Mobile Suit Gundam
                         Tactics
                           RPG
                      Game Rules
                       Discalimer:
      I do not own any of the Gundam related objects mentioned below.  I do not own the Gundam name or anything, these are simply just rules to a game that I thought of in my free time.
                 Welcome to the Mobile Suit Gundam Tactics RPG.  You play this game using Gundam Action Figures.  (MSiA's, american figures, ect...).  Ok here goes.
         To play you need:
    1. 4 dice
    2. a ruler
    3. Gundam Figures (og one team, explained later)
    4. a pencil and paper.

            +Starting a game:
      One of the first thing you need to do in starting a game is to pick a team.  When you pick a team you can only use suits from that team.  Example: you chose to be Zeon.  this means you cant use figures from the Federation or any other orginization. 
         After you have chosen an orginization to represent, you need to set out all of the figures your going to use on the table.  You will then Need to find something to represent a base.  I like to use the Assault Carrier Albion and Mobile Cruiser Peer Gynt playsets as my base.
         - Winning and loosing a game:
       You win a game when you destroy your oponents base.  you lose when your base is destroyed.
  
              +Figuring statistics:
         For this next part you will need the dice.  When you roll the dice you roll for 4 diferent stats. they are the following:
           -Health: 2 dice, 4 for Base
           -Attack: 1 dye, 2 for base
           -Defence: 1 dye, 2 for base
           -Movement:2 dice, 2 for base.
          
        Explentaions:
               -Health: how many hits you can take
          
               -Attack: whe you attack you have to roll the dice.  When you roll the dice, you have to roll a number equal to or higher that the number you rolled for an attack.  Example: your attack is 5.  you have to roll 5 or higher for an attack to suceed.

                 -Defence:  When you chose to defend on a turn you cant attack.  When your iponent attacks he rolls the dice if it were a normal attack.  But the number he rolls has to be higher than the defnece of your suit.  Example. you choose to defend.  Your defence is 6. you oponent has to roll 6 or higher for his attack to suceed and do damage.

                   -Movement:
             When you rolled the dice for movement the first time, thats how many inches your suit can move.  Example. your movement is 6, your suit can move up to 6 inches.

    (remember, you have 3 choices to make each turn. Attack, Defend, or move.  you cant attack and defend on the same turn buy tou can do one wiht movement.  you dont have to do anything on a turn if you dont want to.)

            When you destroy one of your oponents suits, you get a damage point.  each time one of your suits attacks suceeds it does 1 damage to your oponent.  when you get a damage point your damage increases by 1 so instead of doing 1 you will do 2.
Example. you just destroyed your oponenets suit. instead of doing 1 point of damage when you attack next time with that suit you do 2.
                                Advanced Rules (coming soon)
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