Wild Skeleton
Illustration by "Dug"
Skeleton, Wild

AKA:��dem bones
HACKFACTOR:��3
EP VALUE:��150
CLIMATE/TERRAIN:��Any
FREQUENCY:��Very Rare
ORGANIZATION:��Solitary
ACTIVITY CYCLE:��Any
DIET:��Nil
INTELLIGENCE:��Non
ALIGNMENT:��Neutral
NO.APPEARING:��1-8
SIZE:��M (5' to 6' Tall)
MOVEMENT:��12"
PSIONIC ABILITY:��Nil
Attack/Defense Modes:��Nil/Nil
MORALE:��Fanatic (20)
ARMOR CLASS:��5
NO. OF ATTACKS:��1
DAMAGE/ATTACK:��1-6
SPECIAL ATTACKS:��See Below
SPECIAL DEFENSES:��Nil
MAGIC RESISTANCE:��Standard
HIT DICE:��2 (always 36 hp)
CREATED BY:��Ali Kabeeb


Skeleton, Wild
DESCRIPTION:��A Wild Skeleton appears as a normal skeleton except that it made up of 206 bones of various rainbow colors.

COMBAT/TACTICS:��These skeletons act exactly like normal skeletons and can be turned normally. For some unknown reason they cannot be controlled and any attempt to control a Wild Skeleton results in a confusion spell on the character attempting to control the Wild Skeleton.

There is a 50% chance each round that a Wild Skeleton casts a random mage spell on a random pc. One bone dissapears when this happens and for every five bones lost in this manner the wild skelton loses one hp. For every one point of damage that a Wild Skeleton takes, a wild magic surge results.

HABITAT/SOCIETY:�� Wild Skeletons are sometimes (1% chance) created when a creature is killed by a wild magic surge.

YIELD:
Medicinal:��Nil
Spell Components:��A bone may be used instead of the normal components for any wild magic spell (there will be a 10% for a surge any time that this is done)
Hide/Trophy Items:��Each unbroken bone is a wand with one charge of a random mage spell
Treasure:��Nil
Other:��Nil



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