Card
Duel - 01-2008
Card
Duel is a card game with creatures and spells that you play against the
computer.
·
443
cards are available
·
Constructed,
Sealed, and Draft modes
Card
Duel requires Java 1.4 or higher - www.java.com/getjava
How to Play
·
This
game is similar to many other trading card games. You start out with 20 life and your goal is
to reduce your opponents life to 0 by attacking with your creatures.
·
You
use land to pay for spells. You can play
one land a turn.
·
Each
land produces a different magical energy.
This magical energy is shortened to one letter on cards.
1.
2.
Swamp
makes B
1.
Plains
makes W
2.
Mountain
makes R
3.
Island
makes U
·
Each
card has a name and a cost. The cost
looks like this “2 G G” A cost like that would require two
·
Creature
cards stay in play and can attack on the turn after they are played. A
creature’s attack and defense is shown like “2/4” meaning that the creature has
an attack power of 2 and a defense of 4.
If this creature receives 4 damage it is put
into the graveyard.
·
When
you attack with your creatures the computer has a chance to block with his
creatures. When you attack you “tap”
your creatures by turning them sideways.
Your creatures will untap during your next
turn. When you block, only untapped
creatures can block. Usually a creature
cannot attack and block during the same turn.
·
Sorcery
and Instant cards have an effect on the game. After you play any card it goes
on the stack to the left, click OK and the stack will clear. Sorcery cards can only be played during your
turn and when the stack is empty.
Instant cards can be played at any time and are more versatile.
·
If
a card has a target, you get to choose that target. If the target is a player, click on that
player’s life points.
·
When
you mulligan, the cards in your hand are shuffled into you deck and you are
given 1 less card.
·
In
sealed mode you are given 75 cards and you have to make your deck from just
those cards.
·
In
draft mode you select 1 card at a time and then make your deck from just those
cards. After you are done drafting you
have to type in a filename, then go to the Deck Editor and from the menu select
“Open Deck – Draft” and find the filename.
This will allow you to construct your deck. You can then play against the other 7
computer opponents that were drafting with you.
Abilities
Some
cards like Elvish Piper have abilities that can be
played. These abilities can be played
starting during your next turn. Many abilities, like Elvish
Piper has, are useful because they can be played many times.
Some
abilities make you sacrifice that card by putting it in the graveyard like Mogg Fanatic. A sacrifice ability can only be used once.
What is flying?
Flying makes
your creatures harder to block. Only
creatures with flying can block other flyers.
Creatures with flying are harder to block.
What is haste?
Haste
lets a creature attack or use any abilities
immediately during this turn.
What is fear?
Creatures
with fear can only be blocked by artifact or black creatures. Creatures with fear are harder to block.
What is cycling?
When you
cycle a card you pay some cost like 2 and then you discard that card, and then
draw a new card. Cycling helps make your
deck more versatile.
What is vigilance?
This
means that the creature will not tap when attacking. This creature can both attack and block
during the same turn.
What is trample?
If you
use 2/1 creature to block an attacking 3/4 creature with trample, you will
still receive 2 damage because the 3/4 “trampled” over your 2/1 creature. Trample damage is calculated by (attack –
blocker’s defense), in this case 3-1 which is 2.
Planeswalkers Rules
There
are only 3 planeswalkers included (Chandra Nalaar, Garruk Wildspeaker, Liliana Vess) and they act as powerful wizards.
You can
only use one ability a turn. They can be attacked, but you can also
block. For each 1
damage a planeswalker receives, you remove 1
counter. When a planeswalker
doesn’t have any counters, it goes to the graveyard. Cards like Shock can directly damage a planeswalker.