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Priest Kings
The mysterious Priest Kings are believed to be immortal and possibly gods.
Extremely few people know the true nature of the Priest-Kings. Even almost
all of the Initiates do not know their true nature. The Priest-Kings are worshiped
by most Goreans, though the Lower Castes believe more in the divinity of the
Priest-kings than do the High Castes.
Many High Caste Goreans regard Priest-Kings not so much as masters but as potential allies. Gorean petitions and prayers to the Priest-Kings are very specific and practical.
The Priest-Kings maintain their Sacred Place deep within the foreboding Sardar
Mountains. The Sardar Mountains are a wild vastness, both taboo and perilous.
They are dark mountains, often crowned with ice, and nothing grows on them.
A palisade of black logs encircles the Sardar, with a single towering gate
of black logs bound with wide bands of brass. There is also an invisible force
shield that prevents all animals from entering the mountains. The force field
may affect their inner ear and cause them to lose control of their bodies.
Some Goreans who are old or tired of life journey there. Sometimes young rebels
go there to lodge protests, but none have ever returned.
Members of the Initiates stand guard at the gate to the Sardar. Male slaves
must open the gate by wooden windlasses, a heavy burden. A huge, hollow metal
bar tolls whenever someone enters the gate. The Initiates refuse few, if any,
the right to journey into the Sardar. The path up the mountain is not difficult
as there are well-worn paths and even stairs at points. There is even graffiti
on the cliffs, left by previous visitors. It takes about four days to reach
the primary entrance into the Sardar. This entrance is guarded by two white
larls on chains. The chains can be shortened or lengthened by people inside
the Sardar. A section of the mountain wall, about eight feet square, can roll
silently back and upward to permit entrance. This entrance leads into the
heart of the complex of the Priest-Kings.
The Priest-Kings are an alien race with vast technological powers. Priest-Kings
brought the planet of Gor to our solar system over two million years ago.
It is alleged that their own sun was dying and they needed to relocate to
survive. This relocation may have been done several times in the past. At
one time, the Priest-Kings were rich and filled with life. After that phase
of their existence, they entered a time when their arts flourished. Then for
a long time, their only passion was scientific curiosity. Now, even that lessens
and they enter darker times. There are presently less than one thousand Priest-Kings
on Gor.
For the most part, the Priest-Kings ignore most matters on Gor except for
technology violations. They do protect both Gor and Earth from many of the
predations of the Kurii. For thousands of years, the Priest-Kings have been
using space ships to transport people and items from Earth to Gor. These journeys
are called the Voyages of Acquisition. They have also been keeping an eye
on Earth, checking to ensure that it never becomes a threat to them. They
have the power to protect Gor from being observed by Earth. If Earth ever
became a threat, the Priest-Kings might limit it, destroy it or leave the
solar system. Before Gor came to our solar system, other alien species were
brought from other worlds to Gor.
Priest-Kings resemble huge golden insects. They are nearly eighteen feet tall
and about a yard wide. Like insects, they have six legs. Their two forelegs
are lifted delicately in front of its body, almost level with their jaw, like
hands. These forelegs are more muscular than its other four legs. They walk
on four extremely long, slender, and four-jointed stalks. Priest-Kings move
with a delicate, predatory grace. They can jump backward, up to forty feet.
They can even walk on ceilings and walls. Each arm ends in four delicate,
hooks like prehensile digits. The tips of these digits normally touch each
other. There is also at the end of each foreleg, in a ball, a curved, bladed,
hornlike structure that can spring forward. This is used as a weapon. There
is also a small cleaning hook behind the third joint each foreleg that is
used to comb its antennae.
They have a great head like a globe of gold with eyes like vast luminous disks.
The head has two fragile, jointed appendages that are long and covered with
short quivering strands of golden hair. Their jaws move laterally. Their blood
is a greenish fluid. Priest-Kings breathe by muscular contractions in the
abdomen that suck air into their system through four small holes on each side
of the abdomen, the same serving as exhalation vents. Usually, breathing cannot
be heard unless you are close to a Priest-King.
The eyes of Priest-Kings are compound and many-faceted, but they do not rely
on them much. They are used as secondary sensors when information is not relayed
by scent, their primary sense. Their antennae are their primary sensors. The
antennae can also be used to detect sound vibrations but hearing is not of
big importance. They do not draw a distinction between smelling and hearing.
Thus they are not hampered by darkness. Priest-Kings have little or no scent
of their own detectable by humans. But, there is an odour that follows them
around. It is the residue of scent signals used by Priest-Kings in communicating
with one another. The odour is slightly acrid, vaguely like the smell of an
expended cartridge. The slightly acrid odour is a common property of all of
their communications.
Communication by odour has its benefits and detriments. An odour can carry
much farther to a Priest-King than a man's shout to another man. Messages
can also be left if not too much time has passed. A problem though is that
your messages are open to anyone. The Priest-Kings have various devices to
record messages for longer times. The simplest method is a chemically treated
rope of cloth like material that can hold a message scent for some time. The
Priest-Kings also identify themselves by scent. They wear their rank, caste
and station by scent. Their specially prepared synthetic scents can last for
thousands of years. Scent dots are a form of writing that is arranged in rows
making a square. They are read starting with the top row from left to right,
then right to left, and then left to right and so on again. Their language
has 411 characters. Their phonemes number seventy-three while English has
only about fifty. Their language is thus quite complex.
Priest-Kings are usually sexless. Only the Mother of the Nest is female. In
the last six thousand years, only one other female egg had been laid. The
Priest-King called Sarm had destroyed all other female eggs prior to that
time. A female egg resembles a grey rock, squares but with the corners rounded.
It is light and rather leathery, with a grained surface. Male Priest-Kings
are only about twelve feet long, with long, slender, golden, translucent wings.
In 10117 C.A., there is the first male born in eight thousand years. The Priest-king
called Misk got the male egg about three hundred years ago. Male Priest-Kings
have no names like the Mother, as he is seen as above such things as a name.
He is not considered the Father either. There is never a Father of the Nest.
Priest-Kings have eight brains, modifications of the ganglionic net. Priest-Kings
learn by the use of mnemonic plates. The information is instilled into them
by machines. These plates are standardized by the Keepers of the Tradition,
which once was led by Sarm. The Priest-Kings have a penchant for complexity,
regarding it as more elegant than simplicity. Their basic math begins with
ordinal and not cardinal numbers. Cardinal numbers are viewed as more limiting.
Their syllabus and language is complex and they won't simplify it because
then they might lose some beautiful signs.
It is very difficult to slay a Priest-Kings with a sword. It would take many
swings to do so. The best areas to strike are at the brain-nodes in the thorax
and head. In the lower abdomen there is a dorsal organ which circulates the
body fluids. But since the tissues are, on the whole, directly bathed in body
fluid, injuring this organ would not produce death for at least a few Ehn.
You must sever the ganglionic net to kill them. They can even regenerate lost
limbs. Their own foreleg blades though can hurt other Priest-Kings. But, for
over a million years, no Priest-King had ever killed another. This would change
in the book Priest-Kings of Gor.
Priest-Kings can stand absolutely still, an unnerving sight. No part of their
body will move at all. Their body movements though can show their emotional
states. Impatience may be signalled by a tremor in the tactile hair on their
supporting appendages. Boredom or a wandering of their attention may be shown
by their unconscious movement of their cleaning hooks. When they are hungry,
acidic exudates forms at the edges of their jaws. When they are thirsty, there
is a certain stiffness in their appendages that is evident in their movements.
Priest-Kings also eat and sleep standing as they never lie down. Priest-Kings
cannot tolerate the sun.
Priest-Kings spend a lot of time grooming themselves. Priest-Kings even clean
each other. Their slaves may also groom them with a special grooming fork.
They consider humans very unsanitary. Under the Sardar, humans are confined
to certain areas of the tunnels for sanitary reasons. Priest-king slaves must
bathe twelve times a day and this is called the "Duty of the Twelve Joys."
They have washing booths, showers with a special washing fluid that contain
a cleansing additive that is highly toxic to humans. These booths are found
throughout the inside of the Sardar. It is interesting to note that the Kurii
also enjoy grooming themselves.
Priest-Kings have their own translators, small circular devices hung on their
necks that are more compact than Gorean ones. They can translate their language
into Gorean and vice versa. Yet some Gorean words and actions do not translate
easily for the Priest-Kings. Until Tarl Cabot came to the Sardar, Priest-Kings
did not know what a laugh was. They now believe it may be like when a Priest-King
shakes and curls its antennae. Priest-Kings don't have a word meaning friendship.
There is "Nest Trust" but this is more of a communal notion. It
is a sense of relying on the practices and traditions of an institution, accepting
them and living in terms of them. Nest Trust means that Priest-Kings will
not betray each other.
The Nest is the name for the lair of the Priest-Kings beneath the Sardar.
The Mother is the Greatest in the Nest, the only female. The High Priest Kings,
also known as the High Council of the Nest, are the first five Priest-Kings
that were born to the Mother. The First Born of the Nest was Sarm though he
is now deceased. The Fifth Born of the Nest is Misk. The other three have
previously succumbed to the Pleasures of the Golden Beetle. Misk is over two
million years old. The Priest-Kings say that "Only the Nest Matters"
and "The Mother is the Nest and the Nest is the Mother."
The Mother is unwinged and has a huge abdomen though a head and thorax of
normal size. The abdomen, if it had been swollen with eggs, would be the size
of a city bus. If it is empty, it would be collapsed and wrinkled. Her colour
is darker, browner, with some black stains on her thorax and abdomen. Her
antennae seem unalert and limp. The Mother at the time of the novel Priest-Kings
of Gor was hatched before the stabilization serums were created so it has
been difficult to retard her aging. She dies during this book.
No one may see the Mother except the caste attendants and the High Priest
Kings, except on the three great holidays. But even then, only Priest-Kings
can view her, not the lesser races. The three great holidays are the Nest
Feast Cycle of Tola, Tolam and Tolama. These holidays are respectively the
Anniversary of the Nuptial Flight, Feast of the Deposition of the First Egg,
and the Celebration of the Hatching of the First Egg. They occur late in the
En'Kara or soon after that month. Slaves do not have to work on these holidays.
On the Feast of Tola, Gur must be given to the Mother. Gur is a product originally
secreted by large, grey, domesticated, hemispheric arthropods. In the mornings,
these creatures feed on special Sim plants, vine-like plants with huge, rolling
leaves. At night, they are milked by slaves. Gur for the Feast is kept for
weeks in the stomachs of specially chosen Priest-Kings. The Priest-Kings hang
upside from the ceiling, storing the Gur in their swollen abdomens. Eventually,
the Gur is thrown regurgitated into golden vessels held by special humanoid
slaves, the Gur Carriers.
The Gur Carriers have torsos smaller and rounder than a human. Their legs
and arms seem extraordinarily long. Their hands and feet are unusually wide.
Their feet also have no toes but are disk-like, fleshy cushions on which they
pad silently. On their palms is a fleshy disk. Their hands and feet can exude
a secretion that allows them to walk on walls and ceilings. Their eyes are
very large, perhaps three inches wide, and are round, dark and shining. They
are mutations bred long ago for service in the dark tunnels and now have been
preserved for ceremonial purposes and tradition.
In the Nest, all humans are slaves and are called Muls. There are other nonhuman
species that are also muls. Humans have shaved bodies, except for their eyelashes.
They wear purple plastic tunics, ironically the colour of Ubars. Few muls
wear collars. It is considered the greatest joy of Muls to love and serve
Priest-Kings. Friendship between Muls is forbidden. Theft, except for some
salt, is unknown in the Nest.
The primary food for Muls is Mul-fungus. It is an extremely bland, pale-whitish,
fibrous vegetable like matter. The Priest-Kings eat a similar fungus and the
main difference is the smell and maybe being a bit less coarse. Muls eat four
times a day. The first meal is Mul-fungus ground and mixed in water forming
porridge of sorts. The second meal is fungus is chopped into rough two-inch
cubes. The third meal is fungus minced with Mul-Pellets and served as a sort
of cold hash. Mul-Pellets are some type of dietary supplement. Their final
meal is fungus pressed into a large, flat cake and sprinkled with a few grains
of salt.
Besides Muls, there are other non-human creatures in the Nest that are not
considered slaves. They are called Matoks, a designation for a creature that
is in the Nest but is not of the Nest. One type of Matok is the Slime Worm.
This is a long, whitish, wormlike animal that is eyeless. It has a small red
mouth on the underside of its body, and inches its way along hugging the angle
between the wall and floor. It was designed to be used as a sewerage device
but has not done so for thousands of years. It presently scavenges on the
kills of the Golden Beetle. Another Matok is the Toos, a crablike creature
covered with overlapping plating. It lives on discarded fungus spores. There
are some diseased Muls who have diseases that won't affect the Priest-Kings.
These diseases are also considered Matoks.
One of the most unique and dangerous creatures in the Nest is the Golden Beetle,
that lives in the unlit caverns beneath the Sardar caves of the Priest-Kings.
This is an insect the size of a rhinoceros. Its back seems divided into two
thick casings which once long ago might have been horny wings but which have
fused into a thick, immobile golden shell. It has glowing eyes and its head
can almost withdraw beneath the shell. It can still use its jaws when its
head is beneath the shell. It has two multiple-hooked, hollow, pincer-like
extensions that meet at the tips about a yard beyond its body. These suck
a creature's fluids out. Its antennae are very short, curved and topped with
a fluff of golden hair. There are also several long, golden strands that extend
from its head over its domed back and fall almost to the floor behind it.
Its bite has a paralytic venom. It hisses and can move fast but only for a
brief time. Its greatest weapon is that it exudes an odour, somewhat oppressive,
that induces sleep in people nearby. This is even effective on Priest-Kings.
Its primary food is Priest-Kings. It lays its eggs, each about the size of
a fist, in a host. The egg has leathery shell and the baby is the size of
a child's turtle. The host will not die if the eggs are removed before they
hatch.
The Priest-Kings consider it a great crime to kill one. Priest-Kings will
not resist the lure of the Golden Beetle and many have died by them over millions
of years. Some Priest-Kings who tire of living seek out the Beetles to meet
their final fate. During the Nest War, a large number of Beetles were released
and they killed numerous Priest-Kings, including Sarm.
The Priest-Kings possess fantastic technological marvels. They have had millions
of years to research and develop such items. Their technology is greater than
that of the Kurii. The Priest-Kings have been able to hold off the Kurii from
conquering Gor and Earth for about twenty-thousand years. It should be noted
though that the present Kurii are not as technologically advanced as they
once were. The apex of their technology was about forty twenty thousand years
ago and was largely destroyed during their internecine wars.
Priest-Kings discovered the secret of cell replacement without deterioration.
This is similar to the Gorean stabilization serums but much better. Unless
they meet with injury, accident or the Golden Beetle, they cannot die. Some
Priest-Kings are over one million years old. The oldest Gorean on the other
hand is at best about five hundred years old. Priest-Kings do not believe
in an afterlife. They know the Nest will go on though so they do not fear
death. They do not even want to live forever because they feel that then the
Nest would be eternal and it could not be loved the same.
One Priest-King, Kusk, has discovered ways to create humans. In one method,
he synthesized a human, forming it molecule by molecule over a period of two
hundred years. It was built during his leisure from his serious biological
investigations. Genetic manipulation, artificial control and alteration of
the hereditary coils in gametes can also be used to create humans. They consider
it immoral though to synthesize a Priest-King.
The Priest-Kings use manned and unmanned spaceships for a variety of reasons.
Some are used in their voyages of acquisition. Others are used to defend the
planets from the ships of the Kurii. Others are used to monitor Gor and Earth.
Their spaceships are different from the Kurii ships. Priest-King ships are
larger and silver coloured. Kurii are smaller and black coloured. And, Kurii
ships have observation apertures which Priest-King ships lack.
Priest-Kings have a brain scanner that can record the patterns of your brain
and your memories on a metal plate. It actually records three-dimensionally
the microstates of the brain. If it is done well, the result becomes better
than a fingerprint. They have even developed a partially gravitationally resistant
metal. This is used to create transportation disks for within the Nest.
The Priest-Kings even have some incredibly deadly and destructive weapons
stored away. One such weapon is a silver tube that is a charged, cylindrical
weapon that uses principles like the Flame Death mechanism. They had been
encased in plastic quivers for centuries. But once opened, they were as ready
to use as if they were new. They were used by Sarm and his allies in the Nest
War. Another weapon used during the Nest War involved gravitational disruption.
This is forbidden even to Priest-Kings as it could destroy the planet. That
type of weapon almost destroyed Gor.
Priest-Kings of Gor details Tarl Cabot's visit with the Priest-Kings and the
Nest War that occurs at that time. There is a rivalry between two of the High
Priest-Kings, Sarm and Misk. Misk is hiding a male Priest-King, the first
one born in 8000 years. Sarm would kill the male Priest-King if he knew where
he was. The Mother is dying and the Nest is endangered. There is a female
egg that has been hidden away as well. Sarm would like to seize control of
the Nest. The Mother wants Tarl to help the Nest by locating the female egg
that is now outside the Sardar. After her death, the War of the Nest begins
as Sarm and his allies attempt to destroy Misk and his allies. Misk is greatly
outnumbered at first but the Muls and Gur Carriers ally with Tarl and Misk.
Sarm uses ships with gravitational disruptors, releases diseases and unleashes
over two hundred Golden Beetles to destroy Misk. Sarm is eventually defeated
but not before he tries to destroy the Power Plant and all of Gor. Sarm is
killed by a Golden Beetle.
After the Nest War, there are few slaves in the Sardar, except for those who
betrayed Misk during the war. The Scanning Chamber is inoperable for a time.
The Priest-Kings are weakened and though rumours reach the Kurii, the rumours
are not fully believed. The Priest-Kings must rebuild much and it is unknown
their present status.
Priest-Kings prefer humans to live in isolated communities. This makes it
easier to observe men and prevent the development of science that could become
a threat. Sometimes, the Priest-Kings destroy a random city to teach the might
of the Priest-Kings and to encourage obeying their laws. The Priest-Kings
also enforce their Technology and Weapon Laws to control Gor. They have a
series of spaceships that monitor the surface of Gor for violations. If they
locate a violator, he receives the Flame Death. A blue flame disintegrates
that person.
Though the Priest-Kings protect the Earth from the Kurii, they feel that the
Earth will destroy itself within one thousand years. It is difficult to recruit
Gorean men to work on Earth so natives are used by Priest-Kings and Kurii.
It is unknown why the Priest-Kings did not do more to limit Earth's technological
development. It may have been a matter of inadequate resources, not enough
to monitor two planets.
On Gor, the Priest Kings have numerous agents working for them. Most do not
know many others of the agents as a security precaution. The majority of agents
are engaged in surveillance and intelligence. The house of Samos in Port Kar
is a headquarters which many agents report to. It also coordinates and directs
agents. It is a clearing house for information which goes to the Sardar. There
are likely other such headquarters, with lower profiles. The primary purpose
of these agents is to monitor Gor. This monitoring is to protect against the
Kurii, technology violations and much more. Tarl Cabot is the most famous
of their agents though currently the Priest-Kings wish him captured for unknown
reasons.
People say that the Priest Kings bring a warrior to Gor every thousand years
to change the world. Tarl Cabot was brought to Gor to do so. He was tested
by being sent against Ar and then tested again by being asked to recover the
female egg of the Priest-Kings. He has also fought against several plots of
the Kurii. But, out of honour and the camaraderie of warriors, he chose to
warn a Kur general of an assassin squad out to kill him. That caused concern
amidst the Priest-Kings and they asked for Tarl to be brought to them, calling
him a traitor. That storyline has yet to be resolved.
Partial Description of Areas in the Nest:
1. Most of the Nest is lit by energy bulbs for the non-Priest-Kings in the
Nest. Priest-Kings do not require lights.
2. The primary entry hall leads to a large, plain room. The ceiling has a
perfect dome, at least one thousand yards in diameter. It is made of an unknown
transparent substance and the sky can be seen above the dome. In the room
is a high dais, with nine steps, and on this is a large throne carved from
a single block of stone. A tile ring surrounds the throne. The ringed has
a force field that burns with a great heat. A spear thrown at it explodes
in a burst of heat and all that is left is some soot and drops of melted bronze.
There is a secret passage behind the throne.
3. Three gongs are rung to signify nighttime in the Nest. At that time, the
energy bulbs are dimmed and the Priest-Kings walk the halls. This is a frightening
time for some of the muls.
4. There are Chamber Slave rooms that are about forty feet square. Each such
room contains a slave who must remain in the room. Outside each room is a
number which is the number on the slave's collar. She is the slave of whoever
is in the room. They wear long white gowns. The rooms include a stone sleeping
platform, about twelve feet square, with sleeping belts, sheets of silk and
a couple silk cushions. The walls are of plain dark stone with energy bulbs.
At least one of the bulbs contains a spying device to monitor the room. There
are no windows or doors. There is only an open portal about twelve feet wide
and eighteen feet high. Each side of the portal has three rounded red domes,
each about four inches wide. When a slave in the room gets to within a yard
of the portal, the domes glow. If the slave tries to pass through the portal,
she will die horribly. The domes can even detect through metal. But, they
can be smashed and broken so they won't work anymore. There are usually two
or three large chests in the room. There is a drain in one corner. A glass
disk in the wall operates the water. When you move your hand past it, water
emerges from a concealed aperture. The speed of your hand determines how much
water you get. You get hot water by moving your hand left to right and cold
water the other way. You can also wave your hand to open a circular panel
where dirty towels are placed. There are storage areas for food similarly
hidden and opened. Food is stored in a foil of blue plastic.
5. The Hall of the Chamber Slave rooms is lit with energy bulbs. The rooms
are about fifty yards apart and staggered so the girls cannot see each other.
Most of the rooms are usually empty.
6. There is an elevator on the first level of the complex that descends to
the tunnels of the Priest-Kings. The elevator travels for four to five minutes.
It ends on a high, railed platform overlooking a vast circular artificial
canyon lined with bridges and terraces. In the canyon and on the terraces
are many geometrical structures of various sizes, colours and illuminations.
Some have windows and others have many levels. There are many tunnels that
lead out of the canyon. This area is the beginning of the Nest. A great ramp
spirals down from the elevator to the canyon floor.
7. The scent-tape room is a long room and its walls are covered with thousands
of tiny illuminated knobs. Priest-Kings pull out the knobs, which are attached
to slender cords, and pass them between their antennae. They then can read
the messages there.
8. The dissection chambers are the place where slaves go to die as punishment.
For certain offences, muls are given a record scar. If you acquire five scars,
you are sent to be destroyed. The scar is put on your scent tape and an odour
on your tunic.
9. The Hall of Processing is used to protect the Nest from contamination.
There are several doors down the hall, each with the outline of a certain
creature. There are scent dots on the top of each of those doors to identify
the type of creature that must go through that door. Each door is for a different
species. When you step through a door, the first room you encounter is a large,
bleak chamber coated with plastic. It is bare except for several metal disks
in the wall at one end and a transparent shield. A Priest-King watches through
the window, the disks slide upward and metal arms come out. The metal arms
grab and hold you while other arms strip your clothes and force a laxative
pellet into your mouth. You are then put into a metal cage with a double floor.
The higher one consists of narrow bars and you sit on wide mesh. The lower
has a white plastic tray. Within two or three minutes, your bowels void into
the white tray. The tray is then taken away. Your cage is then moved on a
track through an opening in the right wall. The cage is submerged in various
solutions of various temperatures and densities. It is then blasted with hot
air. Finally, it is bathed in wide-beam rays of coloured lights which kill
various organisms that can infect the Priest-Kings. The last known instance
of these organisms though was four thousand years ago.
10. In the Scanning Room, a few hundred Priest-Kings man the scanners to watch
over all of Gor. Patterns of small ships, not satellites, invisible from the
ground, beam information to the Priest-Kings. The ships are in the atmosphere
which helps their reception rather than a satellite from space. They do random
scanning patterns. The Flame Death equipment is also kept in this room. This
room is a long chamber and built on four levels.
11. There is a vivarium there, a zoo of Gorean animals and creatures from
other planets. Some of these creatures are specially bred here.
12. The Fungus Chambers and the Pastures are where mul-fungus is grown and
processed as food for everyone in the Nest.
13. The power source of the Nest is a great machine where the basic energy
for the Priest-Kings is generated. It is a great transparent blue dome housing
a huge, crystalline reticulated hemisphere. It emits a bluish, combustive
refulgence. The dome is surrounded by walkways of paneling and instrumentation
that are adjusted by the Priest-Kings.