Abandon Hope
{X}{1}{B}
Sorcery
As an additional cost to play Abandon Hope, discard X cards from your hand.
Look at target opponent's hand and choose X cards from it. That player discards those cards.
Advance Scout
{1}{W}
Creature -- Soldier
1/1
First strike
{W}: Target creature gains first strike until end of turn.
Aftershock
{2}{R}{R}
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
Altar of Dementia
{2}
Artifact
Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.
Aluren
{2}{G}{G}
Enchantment
Any player may play creature cards with converted mana cost 3 or less without paying their mana cost any time he or she could play an instant.
Ancient Runes
{2}{R}
Enchantment
At the beginning of each player's upkeep, Ancient Runes deals to that player damage equal to the number of artifacts he or she controls.
Ancient Tomb
Land
{T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you.
Angelic Protector
{3}{W}
Creature -- Angel
2/2
Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
Anoint
{W}
Instant
Buyback {3} (You may pay {3} in addition to any other costs as you play this spell. If you do, put Anoint into your hand instead of your graveyard as part of its resolution.)
Prevent the next 3 damage that would be dealt to target creature this turn.
Apes of Rath
{2}{G}{G}
Creature -- Ape
5/4
Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.
Apocalypse
{2}{R}{R}{R}
Sorcery
Remove all permanents from the game. You discard your hand.
Armor Sliver
{2}{W}
Creature -- Sliver
2/2
All Slivers have "{2}: This creature gets +0/+1 until end of turn."
Armored Pegasus
{1}{W}
Creature -- Pegasus
1/2
Flying
Auratog
{1}{W}
Creature -- Atog
1/2
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
Avenging Angel
{3}{W}{W}
Creature -- Angel
3/3
Flying
If Avenging Angel would be put into a graveyard from play, you may put Avenging Angel on top of its owner's library instead.
Barbed Sliver
{2}{R}
Creature -- Sliver
2/2
All Slivers have "{2}: This creature gets +1/+0 until end of turn."
Bayou Dragonfly
{1}{G}
Creature -- Insect
1/1
Flying; swampwalk
Bellowing Fiend
{4}{B}
Creature -- Spirit
3/3
Flying
Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
Benthic Behemoth
{5}{U}{U}{U}
Creature -- Serpent
7/6
Islandwalk
Blood Frenzy
{1}{R}
Instant
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at end of turn.
Blood Pet
{B}
Creature -- Thrull
1/1
Sacrifice Blood Pet: Add {B} to your mana pool.
Boil
{3}{R}
Instant
Destroy all Islands.
Booby Trap
{6}
Artifact
As Booby Trap comes into play, name a card other than a basic land card and choose an opponent.
Reveal all cards the chosen player draws as they're drawn.
When a card drawn by the chosen player is the named card, sacrifice Booby Trap. If you do, it deals 10 damage to that player.
Bottle Gnomes
{3}
Artifact Creature -- Gnome
1/3
Sacrifice Bottle Gnomes: You gain 3 life.
Bounty Hunter
{2}{B}{B}
Creature -- Minion
2/2
{T}: Put a bounty counter on target nonblack creature.
{T}: Destroy target creature with a bounty counter on it.
Broken Fall
{2}{G}
Enchantment
Return Broken Fall to its owner's hand: Regenerate target creature.
Caldera Lake
Land
Caldera Lake comes into play tapped.
{T}: Add {1} to your mana pool.
{T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you.
Canopy Spider
{1}{G}
Creature -- Spider
1/3
Canopy Spider may block as though it had flying.
Canyon Drake
{2}{R}{R}
Creature -- Drake
1/2
Flying
{1}, Discard a card at random from your hand: Canyon Drake gets +2/+0 until end of turn.
Canyon Wildcat
{1}{R}
Creature -- Cat
2/1
Mountainwalk
Capsize
{1}{U}{U}
Instant
Buyback {3} (You may pay {3} in addition to any other costs as you play this spell. If you do, put Capsize into your hand instead of your graveyard as part of its resolution.)
Return target permanent to its owner's hand.
Carrionette
{1}{B}
Creature -- Skeleton
1/1
{2}{B}{B}: Remove Carrionette and target creature from the game unless that creature's controller pays {2}. Play this ability only if Carrionette is in your graveyard.
Chaotic Goo
{2}{R}{R}
Creature -- Ooze
0/0
Chaotic Goo comes into play with three +1/+1 counters on it.
At the beginning of your upkeep, you may flip a coin. If you win the flip, add a +1/+1 counter to Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.
Charging Rhino
{3}{G}{G}
Creature -- Rhino
4/4
Charging Rhino can't be blocked by more than one creature.
Chill
{1}{U}
Enchantment
Red spells cost {2} more to play.
Choke
{2}{G}
Enchantment
Islands don't untap during their controllers' untap steps.
Cinder Marsh
Land
{T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during its controller's next untap step.
Circle of Protection: Black
{1}{W}
Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Blue
{1}{W}
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Green
{1}{W}
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red
{1}{W}
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Shadow
{1}{W}
Enchantment
{1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
Circle of Protection: White
{1}{W}
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Clergy en-Vec
{1}{W}
Creature -- Cleric
1/1
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Clot Sliver
{1}{B}
Creature -- Sliver
1/1
All Slivers have "{2}: Regenerate this creature."
Cloudchaser Eagle
{3}{W}
Creature -- Bird
2/2
Flying
When Cloudchaser Eagle comes into play, destroy target enchantment.
Coercion
{2}{B}
Sorcery
Target opponent reveals his or her hand. Choose a card from it. That player discards that card.
Coffin Queen
{2}{B}
Creature -- Wizard
1/1
You may choose not to untap Coffin Queen during your untap step.
{2}{B}, {T}: Put target creature card from a graveyard into play under your control.
Whenever Coffin Queen becomes untapped, remove all creatures put into play with it from the game.
Whenever you lose control of Coffin Queen, remove all creatures put into play with it from the game.
Coiled Tinviper
{3}
Artifact Creature
2/1
First strike
Cold Storage
{4}
Artifact
{3}: Remove target creature you control from the game.
Sacrifice Cold Storage: Put into play under their owners' control all cards removed from the game with Cold Storage.
Commander Greven il-Vec
{3}{B}{B}{B}
Creature -- Legend
7/5
Fear
When Commander Greven il-Vec comes into play, sacrifice a creature.
Corpse Dance
{2}{B}
Instant
Buyback {2} (You may pay {2} in addition to any other costs as you play this spell. If you do, put Corpse Dance into your hand instead of your graveyard as part of its resolution.)
Put the top creature card from your graveyard into play. That creature gains haste. Remove the creature from the game at end of turn.
Counterspell
{U}{U}
Instant
Counter target spell.
Crazed Armodon
{2}{G}{G}
Creature -- Elephant
3/3
{G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at end of turn. Play this ability only once each turn.
Crown of Flames
{R}
Enchant Creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return Crown of Flames to its owner's hand.
Cursed Scroll
{1}
Artifact
{3}, {T}: Name a card. An opponent chooses a card at random from your hand. Reveal that card. If the card is the named card, Cursed Scroll deals 2 damage to target creature or player.
Dark Banishing
{2}{B}
Instant
Destroy target nonblack creature. It can't be regenerated.
Dark Ritual
{B}
Instant
Add {B}{B}{B} to your mana pool.
Darkling Stalker
{3}{B}
Creature -- Shade
1/1
{B}: Regenerate Darkling Stalker.
{B}: Darkling Stalker gets +1/+1 until end of turn.
Dauthi Embrace
{2}{B}
Enchantment
{B}{B}: Target creature gains shadow until end of turn. (It may block or be blocked by only creatures with shadow.)
Dauthi Ghoul
{1}{B}
Creature -- Zombie
1/1
Shadow (This creature may block or be blocked by only creatures with shadow.)
Whenever a creature with shadow is put into a graveyard from play, put a +1/+1 counter on Dauthi Ghoul.
Dauthi Horror
{1}{B}
Creature -- Beast
2/1
Shadow (This creature may block or be blocked by only creatures with shadow.)
Dauthi Horror can't be blocked by white creatures.
Dauthi Marauder
{2}{B}
Creature -- Minion
3/1
Shadow (This creature may block or be blocked by only creatures with shadow.)
Dauthi Mercenary
{2}{B}
Creature -- Knight
2/1
Shadow (This creature may block or be blocked by only creatures with shadow.)
{1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.
Dauthi Mindripper
{3}{B}
Creature -- Minion
2/1
Shadow (This creature may block or be blocked by only creatures with shadow.)
Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards from his or her hand.
Dauthi Slayer
{B}{B}
Creature -- Soldier
2/2
Shadow (This creature may block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each turn if able.
Deadshot
{3}{R}
Sorcery
Tap target creature. It deals damage equal to its power to another target creature.
Death Pits of Rath
{3}{B}{B}
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
Diabolic Edict
{1}{B}
Instant
Target player sacrifices a creature.
Dirtcowl Wurm
{4}{G}
Creature -- Wurm
3/4
Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
Disenchant
{1}{W}
Instant
Destroy target artifact or enchantment.
Dismiss
{2}{U}{U}
Instant
Counter target spell.
Draw a card.
Disturbed Burial
{1}{B}
Sorcery
Buyback {3} (You may pay {3} in addition to any other costs as you play this spell. If you do, put Disturbed Burial into your hand instead of your graveyard as part of its resolution.)
Return target creature card from your graveyard to your hand.
Dracoplasm
{U}{R}
Creature -- Shapeshifter
*/*
Flying
As Dracoplasm comes into play, sacrifice any number of creatures.
Dracoplasm's power is equal to the total power of the sacrificed creatures and its toughness is equal to the total toughness of those creatures.
{R}: Dracoplasm gets +1/+0 until end of turn.
Dread of Night
{B}
Enchantment
White creatures get -1/-1.
Dream Cache
{2}{U}
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Dregs of Sorrow
{X}{4}{B}
Sorcery
Destroy X target nonblack creatures. Draw X cards.
Duplicity
{3}{U}{U}
Enchantment
When Duplicity comes into play, remove from the game face down the top five cards of your library.
At the beginning of your upkeep, you may exchange all the cards in your hand for the cards you removed from the game with Duplicity.
At the end of your turn, discard a card from your hand.
When Duplicity leaves play, put all cards removed from the game with Duplicity into their owners' graveyards.
Earthcraft
{1}{G}
Enchantment
Tap an untapped creature you control: Untap target basic land.
Echo Chamber
{4}
Artifact
{4}, {T}: An opponent chooses target creature he or she controls. Put a token into play as a copy of that creature. The token has haste. Remove the token from the game at end of turn. Play this ability only any time you could play a sorcery.
Eladamri, Lord of Leaves
{G}{G}
Creature -- Legend
2/2
All Elves have forestwalk.
Elves can't be the target of spells or abilities.
Eladamri's Vineyard
{G}
Enchantment
At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
Elite Javelineer
{2}{W}
Creature -- Soldier
2/2
Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
Elven Warhounds
{3}{G}
Creature -- Hound
2/2
Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.
Elvish Fury
{G}
Instant
Buyback {4} (You may pay {4} in addition to any other costs as you play this spell. If you do, put Elvish Fury into your hand instead of your graveyard as part of its resolution.)
Target creature gets +2/+2 until end of turn.
Emerald Medallion
{2}
Artifact
Green spells you play cost {1} less to play.
Emmessi Tome
{4}
Artifact
{5}, {T}: Draw two cards, then discard a card from your hand.
Endless Scream
{X}{B}
Enchant Creature
Endless Scream comes into play with X scream counters on it.
Enchanted creature gets +1/+0 for each scream counter on Endless Scream.
Energizer
{4}
Artifact Creature
2/2
{2}, {T}: Put a +1/+1 counter on Energizer.
Enfeeblement
{B}{B}
Enchant Creature
Enchanted creature gets -2/-2.
Enraging Licid
{1}{R}
Creature -- Licid
1/1
{R}, {T}: Enraging Licid loses all abilities, becomes an enchant creature enchanting target creature, and gains "Enchanted creature has haste" and "{R}: End the effect that created this ability."
Ertai's Meddling
{X}{U}
Instant
X can't be 0.
The next time target spell would resolve, instead its controller removes it from the game, then puts X delay counters on it.
As long as that card is removed from the game, remove a delay counter from it at the beginning of that player's upkeep. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell.
Escaped Shapeshifter
{3}{U}{U}
Creature -- Shapeshifter
3/4
As long as an opponent controls a creature with flying other than an Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.
Essence Bottle
{2}
Artifact
{3}, {T}: Put an elixir counter on Essence Bottle.
{T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.
Evincar's Justice
{2}{B}{B}
Sorcery
Buyback {3} (You may pay {3} in addition to any other costs as you play this spell. If you do, put Evincar's Justice into your hand instead of your graveyard as part of its resolution.)
Evincar's Justice deals 2 damage to each creature and each player.
Excavator
{2}
Artifact
{T}, Sacrifice a basic land: Target creature gains landwalk for the type of land sacrificed this way until end of turn.
Extinction
{4}{B}
Sorcery
Destroy all creatures of the creature type of your choice.
Fevered Convulsions
{B}{B}
Enchantment
{2}{B}{B}: Put a -1/-1 counter on target creature.
Field of Souls
{2}{W}{W}
Enchantment
Whenever a nontoken creature is put into your graveyard from play, put a 1/1 white Essence creature token with flying into play.
Fighting Drake
{2}{U}{U}
Creature -- Drake
2/4
Flying
Firefly
{3}{R}
Creature -- Insect
1/1
Flying
{R}: Firefly gets +1/+0 until end of turn.
Fireslinger
{1}{R}
Creature -- Wizard
1/1
{T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you.
Flailing Drake
{3}{G}
Creature -- Drake
2/3
Flying
When Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
Flickering Ward
{W}
Enchant Creature
As Flickering Ward comes into play, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.
{W}: Return Flickering Ward to its owner's hand.
Flowstone Giant
{2}{R}{R}
Creature -- Giant
3/3
{R}: Flowstone Giant gets +2/-2 until end of turn.
Flowstone Salamander
{3}{R}{R}
Creature -- Salamander
3/4
{R}: Flowstone Salamander deals 1 damage to target creature blocking it.
Flowstone Sculpture
{6}
Artifact Creature
4/4
{2}, Discard a card from your hand: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect doesn't end at end of turn.)
Flowstone Wyvern
{3}{R}{R}
Creature -- Drake
3/3
Flying
{R}: Flowstone Wyvern gets +2/-2 until end of turn.
Fool's Tome
{4}
Artifact
{2}, {T}: Draw a card. Play this ability only if you have no cards in hand.
Forest
Basic Land -- Forest
[G]
Frog Tongue
{G}
Enchant Creature
When Frog Tongue comes into play, draw a card.
Enchanted creature may block as though it had flying.
Fugitive Druid
{3}{G}
Creature -- Druid
3/2
Whenever Fugitive Druid becomes the target of an enchantment spell, you draw a card.
Furnace of Rath
{1}{R}{R}{R}
Enchantment
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Fylamarid
{1}{U}{U}
Creature -- Beast
1/3
Flying
Fylamarid can't be blocked by blue creatures.
{U}: Target creature becomes blue until end of turn.
Gallantry
{1}{W}
Instant
Target blocking creature gets +4/+4 until end of turn.
Draw a card.
Gaseous Form
{2}{U}
Enchant Creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Gerrard's Battle Cry
{W}
Enchantment
{2}{W}: Creatures you control get +1/+1 until end of turn.
Ghost Town
Land
{T}: Add {1} to your mana pool.
{0}: Return Ghost Town to its owner's hand. Play this ability only during another player's turn.
Giant Crab
{4}{U}
Creature -- Crab
3/3
{U}: Giant Crab can't be the target of spells or abilities this turn.
Giant Strength
{R}{R}
Enchant Creature
Enchanted creature gets +2/+2.
Goblin Bombardment
{1}{R}
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.
Gravedigger
{3}{B}
Creature -- Zombie
2/2
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.
Grindstone
{1}
Artifact
{3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process.
Hand to Hand
{2}{R}
Enchantment
Instants and activated abilities, other than mana abilities, can't be played during the combat phase.
Hanna's Custody
{2}{W}
Enchantment
Artifacts can't be the target of spells or abilities.
Harrow
{2}{G}
Instant
As an additional cost to play Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them into play. Then shuffle your library.
Havoc
{1}{R}
Enchantment
Whenever an opponent plays a white spell, he or she loses 2 life.
Heart Sliver
{1}{R}
Creature -- Sliver
1/1
All Slivers have haste.
Heartwood Dryad
{1}{G}
Creature -- Dryad
2/1
Heartwood Dryad may block as though it had shadow.
Heartwood Giant
{3}{G}{G}
Creature -- Giant
4/4
{T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player.
Heartwood Treefolk
{2}{G}{G}
Creature -- Treefolk
3/4
Forestwalk
Helm of Possession
{4}
Artifact
You may choose not to untap Helm of Possession during your untap step.
{2}, {T}, Sacrifice a creature: You control target creature as long as you control Helm of Possession and Helm of Possession remains tapped.
Hero's Resolve
{1}{W}
Enchant Creature
Enchanted creature gets +1/+5.
Horned Sliver
{2}{G}
Creature -- Sliver
2/2
All Slivers have trample.
Horned Turtle
{2}{U}
Creature -- Turtle
1/4
Humility
{2}{W}{W}
Enchantment
All creatures lose all abilities. Humility gains "All creatures are 1/1."
Imps' Taunt
{1}{B}
Instant
Buyback {3} (You may pay {3} in addition to any other costs as you play this spell. If you do, put Imps' Taunt into your hand instead of your graveyard as part of its resolution.)
Target creature attacks this turn if able.
Insight
{2}{U}
Enchantment
Whenever an opponent plays a green spell, you draw a card.
Interdict
{1}{U}
Instant
Counter target activated ability of a permanent. (Mana abilities can't be countered.)
Draw a card.
Intuition
{2}{U}
Instant
Search your library for any three cards and reveal them. An opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.
Invulnerability
{1}{W}
Instant
Buyback {3} (You may pay {3} in addition to any other costs as you play this spell. If you do, put Invulnerability into your hand instead of your graveyard as part of its resolution.)
The next time a source of your choice would deal damage to you this turn, prevent that damage.
Island
Basic Land -- Island
[U]
Jackal Pup
{R}
Creature -- Hound
2/1
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
Jet Medallion
{2}
Artifact
Black spells you play cost {1} less to play.
Jinxed Idol
{2}
Artifact
At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Idol. (This effect doesn't end at end of turn.)
Kezzerdrix
{2}{B}{B}
Creature -- Beast
4/4
First strike
At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.
Kindle
{1}{R}
Instant
Kindle deals to target creature or player damage equal to the number of cards named Kindle in all graveyards plus 2.
Knight of Dawn
{1}{W}{W}
Creature -- Knight
2/2
First strike
{W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.
Knight of Dusk
{1}{B}{B}
Creature -- Knight
2/2
{B}{B}: Destroy target creature blocking Knight of Dusk.
Krakilin
{X}{G}{G}
Creature -- Beast
0/0
Krakilin comes into play with X +1/+1 counters on it.
{1}{G}: Regenerate Krakilin.
Leeching Licid
{1}{B}
Creature -- Licid
1/1
{B}, {T}: Leeching Licid loses all abilities, becomes an enchant creature enchanting target creature, and gains "At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player" and "{B}: End the effect that created this ability."
Legacy's Allure
{U}{U}
Enchantment
At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.
Sacrifice Legacy's Allure: Gain control of target creature with power no greater than the number of treasure counters on Legacy's Allure. (This effect doesn't end at end of turn.)
Legerdemain
{2}{U}{U}
Sorcery
Exchange control of target artifact or creature and another target permanent if they share one of those types. (This effect doesn't end at end of turn.)
Light of Day
{3}{W}
Enchantment
Black creatures can't attack or block.
Lightning Blast
{3}{R}
Instant
Lightning Blast deals 4 damage to target creature or player.
Lightning Elemental
{3}{R}
Creature -- Elemental
4/1
Haste
Living Death
{3}{B}{B}
Sorcery
Each player removes all creature cards in his or her graveyard from the game, then sacrifices all creatures he or she controls, then puts into play all cards he or she removed this way.
Lobotomy
{2}{U}{B}
Sorcery
Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and remove them from the game. Then that player shuffles his or her library.
Lotus Petal
{0}
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool.
Lowland Giant
{2}{R}{R}
Creature -- Giant
4/3
Maddening Imp
{2}{B}
Creature -- Imp
1/1
Flying
{T}: Non-Wall creatures the active player controls gain "this creature attacks if able" until end of turn. At end of turn, destroy each of those creatures that didn't attack this turn. Play this ability only during an opponent's turn and only before attackers are declared.
Magmasaur
{3}{R}{R}
Creature -- Elemental
0/0
Magmasaur comes into play with five +1/+1 counters on it.
At the beginning of your upkeep, sacrifice Magmasaur unless you remove a +1/+1 counter from it. If you sacrifice Magmasaur this way, it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
Magnetic Web
{2}
Artifact
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack this turn if able.
Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.
{1}, {T}: Put a magnet counter on target creature.
Mana Severance
{1}{U}
Sorcery
Search your library for any number of land cards and remove them from the game. Then shuffle your library.
Manakin
{2}
Artifact Creature
1/1
{T}: Add {1} to your mana pool.
Manta Riders
{U}
Creature -- Merfolk
1/1
{U}: Manta Riders gains flying until end of turn.
Marble Titan
{3}{W}
Creature -- Giant
3/3
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Marsh Lurker
{3}{B}
Creature -- Beast
3/2
Sacrifice a Swamp: Marsh Lurker gains fear until end of turn.
Master Decoy
{1}{W}
Creature -- Soldier
1/2
{W}, {T}: Tap target creature.
Mawcor
{3}{U}{U}
Creature -- Beast
3/3
Flying
{T}: Mawcor deals 1 damage to target creature or player.
Maze of Shadows
Land
{T}: Add {1} to your mana pool.
{T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Meditate
{2}{U}
Instant
Draw four cards. You skip your next turn.
Metallic Sliver
{1}
Artifact Creature -- Sliver
1/1
Mindwhip Sliver
{2}{B}
Creature -- Sliver
2/2
All Slivers have "{2}, Sacrifice this creature: Target player discards a card at random from his or her hand. Play this ability only any time you could play a sorcery."
Minion of the Wastes
{3}{B}{B}{B}
Creature -- Minion
*/*
Trample
As Minion of the Wastes comes into play, pay any amount of life.
Minion of the Wastes' power and toughness are each equal to the life paid this way.
Mirri's Guile
{G}
Enchantment
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
Mnemonic Sliver
{2}{U}
Creature -- Sliver
2/2
All Slivers have "{2}, Sacrifice this creature: Draw a card."
Mogg Cannon
{2}
Artifact
{T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at end of turn.
Mogg Conscripts
{R}
Creature -- Goblin
2/2
Mogg Conscripts can't attack unless you've played a creature spell this turn.
Mogg Fanatic
{R}
Creature -- Goblin
1/1
Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.
Mogg Hollows
Land
{T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during its controller's next untap step.
Mogg Raider
{R}
Creature -- Goblin
1/1
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Mogg Squad
{1}{R}
Creature -- Goblin
3/3
Mogg Squad gets -1/-1 for each other creature in play.
Mongrel Pack
{3}{G}
Creature -- Hound
4/1
When Mongrel Pack is put into a graveyard from play during combat, put four 1/1 green Hound creature tokens into play.
Mountain
Basic Land -- Mountain
[R]
Mounted Archers
{3}{W}
Creature -- Soldier
2/3
Mounted Archers may block as though it had flying.
{W}: Mounted Archers may block an additional creature this turn.
Muscle Sliver
{1}{G}
Creature -- Sliver
1/1
All Slivers get +1/+1.
Natural Spring
{3}{G}{G}
Sorcery
Target player gains 8 life.
Nature's Revolt
{3}{G}{G}
Enchantment
All lands are 2/2 creatures that are still lands.
Needle Storm
{2}{G}
Sorcery
Needle Storm deals 4 damage to each creature with flying.
No Quarter
{3}{R}
Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.
Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
Nurturing Licid
{1}{G}
Creature -- Licid
1/1
{G}, {T}: Nurturing Licid loses all abilities, becomes an enchant creature enchanting target creature, and gains "{G}: Regenerate enchanted creature" and "{G}: End the effect that created this ability."
Opportunist
{2}{R}
Creature -- Soldier
2/2
{T}: Opportunist deals 1 damage to target creature that was dealt damage this turn.
Oracle en-Vec
{1}{W}
Creature -- Wizard
1/1
{T}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, those creatures attack if able, and other creatures can't attack. At the end of that turn, destroy each of those creatures that didn't attack. Play this ability only during your turn.
Orim, Samite Healer
{1}{W}{W}
Creature -- Cleric Legend
1/3
{T}: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Orim's Prayer
{1}{W}{W}
Enchantment
Whenever a creature attacks you, you gain 1 life.
Overrun
{2}{G}{G}{G}
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
Pacifism
{1}{W}
Enchant Creature
Enchanted creature can't attack or block.
Pallimud
{2}{R}
Creature -- Beast
*/3
As Pallimud comes into play, choose an opponent.
Pallimud's power is equal to the number of tapped lands the chosen player controls.
Patchwork Gnomes
{3}
Artifact Creature -- Gnome
2/1
Discard a card from your hand: Regenerate Patchwork Gnomes.
Pearl Medallion
{2}
Artifact
White spells you play cost {1} less to play.
Pegasus Refuge
{3}{W}
Enchantment
{2}, Discard a card from your hand: Put a 1/1 white Pegasus creature token with flying into play.
Perish
{2}{B}
Sorcery
Destroy all green creatures. They can't be regenerated.
Phyrexian Grimoire
{3}
Artifact
{4}, {T}: An opponent chooses one of the top two cards in your graveyard. Remove that card from the game and put the other one into your hand.
Phyrexian Hulk
{6}
Artifact Creature
5/4
Phyrexian Splicer
{2}
Artifact
{2}, {T}: Choose one -- flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn.
Pincher Beetles
{2}{G}
Creature -- Insect
3/1
Pincher Beetles can't be the target of spells or abilities.
Pine Barrens
Land
Pine Barrens comes into play tapped.
{T}: Add {1} to your mana pool.
{T}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you.
Pit Imp
{B}
Creature -- Imp
0/1
Flying
{B}: Pit Imp gets +1/+0 until end of turn. Play this ability no more than twice each turn.
Plains
Basic Land -- Plains
[W]
Power Sink
{X}{U}
Instant
Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool.
Precognition
{4}{U}
Enchantment
At the beginning of your upkeep, you may look at the top card of target opponent's library, then you may put that card on the bottom of that player's library.
Propaganda
{2}{U}
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.)
Puppet Strings
{3}
Artifact
{2}, {T}: Tap or untap target creature.
Quickening Licid
{1}{W}
Creature -- Licid
1/1
{1}{W}, {T}: Quickening Licid loses all abilities, becomes an enchant creature enchanting target creature, and gains "Enchanted creature has first strike" and "{W}: End the effect that created this ability."
Rain of Tears
{1}{B}{B}
Sorcery
Destroy target land.
Rampant Growth
{1}{G}
Sorcery
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Ranger en-Vec
{1}{W}{G}
Creature -- Soldier
2/2
First strike
{G}: Regenerate Ranger en-Vec.
Rathi Dragon
{2}{R}{R}
Creature -- Dragon
5/5
Flying
When Rathi Dragon comes into play, sacrifice it unless you sacrifice two Mountains.
Rats of Rath
{1}{B}
Creature -- Rat
2/1
{B}: Destroy target artifact, creature, or land you control.
Reality Anchor
{1}{G}
Instant
Target creature loses shadow until end of turn.
Draw a card.
Reanimate
{B}
Sorcery
Put target creature card from a graveyard into play under your control. You lose life equal to its converted mana cost.
Reap
{1}{G}
Instant
Return any number of target cards from your graveyard to your hand. You can't choose more cards than the number of black permanents your opponents control.
Reckless Spite
{1}{B}{B}
Instant
Destroy two target nonblack creatures. You lose 5 life.
Recycle
{4}{G}{G}
Enchantment
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
Reflecting Pool
Land
{T}: Add to your mana pool one mana of any type that a land you control could produce.
Renegade Warlord
{4}{R}
Creature -- Soldier
3/3
First strike
Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.
Repentance
{2}{W}
Sorcery
Target creature deals damage to itself equal to its power.
Respite
{1}{G}
Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
Rolling Thunder
{X}{R}{R}
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.
Root Maze
{G}
Enchantment
Artifacts and lands come into play tapped.
Rootbreaker Wurm
{5}{G}{G}
Creature -- Wurm
6/6
Trample
Rootwalla
{2}{G}
Creature -- Lizard
2/2
{1}{G}: Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn.
Rootwater Depths
Land
{T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during its controller's next untap step.
Rootwater Diver
{U}
Creature -- Merfolk
1/1
{T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.
Rootwater Hunter
{2}{U}
Creature -- Merfolk
1/1
{T}: Rootwater Hunter deals 1 damage to target creature or player.
Rootwater Matriarch
{2}{U}{U}
Creature -- Merfolk
2/3
{T}: Gain control of target creature as long as it's enchanted.
Rootwater Shaman
{2}{U}
Creature -- Merfolk
2/2
You may play enchant creature cards any time you could play an instant.
Ruby Medallion
{2}
Artifact
Red spells you play cost {1} less to play.
Sacred Guide
{W}
Creature -- Cleric
1/1
{1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and remove all other revealed cards from the game.
Sadistic Glee
{B}
Enchant Creature
Whenever a creature is put into a graveyard from play, put a +1/+1 counter on enchanted creature.
Safeguard
{3}{W}{W}
Enchantment
{2}{W}: Prevent all combat damage that would be dealt by target creature this turn.
Salt Flats
Land
Salt Flats comes into play tapped.
{T}: Add {1} to your mana pool.
{T}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you.
Sandstone Warrior
{2}{R}{R}
Creature -- Soldier
1/3
First strike
{R}: Sandstone Warrior gets +1/+0 until end of turn.
Sapphire Medallion
{2}
Artifact
Blue spells you play cost {1} less to play.
Sarcomancy
{B}
Enchantment
When Sarcomancy comes into play, put a 2/2 black Zombie creature token into play.
At the beginning of your upkeep, if there are no Zombies in play, Sarcomancy deals 1 damage to you.
Scabland
Land
Scabland comes into play tapped.
{T}: Add {1} to your mana pool.
{T}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you.
Scalding Tongs
{2}
Artifact
At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent.
Scorched Earth
{X}{R}
Sorcery
As an additional cost to play Scorched Earth, discard X land cards from your hand.
Destroy X target lands.
Scragnoth
{4}{G}
Creature -- Beast
3/4
Scragnoth can't be countered.
Protection from blue
Screeching Harpy
{2}{B}{B}
Creature -- Beast
2/2
Flying
{1}{B}: Regenerate Screeching Harpy.
Scroll Rack
{2}
Artifact
{1}, {T}: Choose any number of cards in your hand and set those cards aside face down. Put an equal number of cards from the top of your library into your hand. Then put the cards set aside this way on top of your library in any order.
Sea Monster
{4}{U}{U}
Creature -- Serpent
6/6
Sea Monster can't attack unless defending player controls an Island.
Searing Touch
{R}
Instant
Buyback {4} (You may pay {4} in addition to any other costs as you play this spell. If you do, put Searing Touch into your hand instead of your graveyard as part of its resolution.)
Searing Touch deals 1 damage to target creature or player.
Seeker of Skybreak
{1}{G}
Creature -- Elf
2/1
{T}: Untap target creature.
Segmented Wurm
{3}{R}{G}
Creature -- Wurm
5/5
Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.
Selenia, Dark Angel
{3}{W}{B}
Creature -- Angel Legend
3/3
Flying
Pay 2 life: Return Selenia, Dark Angel to its owner's hand.
Serene Offering
{1}{W}
Instant
Destroy target enchantment. You gain life equal to that enchantment's converted mana cost.
Servant of Volrath
{2}{B}
Creature -- Minion
3/3
When Servant of Volrath leaves play, sacrifice a creature.
Shadow Rift
{U}
Instant
Target creature gains shadow until end of turn. (It may block or be blocked by only creatures with shadow.)
Draw a card.
Shadowstorm
{R}
Sorcery
Shadowstorm deals 2 damage to each creature with shadow.
Shatter
{1}{R}
Instant
Destroy target artifact.
Shimmering Wings
{U}
Enchant Creature
Enchanted creature has flying.
{U}: Return Shimmering Wings to its owner's hand.
Shocker
{1}{R}
Creature -- Insect
1/1
Whenever Shocker deals damage to a player, that player discards his or her hand, then draws that many cards.
Sky Spirit
{1}{W}{U}
Creature -- Spirit
2/2
Flying, first strike
Skyshroud Condor
{1}{U}
Creature -- Bird
2/2
Flying
You can't play Skyshroud Condor unless you've played another spell this turn.
Skyshroud Elf
{1}{G}
Creature -- Elf
1/1
{T}: Add {G} to your mana pool.
{1}: Add {W} or {R} to your mana pool.
Skyshroud Forest
Land
Skyshroud Forest comes into play tapped.
{T}: Add {1} to your mana pool.
{T}: Add {U} or {G} to your mana pool. Skyshroud Forest deals 1 damage to you.
Skyshroud Ranger
{G}
Creature -- Elf
1/1
{T}: Put a land card from your hand into play. Play this ability only any time you could play a sorcery.
Skyshroud Troll
{2}{G}{G}
Creature -- Troll
3/3
{1}{G}: Regenerate Skyshroud Troll.
Skyshroud Vampire
{3}{B}{B}
Creature -- Vampire
3/3
Flying
Discard a creature card from your hand: Skyshroud Vampire gets +2/+2 until end of turn.
Soltari Crusader
{2}{W}
Creature -- Knight
2/1
Shadow (This creature may block or be blocked by only creatures with shadow.)
{1}{W}: Soltari Crusader gets +1/+0 until end of turn.
Soltari Emissary
{1}{W}
Creature -- Soldier
2/1
{W}: Soltari Emissary gains shadow until end of turn. (This creature may block or be blocked by only creatures with shadow.)
Soltari Foot Soldier
{W}
Creature -- Soldier
1/1
Shadow (This creature may block or be blocked by only creatures with shadow.)
Soltari Guerrillas
{2}{W}{R}
Creature -- Soldier
3/2
Shadow (This creature may block or be blocked by only creatures with shadow.)
{0}: The next time Soltari Guerrillas would deal combat damage to defending player this turn, it deals that damage to target creature instead.
Soltari Lancer
{2}{W}
Creature -- Knight
2/2
Shadow (This creature may block or be blocked by only creatures with shadow.)
Whenever Soltari Lancer attacks, it gains first strike until end of combat.
Soltari Monk
{W}{W}
Creature -- Cleric
2/1
Protection from black; shadow (This creature may block or be blocked by only creatures with shadow.)
Soltari Priest
{W}{W}
Creature -- Cleric
2/1
Protection from red; shadow (This creature may block or be blocked by only creatures with shadow.)
Soltari Trooper
{1}{W}
Creature -- Soldier
1/1
Shadow (This creature may block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
Souldrinker
{3}{B}
Creature -- Spirit
2/2
Pay 3 life: Put a +1/+1 counter on Souldrinker.
Spell Blast
{X}{U}
Instant
Counter target spell with converted mana cost X.
Spike Drone
{G}
Creature -- Spike
0/0
Spike Drone comes into play with a +1/+1 counter on it.
{2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
Spinal Graft
{1}{B}
Enchant Creature
Enchanted creature gets +3/+3.
When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
Spirit Mirror
{2}{W}{W}
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens in play, put a 2/2 white Reflection creature token into play.
{0}: Destroy target Reflection.
Spontaneous Combustion
{1}{B}{R}
Instant
As an additional cost to play Spontaneous Combustion, sacrifice a creature.
Spontaneous Combustion deals 3 damage to each creature.
Squee's Toy
{1}
Artifact
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.
Stalking Stones
Land
{T}: Add {1} to your mana pool.
{6}: Stalking Stones becomes a 3/3 artifact creature that's still a land. (This effect doesn't end at end of turn.)
Starke of Rath
{1}{R}{R}
Creature -- Legend
2/2
{T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect doesn't end at end of turn.)
Static Orb
{3}
Artifact
If Static Orb is untapped, players can't untap more than two permanents during their untap steps.
Staunch Defenders
{3}{W}{W}
Creature -- Soldier
3/4
When Staunch Defenders comes into play, you gain 4 life.
Steal Enchantment
{U}{U}
Enchant Enchantment
You control enchanted enchantment.
Stinging Licid
{1}{U}
Creature -- Licid
1/1
{1}{U}, {T}: Stinging Licid loses all abilities, becomes an enchant creature enchanting target creature, and gains "Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller" and "{U}: End the effect that created this ability."
Stone Rain
{2}{R}
Sorcery
Destroy target land.
Storm Front
{G}
Enchantment
{G}{G}: Tap target creature with flying.
Stun
{1}{R}
Instant
Target creature can't block this turn.
Draw a card.
Sudden Impact
{3}{R}
Instant
Sudden Impact deals damage equal to the number of cards in target player's hand to that player.
Swamp
Basic Land -- Swamp
[B]
Tahngarth's Rage
{R}
Enchant Creature
Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.
Talon Sliver
{1}{W}
Creature -- Sliver
1/1
All Slivers have first strike.
Telethopter
{4}
Artifact Creature
3/1
Tap an untapped creature you control: Telethopter gains flying until end of turn.
Thalakos Dreamsower
{2}{U}
Creature -- Wizard
1/1
Shadow (This creature may block or be blocked by only creatures with shadow.)
You may choose not to untap Thalakos Dreamsower during your untap step.
Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step as long as Thalakos Dreamsower remains tapped.
Thalakos Lowlands
Land
{T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during its controller's next untap step.
Thalakos Mistfolk
{2}{U}
Creature -- Illusion
2/1
Shadow (This creature may block or be blocked by only creatures with shadow.)
{U}: Put Thalakos Mistfolk on top of its owner's library.
Thalakos Seer
{U}{U}
Creature -- Wizard
1/1
Shadow (This creature may block or be blocked by only creatures with shadow.)
When Thalakos Seer leaves play, draw a card.
Thalakos Sentry
{1}{U}
Creature -- Soldier
1/2
Shadow (This creature may block or be blocked by only creatures with shadow)
Thumbscrews
{2}
Artifact
At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent.
Time Ebb
{2}{U}
Sorcery
Put target creature on top of its owner's library.
Time Warp
{3}{U}{U}
Sorcery
Target player takes an extra turn after this one.
Tooth and Claw
{3}{R}
Enchantment
Sacrifice two creatures: Put a 3/1 red Carnivore creature token into play.
Torture Chamber
{3}
Artifact
At the beginning of your upkeep, put a pain counter on Torture Chamber.
At the end of your turn, Torture Chamber deals damage to you equal to the number of pain counters on it.
{1}, {T}, Remove all pain counters from Torture Chamber: Torture Chamber deals to target creature damage equal to the number of pain counters removed this way.
Tradewind Rider
{3}{U}
Creature -- Spirit
1/4
Flying
{T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.
Trained Armodon
{1}{G}{G}
Creature -- Elephant
3/3
Tranquility
{2}{G}
Sorcery
Destroy all enchantments.
Trumpeting Armodon
{3}{G}
Creature -- Elephant
3/3
{1}{G}: Target creature blocks Trumpeting Armodon this turn if able.
Twitch
{2}{U}
Instant
Tap or untap target artifact, creature, or land.
Draw a card.
Unstable Shapeshifter
{3}{U}
Creature -- Shapeshifter
0/1
Whenever a creature comes into play, Unstable Shapeshifter becomes a copy of that creature and gains this ability. (This effect doesn't copy counters on the creature.)
Vec Townships
Land
{T}: Add {1} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during its controller's next untap step.
Verdant Force
{5}{G}{G}{G}
Creature -- Elemental
7/7
At the beginning of each player's upkeep, you put a 1/1 green Saproling creature token into play under your control.
Verdigris
{2}{G}
Instant
Destroy target artifact.
Vhati il-Dal
{2}{B}{G}
Creature -- Legend
3/3
{T}: Target creature's power or toughness becomes 1 until end of turn. (Later effects may increase or decrease the creature's power or toughness.)
Volrath's Curse
{1}{U}
Enchant Creature
Enchanted creature can't attack or block and its activated abilities can't be played. That creature's controller may sacrifice a permanent to ignore this ability until end of turn.
{1}{U}: Return Volrath's Curse to its owner's hand.
Wall of Diffusion
{1}{R}
Creature -- Wall
0/5
(Walls can't attack.)
Wall of Diffusion may block as though it had shadow.
Warmth
{1}{W}
Enchantment
Whenever an opponent plays a red spell, you gain 2 life.
Wasteland
Land
{T}: Add {1} to your mana pool.
{T}, Sacrifice Wasteland: Destroy target nonbasic land.
Watchdog
{3}
Artifact Creature
1/2
Watchdog blocks each turn if able.
Whenever a creature attacks you, if Watchdog is untapped, that creature gets -1/-0 until end of turn.
Whim of Volrath
{U}
Instant
Buyback {2} (You may pay {2} in addition to any other costs as you play this spell. If you do, put Whim of Volrath into your hand instead of your graveyard as part of its resolution.)
Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Whispers of the Muse
{U}
Instant
Buyback {5} (You may pay {5} in addition to any other costs as you play this spell. If you do, put Whispers of the Muse into your hand instead of your graveyard as part of its resolution.)
Draw a card.
Wild Wurm
{3}{R}
Creature -- Wurm
5/4
When Wild Wurm comes into play, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.
Wind Dancer
{1}{U}
Creature -- Faerie
1/1
Flying
{T}: Target creature gains flying until end of turn.
Wind Drake
{2}{U}
Creature -- Drake
2/2
Flying
Winds of Rath
{3}{W}{W}
Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
Winged Sliver
{1}{U}
Creature -- Sliver
1/1
All Slivers have flying.
Winter's Grasp
{1}{G}{G}
Sorcery
Destroy target land.
Wood Sage
{U}{G}
Creature -- Druid
1/1
{T}: Name a creature card. Reveal the top four cards of your library. Put any of them that are the named card into your hand and the rest into your graveyard.
Worthy Cause
{W}
Instant
Buyback {2} (You may pay {2} in addition to any other costs as you play this spell. If you do, put Worthy Cause into your hand instead of your graveyard as part of its resolution.)
Sacrifice a creature. You gain life equal to the sacrificed creature's toughness.