Illustration by "Dug"
Skeleton, Wild AKA:��dem bones HACKFACTOR:��3 EP VALUE:��150 CLIMATE/TERRAIN:��Any FREQUENCY:��Very Rare ORGANIZATION:��Solitary ACTIVITY CYCLE:��Any DIET:��Nil INTELLIGENCE:��Non ALIGNMENT:��Neutral NO.APPEARING:��1-8 SIZE:��M (5' to 6' Tall) MOVEMENT:��12" PSIONIC ABILITY:��Nil Attack/Defense Modes:��Nil/Nil MORALE:��Fanatic (20) ARMOR CLASS:��5 NO. OF ATTACKS:��1 DAMAGE/ATTACK:��1-6 SPECIAL ATTACKS:��See Below SPECIAL DEFENSES:��Nil MAGIC RESISTANCE:��Standard HIT DICE:��2 (always 36 hp) CREATED BY:��Ali Kabeeb
Skeleton, Wild
DESCRIPTION:��A Wild Skeleton appears as a normal skeleton except that it made up of 206 bones of various rainbow colors.
COMBAT/TACTICS:��These skeletons act exactly like normal skeletons and can be turned normally. For some unknown reason they cannot be controlled and any attempt to control a Wild Skeleton results in a confusion spell on the character attempting to control the Wild Skeleton.
There is a 50% chance each round that a Wild Skeleton casts a random mage spell on a random pc. One bone dissapears when this happens and for every five bones lost in this manner the wild skelton loses one hp. For every one point of damage that a Wild Skeleton takes, a wild magic surge results.
HABITAT/SOCIETY:�� Wild Skeletons are sometimes (1% chance) created when a creature is killed by a wild magic surge.
YIELD:
Medicinal:��Nil
Spell Components:��A bone may be used instead of the normal components for any wild magic spell (there will be a 10% for a surge any time that this is done)
Hide/Trophy Items:��Each unbroken bone is a wand with one charge of a random mage spell
Treasure:��Nil
Other:��Nil
Mikeeze Wurld is � 2001 by Michael S. Hensley.
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