stateno = 410;しゃがみＳ斬り
trigger9 = stateno = [440,441];しゃがみＨＳ斬り
trigger10 = stateno = 430;足払い
trigger11 = stateno = 270;前ＨＳ斬り
trigger12 = Stateno = 600;ジャンプパンチ
trigger13 = Stateno = 610;ジャンプキック
trigger14 = Stateno = 630;ジャンプＳ斬り
trigger15 = Stateno = 640;ジャンプHS斬り

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                              　　   　グレイブディガー
[State -1, vvs]
type = ChangeState
value = 1150
triggerall = Palno !=8
triggerall = command = "gure"
trigger1 = statetype = S
trigger1 = ctrl
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                      グレイブディガーガトリング用
[State -1]
type = ChangeState
value = 1150
triggerall = Palno !=8
triggerall = command = "gure"
triggerall = movecontact = 1
trigger1 = stateno = 200;パンチ
trigger2 = stateno = 230;キック
trigger3 = stateno = 400;しゃがみパンチ
trigger4 = Stateno = [250,252];パンチ前
trigger5 = Stateno = [260,262];Ｓ斬り近距離
trigger6 = Stateno = [210,211];Ｓ斬り
trigger7 = Stateno = [240,245];ＨＳ斬り
trigger8 = stateno = 410;しゃがみＳ斬り
trigger9 = stateno = [440,441];しゃがみＨＳ斬り
trigger10 = stateno = 430;足払い
trigger11 = stateno = 270;前ＨＳ斬り
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                              　　　　　暴走ウォレント
[State -1, woo]
type = ChangeState
value = 1060
triggerall = Palno =8
triggerall = command = "woo"
trigger1 = statetype = S
trigger1 = ctrl
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                       暴走ウォレントガトリング用
[State -1]
type = ChangeState
value = 1060
triggerall = Palno =8
triggerall = command = "woo"
triggerall = movecontact = 1
trigger1 = stateno = 200;パンチ
trigger2 = stateno = 230;キック
trigger3 = stateno = 400;しゃがみパンチ
trigger4 = Stateno = [250,252];パンチ前
trigger5 = Stateno = [260,262];Ｓ斬り近距離
trigger6 = Stateno = [210,211];Ｓ斬り
trigger7 = Stateno = [240,245];ＨＳ斬り
trigger8 = stateno = 410;しゃがみＳ斬り
trigger9 = stateno = [440,441];しゃがみＨＳ斬り
trigger10 = stateno = 430;足払い
trigger11 = stateno = 270;前ＨＳ斬り


;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                              　　　　　ウォレント
[State -1, woo]
type = ChangeState
value = 1050
triggerall = Palno !=8
triggerall = command = "woo"
trigger1 = statetype = S
trigger1 = ctrl
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                       ウォレントガトリング用
[State -1]
type = ChangeState
value = 1050
triggerall = Palno !=8
triggerall = command = "woo"
triggerall = movecontact = 1
trigger1 = stateno = 200;パンチ
trigger2 = stateno = 230;キック
trigger3 = stateno = 400;しゃがみパンチ
trigger4 = Stateno = [250,252];パンチ前
trigger5 = Stateno = [260,262];Ｓ斬り近距離
trigger6 = Stateno = [210,211];Ｓ斬り
trigger7 = Stateno = [240,245];ＨＳ斬り
trigger8 = stateno = 410;しゃがみＳ斬り
trigger9 = stateno = [440,441];しゃがみＨＳ斬り
trigger10 = stateno = 430;足払い
trigger11 = stateno = 270;前ＨＳ斬り

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                              　　　ファントムソウル下段
[State -1, rai]
type = ChangeState
value = 1110
triggerall = Var(6) = 0;ファントムHIT
triggerall = Numhelper(1101) = 0
triggerall = Numhelper(1102) = 0
triggerall = Numhelper(1105) = 0
triggerall = command = "fan2"
trigger1 = statetype = S
trigger1 = ctrl
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                     ファントムソウル下段ガトリング用
[State -1]
type = ChangeState
value = 1110
triggerall = Var(6) = 0;ファントムHIT
triggerall = Numhelper(1101) = 0
triggerall = Numhelper(1102) = 0
triggerall = Numhelper(1105) = 0
triggerall = command = "fan2"
triggerall = movecontact = 1
trigger1 = stateno = 200;パンチ
trigger2 = stateno = 230;キック
trigger3 = stateno = 400;しゃがみパンチ
trigger4 = Stateno = [250,252];パンチ前
trigger5 = Stateno = [260,262];Ｓ斬り近距離
trigger6 = Stateno = [210,211];Ｓ斬り
trigger7 = Stateno = [240,245];ＨＳ斬り
trigger8 = stateno = 410;しゃがみＳ斬り
trigger9 = stateno = [440,441];しゃがみＨＳ斬り
trigger10 = stateno = 430;足払い
trigger11 = stateno = 270;前ＨＳ斬り

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                              　　　ファントムソウル上段
[State -1, fan]
type = ChangeState
value = 1100
triggerall = Var(6) = 0;ファントムHIT
triggerall = Numhelper(1101) = 0
triggerall = Numhelper(1102) = 0
triggerall = Numhelper(1105) = 0
triggerall = command = "fan"
trigger1 = statetype = S
trigger1 = ctrl
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                     ファントムソウル上段ガトリング用
[State -1]
type = ChangeState
value = 1100
triggerall = Var(6) = 0;ファントムHIT
triggerall = Numhelper(1101) = 0
triggerall = Numhelper(1102) = 0
triggerall = Numhelper(1105) = 0
triggerall = command = "fan"
triggerall = movecontact = 1
trigger1 = stateno = 200;パンチ
trigger2 = stateno = 230;キック
trigger3 = stateno = 400;しゃがみパンチ
trigger4 = Stateno = [250,252];パンチ前
trigger5 = Stateno = [260,262];Ｓ斬り近距離
trigger6 = Stateno = [210,211];Ｓ斬り
trigger7 = Stateno = [240,245];ＨＳ斬り
trigger8 = stateno = 410;しゃがみＳ斬り
trigger9 = stateno = [440,441];しゃがみＨＳ斬り
trigger10 = stateno = 430;足払い
trigger11 = stateno = 270;前ＨＳ斬り

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                              　　　エグゼビースト後ろから
[State -1, ganf]
type = ChangeState
value = 1001
triggerall = command = "exzey"
triggerall = Numhelper(1020) = 0;エグゼ登場後ろ
triggerall = Numhelper(1021) = 0;エグゼ攻撃後ろ
triggerall = Numhelper(1022) = 0;エグゼ終了後ろ
triggerall = Numhelper(1010) = 0;エグゼ登場前
triggerall = Numhelper(1011) = 0;エグゼ攻撃前
triggerall = Numhelper(1012) = 0;エグゼ終了前
trigger1 = statetype = S
trigger1 = ctrl
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                    エグゼビースト後ろからガトリング用
[State -1]
type = ChangeState
value = 1001
triggerall = command = "exzey"
triggerall = Numhelper(1020) = 0;エグゼ登場後ろ
triggerall = Numhelper(1021) = 0;エグゼ攻撃後ろ
triggerall = Numhelper(1022) = 0;エグゼ終了後ろ
triggerall = Numhelper(1010) = 0;エグゼ登場前
triggerall = Numhelper(1011) = 0;エグゼ攻撃前
triggerall = Numhelper(1012) = 0;エグゼ終了前
triggerall = movecontact = 1
trigger1 = stateno = 200;パンチ
trigger2 = stateno = 230;キック
trigger3 = stateno = 400;しゃがみパンチ
trigger4 = Stateno = [250,252];パンチ前
trigger5 = Stateno = [260,262];Ｓ斬り近距離
trigger6 = Stateno = [210,211];Ｓ斬り
trigger7 = Stateno = [240,245];ＨＳ斬り
trigger8 = stateno = 410;しゃがみＳ斬り
trigger9 = stateno = [440,441];しゃがみＨＳ斬り
trigger10 = stateno = 430;足払い
trigger11 = stateno = 270;前ＨＳ斬り

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                              　　　エグゼビースト前から
[State -1, ganf]
type = ChangeState
value = 1000
triggerall = command = "exze"
triggerall = Numhelper(1020) = 0;エグゼ登場後ろ
triggerall = Numhelper(1021) = 0;エグゼ攻撃後ろ
triggerall = Numhelper(1022) = 0;エグゼ終了後ろ
triggerall = Numhelper(1010) = 0;エグゼ登場前
triggerall = Numhelper(1011) = 0;エグゼ攻撃前
triggerall = Numhelper(1012) = 0;エグゼ終了前
trigger1 = statetype = S
trigger1 = ctrl
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                    エグゼビースト前からガトリング用
[State -1]
type = ChangeState
value = 1000
triggerall = command = "exze"
triggerall = Numhelper(1020) = 0;エグゼ登場後ろ
triggerall = Numhelper(1021) = 0;エグゼ攻撃後ろ
triggerall = Numhelper(1022) = 0;エグゼ終了後ろ
triggerall = Numhelper(1010) = 0;エグゼ登場前
triggerall = Numhelper(1011) = 0;エグゼ攻撃前
triggerall = Numhelper(1012) = 0;エグゼ終了前
triggerall = movecontact = 1
trigger1 = stateno = 200;パンチ
trigger2 = stateno = 230;キック
trigger3 = stateno = 400;しゃがみパンチ
trigger4 = Stateno = [250,252];パンチ前
trigger5 = Stateno = [260,262];Ｓ斬り近距離
trigger6 = Stateno = [210,211];Ｓ斬り
trigger7 = Stateno = [240,245];ＨＳ斬り
trigger8 = stateno = 410;しゃがみＳ斬り
trigger9 = stateno = [440,441];しゃがみＨＳ斬り
trigger10 = stateno = 430;足払い
trigger11 = stateno = 270;前ＨＳ斬り


;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;　　　　　　　　　　　　　　　　　　ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                    空中ダッシュ前
[State -1, Run Fwd]
type = ChangeState
value = 101
triggerall = Var(10) < 1
trigger1 = command = "FF"
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = Stateno != 101
trigger1 = Stateno != 107
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 空中後ろダッシュ
[State -1]
type = ChangeState
value = 107
triggerall = Var(10) < 1
triggerall = command = "BB"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger1 = Stateno != 101
trigger1 = Stateno != 107
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 後ろダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = Palno !=8
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 暴走後ろダッシュ
[State -1, Run Back]
type = ChangeState
value = 109
trigger1 = Palno =8
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                　　投げ前HS斬り
[State -1, Standing Throw]
type = ChangeState
value = 900
triggerall = P2bodydist X <= 50
triggerall = statetype = S
triggerall = ctrl= 1
triggerall = stateno != 100
triggerall = stateno != 102
triggerall = p2statetype != A
triggerall = p2movetype != H
triggerall = Numhelper(4500) = 0;ファントムHIT中
triggerall = Numhelper(4510) = 0;ウォレントHIT中
triggerall = Numhelper(4520) = 0;ナイトメアHIT中
trigger1 = command = "fwd_b"
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                　　投げ後ろHS斬り
[State -1, Standing Throw]
type = ChangeState
value = 904
triggerall = P2bodydist X <= 50
triggerall = statetype = S
triggerall = ctrl= 1
triggerall = stateno != 100
triggerall = stateno != 102
triggerall = p2statetype != A
triggerall = p2movetype != H
triggerall = Numhelper(4500) = 0;ファントムHIT中
triggerall = Numhelper(4510) = 0;ウォレントHIT中
triggerall = Numhelper(4520) = 0;ナイトメアHIT中
trigger1 = command = "back_b"

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 パンチ前
[State -1, Stand Light Punch]
type = ChangeState
value = 250
triggerall = command = "fwd_x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 パンチ前ガトリング用
[State -1]
type = ChangeState
value = 250
triggerall = Palno != 8

triggerall = command = "fwd_x"
triggerall = command != "holddown"
triggerall = movecontact = 1
trigger1 = stateno = 200;パンチ
trigger2 = stateno = 230;キック
trigger3 = stateno = 400;しゃがみパンチ
trigger4 = Stateno = [260,262];Ｓ斬り近距離
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 パンチ前ガトリング用暴走時
[State -1]
type = ChangeState
value = 250
triggerall = Palno = 8
triggerall = command = "fwd_x"
triggerall = command != "holddown"
triggerall = movecontact = 1
trigger1 = stateno = 200;パンチ
trigger2 = stateno = 230;キック
trigger3 = stateno = 400;しゃがみパンチ
trigger4 = Stateno = [260,262];Ｓ斬り近距離
trigger5 = Stateno = [210,211];Ｓ斬り
trigger6 = Stateno = [240,245];ＨＳ斬り
trigger7 = stateno = 410;しゃがみＳ斬り
trigger8 = stateno = [440,441];しゃがみＨＳ斬り

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200;パンチ
trigger2 = time > 7
trigger3 = stateno = 400;しゃがみパンチ
trigger3 = movecontact = 1

trigger4 = Palno = 8
trigger4 = movecontact = 1
trigger4 = Stateno = [210,211];Ｓ斬り

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 Ｓ斬り近距離
[State -1, Stand Strong Punch]
type = ChangeState
value = 260
triggerall = P2BodyDist X < 30
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 Ｓ斬り近距離ガトリング用
[State -1]
type = ChangeState
value = 260
triggerall = Palno != 8

triggerall = P2BodyDist X < 20
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = movecontact = 1
trigger1 = stateno = 200;パンチ
trigger2 = stateno = 230;キック
trigger3 = stateno = 400;しゃがみパンチ
trigger4 = Stateno = [250,252];パンチ前

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 Ｓ斬り
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 Ｓ斬りガトリング用
[State -1]
type = ChangeState
value = 210
triggerall = Palno != 8

triggerall = command = "y"
triggerall = command != "holddown"
triggerall = movecontact = 1
trigger1 = stateno = 200;パンチ
trigger2 = stateno = 230;キック
trigger3 = stateno = 400;しゃがみパンチ
trigger4 = Stateno = [250,252];パンチ前
trigger5 = Stateno = [260,262];Ｓ斬り近距離

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 Ｓ斬りガトリング用暴走時
[State -1]
type = ChangeState
value = 210
triggerall = Palno = 8

triggerall = command = "y"
triggerall = command != "holddown"
triggerall = movecontact = 1
trigger1 = stateno = 200;パンチ
trigger2 = stateno = 230;キック
trigger3 = stateno = 400;しゃがみパンチ
trigger4 = Stateno = [250,252];パンチ前

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 キック
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 230;キック
trigger2 = time > 8
trigger3 = stateno = 200;パンチ
trigger3 = movecontact = 1
trigger4 = stateno = 400;しゃがみパンチ
trigger4 = movecontact = 1

trigger5 = Palno = 8
trigger5 = movecontact = 1
trigger5 = Stateno = [260,262];Ｓ斬り近距離

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                              　  前ＨＳ斬り
[State -1,Kick]
type = ChangeState
value = 270
triggerall = command = "fwd_b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 前ＨＳ斬りガトリング用
[State -1]
type = ChangeState
value = 270
triggerall = Palno != 8

triggerall = command = "fwd_b"
triggerall = command != "holddown"
triggerall = movecontact = 1
trigger1 = Stateno = [250,252];パンチ前
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 前ＨＳ斬りガトリング用暴走時
[State -1]
type = ChangeState
value = 270
triggerall = Palno = 8
triggerall = command = "fwd_b"
triggerall = command != "holddown"
triggerall = movecontact = 1
trigger1 = stateno = 200;パンチ
trigger2 = stateno = 230;キック
trigger3 = stateno = 400;しゃがみパンチ
trigger4 = Stateno = [260,262];Ｓ斬り近距離
trigger5 = Stateno = [210,211];Ｓ斬り
trigger6 = Stateno = [240,245];ＨＳ斬り
trigger7 = stateno = 410;しゃがみＳ斬り
trigger8 = stateno = [440,441];しゃがみＨＳ斬り

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                              　  ＨＳ斬り
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 ＨＳ斬りガトリング用
[State -1]
type = ChangeState
value = 240
triggerall = Palno != 8

triggerall = command = "b"
triggerall = command != "holddown"
triggerall = movecontact = 1
trigger1 = stateno = 200;パンチ
trigger2 = stateno = 230;キック
trigger3 = stateno = 400;しゃがみパンチ
trigger4 = Stateno = [250,252];パンチ前
trigger5 = Stateno = [260,262];Ｓ斬り近距離
trigger6 = Stateno = [210,211];Ｓ斬り
trigger7 = stateno = 410;しゃがみＳ斬り
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 ＨＳ斬りガトリング用暴走時
[State -1]
type = ChangeState
value = 240
triggerall = Palno = 8

triggerall = command = "b"
triggerall = command != "holddown"
triggerall = movecontact = 1
trigger1 = stateno = 200;パンチ
trigger2 = stateno = 230;キック
trigger3 = stateno = 400;しゃがみパンチ
trigger4 = stateno = [440,441];しゃがみＨＳ斬り
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                               敬意
[State -1, Taunt]
type = ChangeState
value = 196
triggerall = Var(24) = 0;CPUじゃない時

triggerall = Palno != 8
triggerall = command = "fwd_s"
trigger1 = statetype != A
trigger1 = ctrl= 1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                               敬意暴走時
[State -1, Taunt]
type = ChangeState
value = 198
triggerall = Var(24) = 0;CPUじゃない時

triggerall = Palno = 8
triggerall = command = "fwd_s"
trigger1 = statetype != A
trigger1 = ctrl= 1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                              挑発
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = Var(24) = 0;CPUじゃない時

triggerall = Palno != 8
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl= 1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                              挑発暴走時
[State -1, Taunt]
type = ChangeState
value = 197
triggerall = Var(24) = 0;CPUじゃない時

triggerall = Palno = 8
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl= 1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                              　  しゃがみパンチ
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = Stateno = 400
trigger2 = time > 7
trigger3 = Stateno = 200
trigger3 = movecontact = 1
trigger4 = Stateno = 400
trigger4 = movecontact = 1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                              　  しゃがみＳ斬り
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 しゃがみＳ斬りガトリング用
[State -1]
type = ChangeState
value = 410
triggerall = Palno != 8

triggerall = command = "y"
triggerall = command = "holddown"
triggerall = movecontact = 1
trigger1 = stateno = 200;パンチ
trigger2 = stateno = 230;キック
trigger3 = stateno = 400;しゃがみパンチ
trigger4 = Stateno = [250,252];パンチ前
trigger5 = Stateno = [260,262];Ｓ斬り近距離
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 しゃがみＳ斬りガトリング用暴走時
[State -1]
type = ChangeState
value = 410
triggerall = Palno = 8

triggerall = command = "y"
triggerall = command = "holddown"
triggerall = movecontact = 1
trigger1 = stateno = 200;パンチ
trigger2 = stateno = 230;キック
trigger3 = stateno = 400;しゃがみパンチ
trigger4 = Stateno = [250,252];パンチ前
trigger5 = Stateno = [260,262];Ｓ斬り近距離
trigger6 = Stateno = [210,211];Ｓ斬り

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                              　  しゃがみキック
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 しゃがみキックガトリング用
[State -1]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = movecontact = 1
trigger1 = stateno = 200;パンチ
trigger2 = stateno = 230;キック
trigger3 = stateno = 400;しゃがみパンチ
trigger4 = Stateno = [250,252];パンチ前
trigger5 = Stateno = [260,262];Ｓ斬り近距離
trigger6 = Stateno = [210,211];Ｓ斬り
trigger7 = Stateno = [240,245];ＨＳ斬り
trigger8 = stateno = 410;しゃがみＳ斬り
trigger9 = stateno = [440,441];しゃがみＨＳ斬り

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                              　  しゃがみＨＳ斬り
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 しゃがみＨＳ斬りガトリング用
[State -1]
type = ChangeState
value = 440
triggerall = Palno != 8

triggerall = command = "b"
triggerall = command = "holddown"
triggerall = movecontact = 1
trigger1 = stateno = 200;パンチ
trigger2 = stateno = 230;キック
trigger3 = stateno = 400;しゃがみパンチ
trigger4 = Stateno = [250,252];パンチ前
trigger5 = Stateno = [260,262];Ｓ斬り近距離
trigger6 = Stateno = [210,211];Ｓ斬り
trigger7 = stateno = 410;しゃがみＳ斬り
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 しゃがみＨＳ斬りガトリング用暴走時
[State -1]
type = ChangeState
value = 440
triggerall = Palno = 8

triggerall = command = "b"
triggerall = command = "holddown"
triggerall = movecontact = 1
trigger1 = stateno = 200;パンチ
trigger2 = stateno = 230;キック
trigger3 = stateno = 400;しゃがみパンチ
trigger4 = Stateno = [250,252];パンチ前
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 ジャンプパンチ
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = Stateno = 600
trigger2 = time > 6
trigger3 = Stateno = 610
trigger3 = movecontact = 1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 ジャンプＳ斬り
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 ジャンプＳ斬りガトリング用
[State -1, Jump Strong Kick]
type = ChangeState
value = 610
triggerall = command = "y"
triggerall = movecontact = 1
trigger1 = Stateno = 600
trigger2 = Stateno = 630
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 ジャンプキック
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = Stateno = 600
trigger2 = movecontact = 1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 ジャンプＨＳ斬り
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;                                 ジャンプＨＳ斬りガトリング用
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = command = "b"
triggerall = movecontact = 1
trigger1 = Stateno = 600
trigger2 = Stateno = 610
trigger3 = Stateno = 630
