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This is a catch-all category for items created by the Wondrous Item metamagical feat. Some of the magic items described below work only for members of a certain race, or enhances a race's specific ability. Other items are more useable to specific classes. Make sure you read the item's description to see if an item will truely benefit your adventurer.
Physical Description: Varies.
Activation: Usually use activated or command word, but details vary from item to item.
Special Qualities: Wondrous items with charges can never be intelligent. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes.
Burglar's Vest
Simular to a robe of useful items, this garment appears to be an ordinary, multi-pocket vest, but a character who dons it notes that it is adorned with small cloth patches of various shapes. Only the wearer of the robe can see these patches, recognize them for what items they become, and detach them. One patch can be detached each round, at which point it becomes an actual item as indicated below. A newly created burglar's vest always has 2 each of the following patches:
Once removed, the patch cannot be replaced.
Moderate transmutation; CL 9th; Craft Wondrous Items, fabricate; Price: 5,000 gp; Weight 1 lb.
Races of Eberron p.172
Dust of Disturbance
Sometimes called insomnia sand, this powder appears to be a very fine dust of iridescent black and gray particles. A single handful of this substance flung into the air coats creatures within a 10-foot radius. Creatures sprinkled with the dust must make a DC 17 Will save or be prevented from having restful sleep and regaining acrane spells. The day after being coated with dust of disturbance, creatures that failed their saves are fatigued; on subsequent days, they are exhausted. A remove curse or dispel evil spell ends the effect.
Dust of Disturbance is typically found in thin blow tubes sealed with wax.
Moderate necromancy; CL 9; Craft Wondrous Item; nightmare; Price 4,500 gp.
Races of Eberron p. 173
Lajandra's Lantern
A box-shaped iron lantern of unassuming appearance. The lantern can be used and fueled like a normal lantern, but it can also burn magic potions, oils, elixirs, or ointments. When such items are poured into the lantern, and it is lit, the magic liquids are immediately destroyed but the lantern's flame produces a glow like that created by the Daylight spell. In addition to the normal effect of the spell, incorporeal creatures must make a DC 15 Will save to enter an area illuminated by this light. Those incorporeal creatures that succeed may move through the light's radius, but suffer a -4 penalty on attacks, saves, and checks whie in the area. Light from a Lajandra's Lantern has a 60-foot radius (30-foot radius on the Plane of Shadow). It's light and magic is blocked by any substance or structure that blocks normal light, and its magic and light lasts for a number of hours equal to the gold-piece value of the magic liquid fueling it. As such a potion of cure light wounds used to light a Lajandra's Lantern keeps it lit for 50 hours, while a full jar of Keoghtom's Ointment provides fuel for 4,000 hours. A Lajandra's Lantern can be blown out as a normal lantern, requiring it to be refueled and relit before it again produces its magic effects. While it is unlit, the lantern does not burn fuel, either mundane or magical.
Faint Abjuration; CL 5th; Craft Wonderous Item, Magic Circle against Evil; Price 9,000 gp; Weight 1 lb.
Dragon 322 p. 18
Mephit Decanter
A silver carafe fluted with aquamarine, this vessel the has the ability to pour forth either a water mephit or an ooze mephit once per day (user’s choice). The mephit serves as though summoned by a Summon Monster spell for a duration of one hour. Monarchs often present these ornate vessels to newly commissioned privateer captains.
Moderate conjuration; CL 7th; Craft Wondrous Item, Summon Monster IV; Price 20,000 gp; Weight 3 lb.
Dragon 318 p.55
Robe of Professions
Coveted by the urban quick-change artist, a robe of professions is an ordinary-looking garment with several small icon patches embroidered on the inside of the collar and cuffs, noticeable only by the wearer. As a standard action, the wearer can pluck one of these embroidered swatches, causing the robe to change into garb typical of a particular profession and produce suitable props that generally appear in the wearer's hands. (If the wearer's hands are full, the props appear at their feet.) This change grants a +5 bonus on Disguise checks.
The wearer can will the robe to resume its normal appearance as a standard action, but the props it creates remain. An embroidered swatch cannot be replaced once removed. A newly created robe has two each of the following icons:
| Icon |
Outfit |
Props |
| Adventurer |
Travel-stained worn clothes |
Backpack (empty),bedroll |
| Baker |
Flour-dusted kitchen garb |
Basket of fragrant rolls |
| Beggar |
Dirty, patched clothes |
Chipped alms bowl |
| Blacksmith |
Soot-stained work clothes, leather apron |
Insulated gloves and tongs |
| Butler |
Dress livery |
Silver salver (worth 20gp) |
| Guard |
Generic Uniform |
Signal whistle (worth 5 gp) |
| Messenger |
Modest Uniform |
Rolled-up parchement containing a note accepting
an invitation sealed with wax emblem |
| Noble, female |
Lace-trimmed dress |
Fan, bouquet of flowers |
| Noble, male |
Embroidered doublet, hose |
Hat, signet ring (worth 5 gp) |
| Rug merchant |
Colorful woven robes |
Three rugs (woruth 50 gp each) on a donkey that appears next to the wearer |
| Server |
Homespun shirt and breeches |
Serving tray with four pewter tankards filled with ale |
Moderate transmutation; CL 9th, Craft Wondrous Items, fabricate; Price 5,000 gp; Weight 1 lb.
Races of Eberron, p. 173
Vestment of Many Styles
This suit of clothes transforms itself into different fabrics and designs, allowing the wearer to alter their outward appearance with a command word. The vestment grants a +2 circumstance bonus to Disguise checks in any situation where clothing is part of the disguise (so that wouldn't help disguise a sorcerer shapechanged into a red dragon, for example), but does not change or disguise any armor worn.
Moderate transmutation; CL 9th; Craft Wondrous Item, creator must be a changeling; Price 500 gp.
Races of Eberron, p. 175
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