Downtown – Suburbs – Industrial – Park – Uptown – Shopping Mall – Downtown
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BRIDGE and HARBOR
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Farm – Mountains – Desert – Nuclear Plant – Castle – Woods – Farm 

Each upper zone features a Metro Station which must be visited once before you can reach it from a metro station elsewhere. Each lower zone features a Bus Stop with same principals as Metro Station. 

The two major areas are divided by the river which can be crossed using the Bridge (which periodically raises for passing boats) or swimming across the harbor.

Also, each area should have a few phone booths and restrooms to act as save points

Shopping Mall:
All players start their game at the phone booths here. Here you will also find the “Ask Me Anything” tutorial guy.

There’s a food court with knock off shops like Taco Hell, Murder King, Kung Fu Chicken, McDavy’s, Moonbucks, Etc. The food court also acts as a chat room and place to sell your junk. Just find an open table!
Other shops include Sam Hoodie where you sample and buy background music;
Acewinds, where you buy instruments and learn new stage stunts;
Stom’s Convenience, where you can purchase low level weapons and some munchies;
Mickey’s, where you get most of your clothing, hats, shoes, and accessories;
A pet store where you can buy animals to follow you around and be cute (but they require the right pet food to really kick ass);
And finally the arcade where you can play minigames and win prizes. Mosh Mosh Revolution, anyone?

There’s also an auditorium where you can perform stage shows.

Downtown:
To the right of the shopping mall is downtown, a series of streets, alleys, apartment buildings, shops, and cars moving in the background (cars may suddenly come out of side streets and hit you, though!).

Major attractions:
Two Apartment complexes with snack machines, elevators, flights of stairs, mail rooms, garbage dumpsters, graffiti, fire escapes, and a roof you can jump off of without fear of injury.

Shops – Vinnie’s Italian Cuisine, Old World Deli (also Concert Venue), Army Surplus store, Stom’s Convenience.

Enemies – Bums, Little Kids, Stray Dogs, Mafia Goons, Street Punks

Suburbs:
To the right of downtown lie the suburbs. Here there are big mansions, a library, and Farce University.

Major Attractions:
A mansion with style and class. Vinyl, leather, home theater, hot tub, garden, and big room for auctions on special items like weapons, instruments, and clothes. Also, a secret wine vault that connects with the CASTLE in the lower zones, but must first be accessed from the castle before it can be used both ways.

A three story library with Music store and Moonbucks shop on the top story and an outdoor balcony eating space. Lots of books, computer lab, background people hangin’ out, and comfy sitting chairs. Another chat room and selling-stuff spot. Outside the library is a fountain, statues, and benches. (Library is also a Concert Venue)

FU campus features a rec center complete with exercise equipment, showers (replenish full health for only a few bucks!), and sport minigames like ping pong and dance class. Next door is a science building with downstairs chemical lab, test center, and small aquarium.

Enemies – Little Kids, Corporate Agents, Boy/GirlScouts, Old Ladies, Butlers and Maids, Fratboys, Scientists, Flying Pirahnas.

Industrial Area:
A large area with plenty of gritty locales, including a state penitentiary, busy overpass, steel factory, and sewer access.

Major Attractions:
A jail with lax security. Many of the prisoners are roaming free in some areas (with officers tied up in the background). In the weapons check in office you can buy government weapondry illegally from the fat ass behind the counter. Wares change on a daily basis. Cell blocks, padded solitary confinement rooms, watch towers, and one hell of a cafeteria (also a Concert Venue).

After that the road runs under a busy overpass. Here you’ll find a lot of discarded food (50% chance of harming you instead of healing) and maybe a few discarded vehicles infested with bums. Plus the Ten-Four Tavern (doubling as another Concert Venue). Secret sewer access connects with the POWER PLANT in lower zone, but you have to access it from the power plant before you can use it from this end.

The steel factory has huge rooms with machinery to jump around, catwalks to jump off of, and lots of crushing mechanisms to avoid. I don’t know much about steel production, so I’ll have to do more research on this one.

Enemies: Escaped Convicts, Bums, Stray Dogs, Truckers, Steel Workers.

Park:
Finally, a wholesome spot! The park has a small playground, a cemetery and church, and a small pond to swim in.

Major Attractions:
A large grassy field acts as another gathering point for chatters and traders. After that, you come across a giant sandbox with a huge plastic playstructure, swings, picnic tables, and some trees to climb.

A vast cemetery lies on the other side of the playground, with plenty of tombs to raid and ghoulies to stomp. On it’s far side is a quaint little church with plenty of seating and choir lessons for vocalists.

After the church there is a pond where you can swim around and also benches alongside you can sit in.