#CLASS 0 #ALIAS atconnect {#window {ID};ID: #log ID.txt} "ID" #TRIGGER {, Item type:} {#CAP ID} "ID" #TRIGGER {It can be worn:} {#CAP ID} "ID" #TRIGGER {Item is:} {#CAP ID} "ID" #TRIGGER {Weight:} {#CAP ID} "ID" #TRIGGER {AC-apply} {#CAP ID} "ID" #TRIGGER {Quality:} {#CAP ID} "ID" #TRIGGER {Can affect you} {#CAP ID} "ID" #TRIGGER {Affects: (*)} {#CAP ID} "ID" #TRIGGER {You feel informed:} {#window ID "***New item***"} "ID" #TRIGGER {Minimum Level:} {#CAP ID} "ID" #TRIGGER {Spell cast with crystal:} {#CAP ID} "ID" #TRIGGER {Combat type:} {#CAP ID} "ID" #TRIGGER {This object} {#CAP ID} "ID" {case} #TRIGGER {casts:} {#CAP ID} "ID" #TRIGGER {Ship Type:} {#CAP ID} "ID" #TRIGGER {Ship Damage Dice are} {#CAP ID} "ID" #TRIGGER {Ship Armor:} {#CAP ID} "ID" #TRIGGER {Special Systems:} {#CAP ID} "ID" #TRIGGER {Hyperdrive:} {#CAP ID} "ID" #TRIGGER {Combat Speed:} {#CAP ID} "ID" #TRIGGER {Proton Torpedoes ~((%d)/(%d)~)} {#CAP ID} "ID" #TRIGGER {Verpine Shield Generator.} {#CAP ID} "ID" #TRIGGER {This item is} {#CAP ID} "ID" {case} #TRIGGER {Max Rating:} {#CAP ID} "ID" #TRIGGER {Current Rating:} {#CAP ID} "ID" {case} #TRIGGER {Tractor Beam.} {#CAP ID} "ID" #TRIGGER {Nav Computer} {#CAP ID} "ID" {case} #TRIGGER {Quantum Armor} {#CAP ID} "ID" #TRIGGER {Survival Chance} {#CAP ID} "ID" #TRIGGER {This weapon offers an extra attack.} {#CAP ID} "ID" #TRIGGER {You take a close look at the window sticker of} {#window ID "***New item***"} "ID" #TRIGGER {(*) Astromech Droid.} {#CAP ID} "ID" {case} #TRIGGER {(*) Augmented Laser Cannons.} {#CAP ID} "ID" {case} #TRIGGER {Concussion Missiles ~((%d)/(%d)~)} {#CAP ID} "ID" #TRIGGER {Ion Cannons.} {#CAP ID} "ID" {case} #TRIGGER {Bio-Mechanical Armor.} {#CAP ID} "ID" {case} #TRIGGER {for an average per-round damage of} {#CAP ID} "ID" #TRIGGER {Gravity Well Generator.} {#CAP ID} "ID" #TRIGGER {Fighter Bays ~((%d)/(%d)~)} {#CAP ID} "ID" #TRIGGER {Minimum Pilot Level:} {#CAP ID} "ID"