#CLASS {Subs} #CLASS 0 #VAR firstbit {scratch|hurt} {_nodef} "Subs" #VAR secondbit {wound|injure|SLAUGHTER|MASSACRE|DECIMATE|OBLITERATE|completely ERADICATE|totally ANNIHILATE} {_nodef} "Subs" #VAR fullbit {scratch|hurt|wound|injure|SLAUGHTER|MASSACRE|DECIMATE|OBLITERATE|completely ERADICATE|totally ANNIHILATE} {_nodef} "Subs" #VAR middlebit {to small fragments|to tiny bits and pieces} {_nodef} "Subs" #VAR damagebit {brutal|extremely hard|very hard|light|soft|lethal|deadly|ferocious|vicious|fierce|tremendous|hard} {_nodef} "Subs" #VAR victim {the Prison Guard} {_nodef} "Subs" #VAR hard {soft} #TRIGGER {You*({@fullbit}) (*) with your ({@damagebit}) (*).} {victim=%2;#IF %ends( @victim, "to small fragments") {victim=%copy( @victim, 1, %eval( %len( @victim)-19))};#IF %ends( @victim, "to tiny bits and pieces") {victim=%copy( @victim, 1, %eval( %len( @victim)-24))};#IF %3="tremendous" {#sub {You MASSACRE @victim to small fragments with your %4.}};#IF %3="fierce" {#sub {You DECIMATE @victim to tiny bits and pieces with your %4.}};#IF %ismember( %3, {lethal|deadly|ferocious|vicious}) {#sub {You totally ANNIHILATE @victim with your lethal %4!!!}};#IF %3="hard" {#sub {You %4 @victim very hard.}};;different messages;#IF %ismember( %1, @firstbit) {#IF %3="brutal" {#sub {You OBLITERATE @victim with a vicious %4!}};#IF %3="extremely hard" {#sub {You Brutally %4 @victim.}};#IF %3="very hard" {#sub {You %4 @victim extremely hard.}};#IF %3="light" {#sub {You %4 @victim.}};#IF %3="soft" {#sub {You scarcely %4 @victim.}}};#IF %ismember( %1, @secondbit) {#IF %3="brutal" {#sub {You completely ERADICATE @victim with your ferocious %4!!}};#IF %3="extremely hard" {#sub {You SLAUGHTER @victim with your fierce %4.}};#IF %3="very hard" {#sub {You attack @victim with a tremendous %4.}};#IF %3="light" {#sub {You %4 @victim somewhat hard.}};#IF %3="soft" {#sub {You lightly %4 @victim.}}}} "Subs" {notrig} #TRIGGER {You*{@firstbit} (*) with your (%w).} {victim=%1;#IF %ends( @victim, "to small fragments") {victim=%copy( @victim, 1, %eval( %len( @victim)-19))};#IF %ends( @victim, "to tiny bits and pieces") {victim=%copy( @victim, 1, %eval( %len( @victim)-24))};#sub {You %2 @victim hard.}} "Subs" {notrig} #TRIGGER {You*{@secondbit} (*) with your (%w).} {victim=%1;#IF %ends( @victim, "to small fragments") {victim=%copy( @victim, 1, %eval( %len( @victim)-19))};#IF %ends( @victim, "to tiny bits and pieces") {victim=%copy( @victim, 1, %eval( %len( @victim)-24))};#sub {You %2 @victim quite hard.}} "Subs" {notrig} #TRIGGER {You*{@fullbit} (*) with your turbo blast.} {victim=%1;#IF %ends( @victim, "to small fragments") {victim=%copy( @victim, 1, %eval( %len( @victim)-19))};#IF %ends( @victim, "to tiny bits and pieces") {victim=%copy( @victim, 1, %eval( %len( @victim)-24))};#sub {You turbo blast @victim quite hard.}} "Subs" {notrig}