Melee	Missile	Range	Damage vs. Size	
Weapon	Cost	Wt.	Size	Type	Speed	Reach	ROF	S/M/L	Sm-Med	Large	Knockdown	
Adze	3 SP	4	S	S/P	Fa(4)	1	-	-	1d4+1	1d4	d6	
Altalt 31	1 GP	1	S	-	Av(7)	-	1/2	6/12/18	-	-	-	
Altalt Dbl. Grvd. 31	1 GP	1	S	-	Av(7)	-	1-2/2	6/12/18	-	-	-	
Ankys	2 gP	2	S	B	Fa(4)	1	1/1	6/12/18	1d6	1d3	d6	
Assegai c	2 GP	1	M	S/P	Fa(4)	1	1/1	1/2/3	-	-	-	
     One-handed	-	-	-	-	-	-	-	-	1d8	1d10	d6	
     Two-handed	-	-	-	-	-	-	-	-	1d8+1	1d10+1	d8	
Axe												
     Battle	5 GP	7	M	S	Av(7)	1	-	-	1d8	1d8	d10	
     Double bladed h, **	15 GP	19	L	S	Sl(9)	1	-	-	1d8	1d8	d10	
     Francisca	3 GP	6	M	S	Av(5)	1	1/1	2/3/5	1d6+1	1d6	d8	
     Hand/Throwing	1 GP	5	M	S	Fa(4)	1	1/1	2/4/6	1d6	1d4	d8	
     Hurlbat	2 GP	6	M	P/S	Sl(8)	1	1/1	2/4/6	1d8	1d6	d8	
     Shoka	6 GP	7	M	S	Av(7)	1	-	-	-	-	-	
          One-handed	-	-	-	-	-	-	-	-	1d6+1	1d6+1	d8	
          Two-handed	-	-	-	-	-	-	-	-	2d4	2d4	d10	
     Stone	5 SP	6	M	B/S	Av(6)	1	-	-	1d6	1d4	d8	
     Two-handed	10 GP	10	L	S	Sl(9)	1	-	-	1d10	2d8	d12	
Bagh nakh	2 GP	1	S	S	Fa(2)	1	-	-	1d2	1d2	d4	
Belaying pin	2 CP	2	S	B	Fa(4)	1	-	-	1d3	1d3	d6	
Blowgun h	5 GP	2	L	-	Av(5)	-	2/1	2/4/6	-	-	-	
     Barbed dart	1 SP	*	S	P	-	-	-	-	1d3	1d2	d4	
     Needle	2 CP	*	S	P	-	-	-	-	1	1	-	
Bo Stick **, 21	1 CP	4	L	B	Fa(3)	1	-	-	1d6	1d4	d8	
Bolas	5 SP	2	M	B	Sl(8)	-	1/1	6/12/18	1d3	1d2	d6	
Boomerang 2	5 SP	2	S	B	Fa(4)	1	1/1	4/8/12	1d4	1d4	d8	
Bottle b												
Bow												
     Composite long h	100 GP	3	L	-	Av(7)	-	2/1	-	-	-	-	
          Battering arrow	1 SP	*	S	B	-	-	-	10/20/34	1d6	1d4	d8	
          Flight arrow	3SP/12	*	S	P	-	-	-	14/28/42	1d6	1d6	d6	
          Pile arrow	3SP/6	*	S	P	-	-	-	10/20/34	1d6	1d6	d6	
          Sheaf arrow	3SP/6	*	S	P	-	-	-	10/20/34	1d8	1d8	d6	
          Stone arrow b	3CP/12	*	S	P	-	-	-	14/28/42	1d4	1d4	d6	
          Trapezoid arrow 28	1 SP	*	S	P	-	-	-	6/12/32	1d8	1d8	d6	
          Frog Crotch 24	20/10GP	0.2	S	P	-	-	-	10/20/34	1d6	1d3	d6	
          Humming bulb	20/10GP	0.2	S	P	-	-	-	14/28/42	1d2	1d2	d6	
          Leaf head	1/1GP	0.2	S	P	-	-	-	10/20/34	1d8	1d6	d6	
          Wood Biter 25	1/8SP	*	S	P	-	-	-	10/20/34	1d8	1d8	d6	
          Stone Biter 26	10/10GP	*	S	P	-	-	-	10/20/34	1d8	1d8	d6	
          Stone Biter, Adamantite 27	1/7GP	*	S	P	-	-	-	10/20/34	1d8	1d8	d6	
     Composite short h	75 GP	2	M	-	Av(6)	-	2/1	-	-	-	-	
          Flight arrow	3SP/12	*	S	P	-	-	-	10/20/36	1d6	1d6	d6	
          Stone arrow b	3CP/12	*	S	P	-	-	-	10/20/36	1d4	1d4	d6	
     Daikyu h	50 GP	3	M	-	Av(7)	-	2/1	-	-	-	-	
          Flight arrow	3SP/12	*	S	P	-	-	-	10/20/38	1d6	1d6	d6	
          Pile arrow	3SP/6	*	S	P	-	-	-	6/12/30	1d6	1d6	d6	
          Stone arrow b	3CP/12	*	S	P	-	-	-	10/20/38	1d4	1d4	d6	
          Frog Crotch 24	20/10GP	0.2	S	P	-	-	-	6/12/30	1d6	1d3	d6	
          Humming bulb	20/10GP	0.2	S	P	-	-	-	10/20/38	1d2	1d2	d6	
          Leaf head	1/1GP	0.2	S	P	-	-	-	6/12/30	1d8	1d6	d6	
     Kenyan h	60 GP	4	L	-	Vsl(13)	-	2/1	-	-	-	-	
          Kenyan arrow	1GP/20	*	S	P	-	-	-	10/20/34	1d10	1d10	d8	
     Long h	75 GP	3	L	-	Av(7)	-	2/1	-	-	-	-	
          Battering arrow	1 SP	*	S	B	-	-	-	8/16/34	1d6	1d4	d8	
          Flight arrow	3SP/12	*	S	P	-	-	-	12/24/42	1d6	1d6	d6	
          Pile arrow	3SP/6	*	S	P	-	-	-	8/16/34	1d6	1d6	d6	
          Sheaf arrow	3SP/6	*	S	P	-	-	-	8/16/34	1d8	1d8	d6	
          Stone arrow b	3CP/12	*	S	P	-	-	-	12/24/42	1d4	1d4	d6	
          Trapezoid arrow 28	1 SP	*	S	P	-	-	-	6/12/32	1d8	1d8	d6	
          Frog Crotch 24	20/10GP	0.2	S	P	-	-	-	10/20/34	1d6	1d3	d6	
          Humming bulb	20/10GP	0.2	S	P	-	-	-	14/28/42	1d2	1d2	d6	
          Leaf head	1/1GP	0.2	S	P	-	-	-	10/20/34	1d8	1d6	d6	
          Wood Biter 25	1/8SP	*	S	P	-	-	-	10/20/34	1d8	1d8	d6	
          Stone Biter 26	10/10GP	*	S	P	-	-	-	10/20/34	1d8	1d8	d6	
          Stone Biter, Adamantite 27	1/7GP	*	S	P	-	-	-	10/20/34	1d8	1d8	d6	
     Short h	30 GP	2	M	-	Av(7)	-	2/1	-	-	-	-	
          Flight arrow	3SP/12	*	S	P	-	-	-	10/20/30	1d6	1d6	d6	
          Stone arrow b	3CP/12	*	S	P	-	-	-	10/20/30	1d4	1d4	d6	
     Folding 12, h	40GP	2	S	-	Av(7)	-	2/1	-	-	-	-	
          Flight arrow	3SP/12	*	S	P	-	-	-	10/20/30	1d6	1d6	d6	
          Stone arrow b	3CP/12	*	S	P	-	-	-	10/20/30	1d4	1d4	d6	
Brandistock	15 GP	5	M	P	Av(7)	1	-	-	1d6	1d6	d8	
Caltrop	2 SP	*	S	P	-	-	-	-	1	1d2	-	
     Tetsu-bishi	25 CP	0.3	S	P	-	-	-	-	1d4	1d4	-	
Cestrophendone 29	1 GP	2	S	P	Av(5)	-	1/1	4/8/12	1d4	1d3	d6	
Cestus	1 GP	2	S	B	Fa(2)	1	-	-	1d4	1d3	d6	
Chain h, @	5 SP	3	L	B	Av(5)	2	-	-	1d4+1	1d4	d6	
     Spiked h, @	25 GP	15	L	P	Av(6)	2	-	-	1d6+1	2d4	d8	
Chakram	1 GP	1	S	S	Fa(4)	-	2/1	4/8/12	1d4	1d3	d4	
Chijikiri h	6 GP	6	M	P/B	Av(7)	1(2)	-	-	1d6	1d8	d6	
Chopsticks	2 SP	*	S	P	Fa(2)	1	-	-	1d3	1d2	d4	
Club	-	3	M	B	Fa(4)	1	1/1	2/4/6	1d6	1d3	d8	
     Great	2 GP	15	L	B	Sl(9)	1	-	-	2d4	1d6+1	d12	
     War	2 GP	6	M	B/S	Av(7)	1	1/1	2/4/6	1d6+1	1d4+1	d10	
Combined Weapons												
     Axe-pistol	45 GP	6	M	S	Fa(4)	1	½	4/8/12	1d6	1d4	d8	
     Dagger-pistol	40 GP	3	S	P	Fa(2)	1	½	4/8/12	1d4	1d3	d6	
     Hammer-pistol	50 GP	5	M	B	Fa(4)	1	½	4/8/12	1d4+1	1d4	d10	
     Sword-pistol	75 GP	6	M	S	Av(5)	1	½	4/8/12	2d4	1d6+1	d8	
Crossbow												
     Cho-ko-nu h	50 GP	12	M	-	Av(6)	-	2/1	-	-	-	-	
          Light quarrel	1 SP	*	S	P	-	-	-	10/20/30	1d6+1	1d8+1	d6	
     Hand	150GP	3	S	-	Av(5)	-	1/1	-	-	-	-	
          Hand quarrel	1 GP	*	S	P	-	-	-	4/8/12	1d3	1d2	d4	
     Heavy h	50 GP	14	M	-	Sl(10)	-	½	-	-	-	-	
          Heavy quarrel	2 SP	*	S	P	-	-	-	16/32/48	1d8+1	1d10+1	d6	
     Light h	35 SP	7	M	-	Av(7)	-	1/1	-	-	-	-	
          Light quarrel	1 SP	*	S	P	-	-	-	12/24/36	1d6+1	1d8+1	d6	
          Battering quarrel	4 SP	*	S	B	-	-	-	12/24/36	1d4	1d6	d8	
          Trapezoid quarrel 28	4 SP	*	S	P	-	-	-	10/22/34	1d4+1	1d6+1	d6	
     Pellet Bow h	25 SP	5	M	-	Av(7)	-	1/1	-	-	-	-	
          Pellet	5 CP	*	S	B	-	-	-	8/16/24	1d4	1d4	d4	
Crowbar	6 SP	4	S	P	Fa(4)	1	-	-	1d6+1	1d6	d6	
Dagger	2 GP	1	S	P	Fa(2)	1	2/1	2/4/6	1d4	1d3	d6	
     Bone b	1 SP	1	S	P	Fa(2)	1	2/1	2/3/4	1d2	1d2	d6	
     Climbing 20	5 GP	1	S	P	Fa(2)	1	-	-	1d3	1d2	d4	
     Jambiya	4 GP	1	S	P/S	Fa(3)	1	-	-	1d4	1d4	d6	
     Katar	3 GP	1	S	P	Fa(2)	1	-	-	1d3+1	1d3	d6	
     Main-gauche 13	3 GP	2	S	P/S	Fa(2)	1	-	-	1d4	1d3	d6	
     Parrying 13	5 GP	1	S	P	Fa(2)	1	-	-	1d3	1d3	d6	
     Stiletto	8 SP	½	S	P	Fa(2)	1	2/1	2/4/6	1d3	1d2	d4	
     Stone	2 SP	1	S	P	Fa(2)	1	2/1	2/3/4	1d3	1d2	d6	
Dart	5 SP	½	S	P	Fa(2)	-	3/1	2/4/8	1d3	1d2	d4	
Fang	1 GP	3	S	P	Fa(4)	1	-	-	1d6	1d4	d4	
Feruzue 30	35 GP	4	M	S	Av(5)	1	-	-	1d6	1d8	d8	
Flail												
     Double flailed h, **	24 GP	13	L	B	Sl(8)	1	-	-	1d4+1	1d4+1	d10	
     Footman’s z	15 GP	15	L	B	Av(7)	1	-	-	1d6+1	2d4	d12	
     Grain z	5 SP	3	M	B	Av(6)	1	-	-	1d4	1d4	d8	
     Horseman’s z	8 GP	5	M	B	Av(6)	1	-	-	1d4+1	1d4+1	d10	
Flintlock 3												
     Belt Pistol	30 GP	3	S	P	Av(7)	-	½	4/8/12	1d8 k	1d8 k	d8	
     Blunderbuss Pistol 4	35 GP	6	S	P	Sl(9)	-	1/3	2/4/8	1d6	1d6	d10	
     Blunderbuss 4	20 GP	10	M	P	Sl(10)	-	1/3	3/6/12	1d8	1d8	d12	
     Carbine	65 GP	8	M	P	Av(8)	-	½	10/20/55	1d10 k	1d10 k	d8	
     Horse Pistol	40 GP	4	S	P	Av(8)	-	½	5/10/15	1d10 k	1d10 k	d8	
     Musket	90 GP	12	M	P	Sl(9)	-	½	15/30/80	1d12 k	1d12 k	d8	
Fork	8 SP	6	L	P	Av(7)	1	-	-	1d6	1d6+1	d6	
Fustabalus h	4 SP	2	M	-	Sl(11)	-	2/1	-	-	-	-	
     Bullet	1 SP	*	S	B	-	-	-	16/32/48	1d4+1	1d6+1	d6	
     Stone	-	*	S	B	-	-	-	12/24/36	1d4	1d4	d6	
     Large bullet	2 SP	½	S	B	-	-	-	10/20/40	1d6+1	1d8+1	d8	
     Large stone	-	½	S	B	-	-	-	6/12/18	1d4+1	1d4+1	d8	
Funda	2 SP	*	M	-	Av(7)	-	1/1	-	-	-	-	
     Bullet	1 SP	*	S	B	-	-	-	16/32/48	1d6+1	1d6+2	d8	
     Stone	-	*	S	B	-	-	-	12/24/36	1d4+1	1d4+2	d8	
     Large bullet	2 SP	½	S	B	-	-	-	12/24/36	1d6+1	1d8+2	d10	
     Large stone	-	½	S	B	-	-	-	10/20/40	1d4+1	1d6+2	d10	
Gada	1 GP	6	M	B	Av(6)	1	-	-	1d8	1d4	d6	
Gaff/hook	5 CP	2	S	P	Fa(2)	1	-	-	1d4	1d3	d4	
Grapple	5 GP	3	S	P/B	Av(7)	1	½	2/4/6	1d4	1d4	d6	
Gunpowder	1 SP	*	-	-	-	-	-	-	-	-	-	
Gunsen	4 GP	1	S	B/P	Fa(2)	1	-	-	1d3	1d2	d4	
Hammer	5 SP	3	S	B	Fa(4)	1	1/1	2/4/6	1d4	1d3	d6	
Hand Match 5												
     Arquebus	175GP	10	M	P	Vsl(15)	-	1/3	10/30/42	1d10 k	1d10 k	d8	
     Handgunne	125GP	20	L	P	Vsl(18)	-	¼	8/24/34	1d8+2	2d6+2	d10	
Harpoon h	20 GP	6	L	P	Av(7)	2	1/1	2/4/6	2d4	2d6	d8	
     Bone h, b	1 GP	5	L	P	Av(7)	2	1/1	2/3/4	1d6	1d10	d8	
Hatchet	2 GP	3	S	S	Fa(3)	1	1/1	2/4/6	1d4	1d4	d6	
Holy Symbol, Big	25 GP	4	S	B	Av(5)	1	-	-	1d6	1d3	d8	
Hoopak	5 SP	2	S	P	Fa(4)	1	-	-	1d6	1d4	d4	
     W/Sling stinkpot	1 SP	2	S	B	-	-	-	6/12/18	1d3	1d3	d6	
     W/Sling stone	-	2	S	B	-	-	-	6/12/18	1d4+1	1d6+1	d6	
Huaraca	2 CP	*	M	-	Av(6)	-	1/1	-	-	-	-	
     Bullet	1 SP	*	S	B	-	-	-	20/40/60	1d6+1	1d6+2	d8	
     Stone	-	*	S	B	-	-	-	16/32/48	1d4+1	1d4+2	d8	
     Large bullet	2 SP	½	S	B	-	-	-	16/32/48	1d6+1	1d8+2	d10	
     Large stone	-	½	S	B	-	-	-	8/16/24	1d4+1	1d6+2	d10	
Ice pick	1 GP	½	S	P	Fa(2)	1	-	-	1d4	1d3	d4	
Javeline	5 SP	2	M	P	Fa(4)	1	1/1	4/8/12	1d6	1d6	d6	
     Corded	7 SP	3	M	P	Fa(4)	1	1/1	4/8/12	1d8	1d8	d8	
     Barbed	1 GP	2	M	P	Fa(4)	1	1/1	4/8/12	2d4	1d10	d8	
     Pilum h	2 GP	8	M	P	Av(7)	1	1/1	4/8/12	1d10	1d10	d10	
     Stone b	5 CP	2	M	P	Fa(4)	1	1/1	3/6/9	1d4	1d4	d6	
     Thonged	6 SP	2	M	P	Fa(4)	1	1/1	4/8/12	1d6+1	1d6+1	d8	
     Verutum	1 GP	5	M	P	Av(6)	1	1/1	4/8/12	1d8	1d8	d8	
Jitte	5 SP	2	S	B	Fa(2)	1	-	-	1d4	1d2	d6	
Jo Stick	1 CP	1	S	B	Fa(2)	1	-	-	1d6	1d3	d6	
Kama	2 GP	2	S	P/S	Fa(4)	1	-	-	1d6	1d4	d6	
Kau sin ke z	3 GP	4	M	B	Av(6)	1	-	-	1d8	1d6	d8	
Kawanaga h	1 GP	1	S	P/B	Av(7)	2	-	-	1d3	1d2	d6	
Kiseru	25 SP	½	S	B	Fa(3)	1	-	-	1d4	1d2	d4	
Knife	5 SP	½	S	S/P	Fa(2)	1	2/1	2/4/6	1d3	1d2	d4	
     Bagh nakh	2 GP	1	S	S	Fa(2)	1	-	-	1d4	1d3	d4	
     Bone b	3 CP	½	S	S/P	Fa(2)	1	2/1	2/3/4	1d2	1d2	d4	
     Double bladed 	15 SP	1.25	M	S/P	Fa(4)	1	2/1	2/4/6	1d3	1d2	d4	
     Harness	1 GP	*	S	P/S	Fa(2)	1	2/1	2/4/6	1d2	1	d4	
     Hunga-munga	3 GP	5	M	P/S	Av(5)	1	1/1	2/4/6	1d6	1d6	d6	
     Death	12 GP	1	S	P/S	Fa(2)	1	2/1	2/4/6	1d4	1d3	d4	
     Navaja	-	-	-	-	-	-	-	-	-	-	-	
          Long	25 GP	3	M	P	Fa(4)	1	1/1	2/3/4	1d6	1d8	d6	
          Short	10 GP	1	S	P	Fa(3)	1	1/1	2/4/6	1d4	1d3	d4	
     Stone b	5 CP	½	S	S/P	Fa(2)	1	2/1	2/3/4	1d2	1d2	d4	
     Throwing	5 GP	4	M	S/P	Sl(8)	1	1/1	2/4/6	2d4	1d6+1	d8	
Knobkerrie	10 SP	4	M	B	Fa(4)	1	1/1	2/4/6	2d3	1d4+1	d8	
Kuda-yari	25 GP	3	M	P	Fa(4)	1	-	-	1d6	1d8	d6	
Kumade	10 SP	1	L	P	Fa(4)	2	-	-	1d4	1d3	d4	
Kusari-gama h	4 GP	3	M	P/S/B	Av(6)	2	-	-	1d6	1d4	d6	
Kyoketsu-shogi	10 SP	1	L	P	Av(5)	3	-	-	1d4	1d4	d4	
Lance												
     Light m	6 GP	5	L	P	Av(6)	2	1/1	2/3/4	1d8	1d8	d8	
     Medium m	10 GP	10	L	P	Av(7)	2	-	-	1d6+1	2d6	d10	
     Heavy m	15 GP	15	L	P	Sl(10)	2	-	-	1d8+1	3d6	d12	
     Jousting m	20 GP	20	L	B	Sl(10)	2	-	-	1d3-1	1d2-1	d12	
     Pata m	30 GP	6	M	P/S	Av(6)	2	-	-	1d8	1d12	d8	
Lantern	Varies	2-3	S	B d	Av(6)	1	1/1	2/3/4	1d3	1d2	d6	
Lasso	5 SP	3	L	-	Sl(10)	-	½	2/4/6	-	-	-	
Lipan	6 CP	2	M	B	Fa(4)	1	1/1	2/4/6	1d4	1d3	d4	
Mace												
     Double headed h, **	24 GP	25	L	B	Sl(9)	1	-	-	1d6+1	1d6	d10	
     Footman’s	8 GP	10	M	B	Av(7)	1	-	-	1d6+1	1d6	d10	
     Horseman’s	5 GP	6	M	B	Av(6)	1	1/1	2/3/4	1d6	1d4	d8	
     Throwing	3 GP	5	S	B	Av(6)	1	1/1	2/4/6	1d6	1d4+1	d8	
Mace-axe	12 GP	9	L	B/S	Sl(8)	1	-	-	2d4	1d6+1	d10	
Mancatcher h, 6	30 GP	8	L	-	Av(7)	1	-	-	-	-	-	
Matchlock 7												
     Arquebus	50 GP	10	M	P	Sl(10)	-	½	10/20/60	1d10 k	1d10 k	d8	
     Caliver	40 GP	11	M	P	Sl(9)	-	½	8/16/48	1d8 k	1d8 k	d8	
     Musket w/rest	45 GP	20	L	P	Sl(12)	-	½	12/24/72	1d12 k	1d12 k	d8	
Maul	4 GP	10	L	B	Sl(8)	1	-	-	2d4	1d10	d12	
Metsubishi	2 GP	*	S	-	Fa(2)	-	1/3	6/-/-	-	-	-	
Morningstar	10 GP	12	M	B/P	Av(7)	1	-	-	2d4	1d6+1	d10	
Nail												
     Glove	2 GP	2	S	P	Fa(2)	1	-	-	1d4+1	1d4	d4	
     Chain	1 GP	5	L	B	Av(6)	1	-	-	1d4+2	1d4+1	d6	
Needle	3 CP	*	S	P	Fa(2)	-	1-20/1	½/4	1	1	-	
Nekode 22	3 GP	½	S	P	Fa(2)	1	-	-	1d4	1d3	d4	
Net h	5 GP	10	M	-	Sl(10)	1	½	2/3/4	-	-	-	
Nunchaku 14	5 SP	3	M	B	Fa(3)	1	-	-	1d6	1d6	d8	
Oil flask	6 CP	1	S	d	Vsl(15)	-	½	2/3/4	d	d	-	
Parang or Machete	8 GP	5	M	S	Av(6)	1	-	-	1d8	1d8	d6	
     Snow blade (ivak)	10 GP	3	M	S	Fa(4)	1	-	-	1d4	1d6	d6	
Pick												
     Farming tool	4 GP	8	L	P	Sl(8)	1	-	-	1d6	1d6+1	d8	
     Footman’s	8 GP	6	M	P	Av(7)	1	-	-	1d6+1	2d4	d8	
     Horseman’s	7 GP	4	M	P	Av(5)	1	-	-	1d4+1	1d4	d6	
     Zaghnal 23	14 GP	5	S	P	Av(5)	1	-	-	1d4+1	1d6+1	d8	
Pike c, h	5 GP	12	L	P	Sl(13)	3	-	-	1d6	1d12	d8	
Pilum	1 GP	3	M	P	Av(5)	1	1/1	3/6/9	1d6	1d6	d6	
Plumbata 32	1 GP	2	S	P	Fa(3)	1	2/1	4/8/12	1d6	1d4	d4	
Polearm												
     Ankus	3 GP	4	M	P/B	Av(6)	1	-	-	1d4	1d4	d8	
     Awl Pike c	5 GP	12	L	P	Sl(13)	3	-	-	1d6	1d12	d8	
     Bardiche 15	7 GP	12	L	S	Sl(9)	2	-	-	2d4	2d6	d12	
     Bec de Corbin h, 17	8 GP	10	L	P/B	Sl(9)	2	-	-	1d8	1d6	d10	
     Bill-guisarme h, 16	7 GP	15	L	P/S	Sl(10)	2	-	-	2d4	1d10	d10	
     Bill h, 16	7 GP	15	L	P/S	Sl(10)	2	-	-	2d4	1d10	d10	
     Fauchard	5 GP	7	L	S	Sl(8)	2	-	-	1d6	1d8	d8	
     Glaive	6 GP	8	L	S	Sl(8)	2	-	-	1d6	1d10	d10	
     Glaive-guisarme h, 16	10 GP	10	L	P/S	Sl(9)	2	-	-	2d4	2d6	d10	
     Guisarme h, 16	5 GP	8	L	S	Sl(8)	2	-	-	2d4	1d8	d10	
     Halberd h, 15	10 GP	15	L	P/S	Sl(9)	2	-	-	1d10	2d6	d12	
     Lajatang **	7 GP	6	L	S	Av(6)	1	-	-	1d10	1d10	d8	
     Lucer Hammer c, h, 18	7 GP	15	L	P/B	Sl(9)	2	-	-	2d4	1d6	d10	
     Military Fork	5 GP	7	L	P	Av(7)	2	-	-	1d8	2d4	d8	
     Nagimaki m	6 GP	6	M	S	Av(6)	2	-	-	1d6	1d8	d6	
     Naginata m	8 GP	10	L	S	Av(7)	2	-	-	1d8	1d10	d8	
     Partisan c	 10 GP	8	L	P	Sl(9)	2	-	-	1d6	1d6+1	d8	
     Ranseur c	6 GP	7	L	P	Sl(8)	2	-	-	2d4	2d4	d8	
     Spetum c	5 GP	7	L	P	Sl(8)	2	-	-	1d6+1	2d6	d8	
     Tetsubo	4 GP	8	L	B	Av(7)	2	-	-	1d8	1d8	d12	
     Voulge 15	8 SP	12	L	S	Sl(10)	2	-	-	2d4	2d4	d12	
Pry bar	2 GP	5	M	B	Av(5)	1	-	-	1d6	1d3	d8	
Quarterstaff h, **, 21	-	4	L	B	Fa(4)	1	-	-	1d6	1d6	d10	
Ritiik	10 GP	6	L	P	Sl(8)	2	-	-	1d6+1	1d8+1	d8	
Rock												
     Light	-	½	S	B	Fa(2)	-	2/1	5/10/20	1d4	1d3	d4	
     Medium	-	1	S	B	Fa(4)	-	1/1	4/8/16	1d6	1d4	d6	
     Heavy	-	3	M	B	Sl(8)	-	2/1	2/4/8	1d8	1d6	d8	
Sai 13	1 GP	2	S	P	Fa(2)	1	-	-	1d4	1d2	d6	
Sang kauw h, **, 19	5 GP	10	L	P/S	Av(7)	1	-	-	1d8	1d6	d6	
Sap	5 SP	½	S	B	Fa(2)	1	-	-	1d2	1d2	d4	
Scourge 8	2 GP	2	S	-	Av(5)	1	-	-	1d4	1d2	d4	
Scythe	3 GP	8	L	P/S	Sl(8)	1	-	-	1d6+1	1d8	d8	
Shikomi-zue @	7 GP	4	L	B	Fa(3)	2	-	-	1d6	1d4	d8	
     W/Spear head c	-	-	L	P	Av(6)	2	-	-	1d8+1	2d6	d8	
Shuriken												
     Shaken	2 GP	½	S	P	Fa(2)	-	2/1	6/12/18	1d4	1d4	d4	
     Small	3 SP	*	S	P	Fa(2)	-	4/1	3/6/12	1d4	1d4	d4	
     Spike	2 SP	*	S	P	Fa(2)	-	2/1	6/-/-	1d4	1d3	d4	
     Large	10 SP	0.2	S	P	Fa(2)	-	3/1	3/6/12	1d6	1d4	d4	
Siangkam	2 GP	½	S	S/P	Fa(3)	1	-	-	1d4+1	1d4	d4	
Sickle	6 SP	3	S	S	Fa(4)	1	-	-	1d4+1	1d4	d4	
Siphon, Greek fire 33	40 GP	varies	L	35	Vsl(12)	-	1/1	3/-/-	special	special	-	
Sledge hammer h	2 GP	10	M	B	Sl(8)	1	-	-	1d6+1	1d4+1	d12	
Sling	5 CP	1	S	-	Av(6)	-	1/1	-	-	-	-	
     Bullet	5 CP	*	S	B	-	-	-	10/20/40	1d4+1	1d6+1	d4	
     Stone	-	*	S	B	-	-	-	8/16/24	1d4	1d4	d4	
     Large bullet	2 CP	½	S	B	-	-	-	8/12/32	1d6+1	1d8+1	d6	
     Large stone	-	½	S	B	-	-	-	6/12/24	1d4+1	1d4+1	d6	
Slow match	5 SP	*	-	-	-	-	-	-	-	-	-	
Smokepowder	25 GP	*	-	-	-	-	-	-	-	-	-	
Snaplock 9												
     Belt Pistol	15 GP	3	S	P	Av(7)	-	½	3/6/9	1d8 k	1d8k	d8	
     Horse Pistol	20 GP	4	S	P	Av(8)	-	½	4/8/12	1d10 k	1d10 k	d8	
     Musket	60 GP	14	M	P	Sl(9)	-	½	14/26/78	1d12 k	1d12 k	d8	
Sode garami h	5 GP	S	L	P	Av(7)	2	-	-	1d4	1d3	d4	
Spade h	1 GP	5	M	S/B	Av(7)	1	-	-	1d4	1d4	d8	
Spear c												
     Heavy	3 GP	7	L	P	Sl(8)	2	-	-	-	-	-	
          One-handed	-	-	-	-	-	-	-	-	1d8	1d10	d6	
          Two-handed	-	-	-	-	-	-	-	-	2d6	2d8	d8	
     Normal	8 SP	5	M	P	Av(6)	1	-	-	-	-	-	
          One-handed	-	-	-	-	-	-	1/1	2/4/6	1d6	1d8	d6	
          Two-handed	-	-	-	-	-	-	-	-	1d6+1	2d6	d8	
     Long h	5 GP	8	L	P	Sl(8)	2	-	-	2d6	3d6	d8	
     Paddle 12	10 SP	3	M	P	Av(6)	1	1/1	2/4/6	1d4+1	1d6+1	d6	
     Shakujo yari	5 GP	4	L	P	Av(6)	2	-	-	-	-	-	
          One-handed	-	-	-	-	-	-	1/1	6/12/18	1d6	1d8	d6	
          Two-handed	-	-	-	-	-	-	-	-	1d8+1	2d6	d8	
     Stone b	2 SP	5	M	P	Av(6)	1	-	-	-	-	-	
          One-handed	-	-	-	-	-	-	1/1	2/3/4	1d4	1d6	d6	
          Two-handed	-	-	-	-	-	-	-	-	1d6	2d4	d8	
     Throwing 12	1 GP	3	M	P	Av(5)	1	1/1	4/8/12	1d6	1d8	d6	
Spear thrower 34	2 GP	½	M	-	Av(6)	-	1/1	4/8/12	-	-	-	
Spikes												
     Head	10 GP	10	M	P	Fa(4)	1	-	-	1d6	1d8	d6	
     Elbow	1 GP	2	S	S	Fa(2)	1	-	-	1d4	1d4	d4	
     Knee	3 GP	2	S	P	Fa(2)	1	-	-	1d4	1d4	d4	
Staff sling h	2 SP	2	M	-	Sl(11)	-	1/1	-	-	-	-	
     Stinkpot	1 SP	2	S	B	-	-	-	6/12/18	1d3	1d3	d6	
     Stone	-	2	S	B	-	-	-	6/12/18	1d4+1	1d6+1	d6	
     Large bullet	2 CP	½	S	B	-	-	-	-/6/12	1d8	1d8	d8	
     Large stone	-	½	S	B	-	-	-	-/6/12	1d6	1d6	d6	
Sumpitan h	6 GP	2	L	P	Av(5)	1	2/1	-	1d6	1d10	d8	
     Barbed dart	1 SP	*	S	P	-	-	-	4/8/16	1d3	1d2	d4	
     Needle	2 CP	*	S	P	-	-	-	3/6/12	1	1	-	
Sword												
     Bastard	25 GP	10	M	S	Av(6)	1	-	-	-	-	-	
          One-handed	-	-	-	-	-	-	-	-	1d8	1d12	d8	
          Two-handed	-	-	-	-	-	-	-	-	2d4	2d8	d10	
     Boku-toh	3 SP	3	S	S	Fa(4)	1	-	-	1d4	1d2	d4	
     Broad-	30 GP	4	M	S	Av(5)	1	-	-	2d4	1d6+1	d8	
     Claymore h	25 GP	8	M	S	Av(7)	1	-	-	2d4	2d8	d10	
     Cutlass	12 GP	4	M	S	Av(5)	1	-	-	1d6+1	1d8+1	d8	
     Double bladed **												
          Long	135GP	10	L	S	Av(7)	1	-	-	1d8	1d12	d8	
          Short	45 GP	8	M	P	Av(5)	1	-	-	1d6	1d8	d6	
     Drusus	50 GP	3	M	S	Fa(3)	1	-	-	1d6+1	1d8+1	d6	
     Estoc	14 GP	5	M	P	Av(5)	1	-	-	1d6	1d8	d6	
     Falchion	17 GP	8	M	S	Av(5)	1	-	-	1d6+1	2d4	d8	
     Gladius	10 GP	3	S	P	Fa(3)	1	-	-	1d6	1d8	d6	
     Katana	100GP	6	M	S/P	Fa(4)	1	-	-	-	-	-	
          One-handed	-	-	-	-	-	-	-	-	1d10	1d12	d6	
          Two-handed	-	-	-	-	-	-	-	-	2d6	2d6	d8	
     Khandar	25 GP	10	M	S	Av(5)	1	-	-	-	-	-	
          One-handed	-	-	-	-	-	-	-	-	1d8	1d8	d6	
          Two-handed	-	-	-	-	-	-	-	-	1d10	1d10	d8	
     Khopesh	15 GP	7	M	S	Sl(9)	1	-	-	2d4	1d6	d8	
     Kora	11 GP	4	M	S	Fa(4)	1	-	-	1d6+1	1d6+1	d6	
     Kukri	3 GP	2	S	S	Fa(3)	1	-	-	1d4+1	1d4+1	d4	
     Kyek-ple-nen-toh	40 GP	10	L	S	Sl(12)	1	-	-	1d8+1	1d8	d10	
     Long	45 GP	4	M	S	Av(5)	1	-	-	1d8	1d12	d8	
     Madu	6 GP	5	M	P	Fa(4)	1	-	-	1d4	1d3	d4	
     Ninja-to	20 GP	5	M	S/P	Fa(3)	1	-	-	1d8	1d6	d6	
     No-dachi	45 GP	10	L	S/P	Sl(8)	1	-	-	1d10	1d20	d10	
     Pash kabz 23	3 GP	1	S	P	Fa(2)	1	-	-	1d4	1d2	d4	
     Rapier	15 GP	4	M	P	Fa(4)	1	-	-	1d6	1d8	d6	
     Sabre	30 GP	5	M	S	Av(5)	1	-	-	1d6+1	1d8+1	d8	
     Sapara	10 GP	4	S	S	Av(5)	1	-	-	1d6+1	1d4	d6	
     Scimitar	15 GP	4	M	S	Av(5)	1	-	-	1d8	1d8	d8	
          Great	60 GP	16	L	S	Sl(9)	1	-	-	2d6	4d4	d10	
     Short	15 GP	3	S	P	Fa(3)	1	-	-	1d6	1d8	d6	
     Shotel x	3 GP	4	M	S	Av(7)	1	-	-	1d6	1d6	d6	
     Spatha	25 GP	4	M	S	Av(5)	1	-	-	1d8	1d12	d8	
     Sword stick	25 GP	4	S	P	Fa(3)	1	-	-	1d6	1d8	d6	
     Sword-axe	20 GP	12	L	S	Sl(10)	1	-	-	1d8+1	1d12+1	d10	
     Swordlet	8 GP	2	S	S	Fa(3)	1	-	-	1d4+1	1d4+1	d4	
     Talwar	15 GP	5	M	S	Av(6)	1	-	-	2d4	2d4	d8	
     Tulwar	17 GP	8	M	S	Av(5)	1	-	-	1d6+1	2d4	d8	
     Two-handed	50 GP	15	L	S	Sl(10)	1	-	-	1d10	3d6	d12	
     Wakizashi	50 GP	3	M	S/P	Fa(3)	1	-	-	1d8	1d8	d6	
Three-piece rod h, **	2 GP	5	L	B	Av(7)	1	-	-	1d6	1d4	d8	
Torch	1 CP	1	M	B d	Fa(4)	1	1/1	2/3/4	1d4	1d3	d6	
Trident	15 GP	5	L	P	Av(7)	1	1/1	2/3/4	-	-	-	
     One-handed	-	-	-	-	-	-	-	-	1d6+1	2d4	d6	
     Two-handed	-	-	-	-	-	-	-	-	1d8+1	3d4	d8	
Trombash	10 SP	2	S	B	Fa(3)	1	-	-	-	-	-	
     Melee	-	-	-	-	-	-	-	-	1d4	1d2	d6	
     Thrown	-	-	-	-	-	-	1/1	9/18/27	1d6	1d4	d6	
Tufenk h	14 GP	5	L	35	Sl(9)	1	1/2	2/-/-	-	-	-	
Tui-fa	25 CP	1	S	B	Fa(4)	1	-	-	1d6	1d4	d4	
Uchi-ne	15 CP	½	S	P	Fa(3)	1	2/1	6/12/18	1d4	1d4	d4	
Vial b	8 SP	*	S	d	Fa(2)	-	1/1	2/3/4	d	d	-	
Warhammer	2 GP	6	M	B	Fa(4)	1	1/1	2/4/6	1d4+1	1d4	d8	
Wheellock c												
     Arquebus	80 GP	8	M	P	Sl(8)	-	1/2	10/20/60	1d10 k	1d10 k	d8	
     Belt Pistol	25 GP	3	S	P	Av(7)	-	1/2	3/6/9	1d8 k	1d8 k	d8	
     Horse Pistol	35 GP	4	S	P	Av(8)	-	1/2	4/8/12	1d10 k	1d10 k	d8	
Whip 11	1 SP	2	M	-	Sl(8)	3	-	-	1d2	1	-	

*     These weapons weight little individually. Ten of these weight one pound.
b     Bone and stone weapons have a 1 in 6 chance of breaking any time maximum damage is rolled. For the bottle and the vial, any hit breaks the item unless a successful saving throw vs. normal blow is rolled. If a bottle is broken, it can then be used as a knife.
c     These weapons inflict double damage if firmly set to receive a charge.
d     These weapons may inflict additional damage from burning fuel, holy water, or acid.
h     These weapons require two hands to weild even for character with the same size as the weapon.
k     If the knockdown roll for these weapons is a 7 or higher, roll an additional damage die and add it to the original damage. Roll another knockdown die, and if the result is another 7 or higher, repeat the damage.
m     These weapons inflict double damage when weilded in a mounted charge.
x     When attacking an opponent who has a shield, you gain a +1 bonus to all your attack rolls.
z     You can entangle opponents with this weapon.
2     The boomerang returns only if it was thrown by a proficient user and misses its target. 
3     Flintlock firearms misfire on a natural attack roll of 1.
4     The blunderbuss inflicts 1d4 separate attacks on targets at short range. IT cannot cause additional damage like other firearms.
5     All range penalties for hand match firearms are doubled.
6     The mancatcher dismount a rider an a successful hit.
7     Matchlock firearms misfire on a natural roll of 3 or less(6 or less on wet condition).
8     The scourge is ineffective against opponents in metal armor (scale mail or heavier).
9     Snaplock firearms misfire on a natural attack roll of 2 or less.
11    The whip is ineffective against opponents in any type of armor.
12    When using this weapon you always suffer a –1 penalty to all your attack rolls.
13    When using this weapon, you gain a +1 bonus to any disarm or parry attempts.
14    You may wield one of such weapon in each hand despite the fact that they are identical in size. 
15    You gain a +2 bonus to hit any opponent wearing plate or mail armors.
16    You gain a +2 bonus to hit any opponent when attempting a pull/trip against riders.
17    You gain a +3 bonus to hit any opponent wearing plate armors.
18    You gain a +2 bonus to hit any opponent wearing plate armors.
19    You can gain a +1 bonus to your armor class due to the small shiled on the weapon (treat as a buckler for AC function).
20    When using those weapons for climbing, you receive a 10% bonus to your chance to climb.
21    When attacking an opponent wearing a plate armor with one of this weapon, you receive a penalty of –2 to hit your opponent.
22    When using those weapons for climbing, you receive a 5% bonus to your chance to climb.
23    You gain a +1 bonus to hit any opponent wearing mail armors.
24    You gain no penalty (usually –4) when trying a called shot to cut a rope and also receive a bonus of +1 to do so.
25    When using those weapons for grappling, you receive a 15% bonus to your chance to grapple tree branches and wooden walls.
26    When using those weapons for grappling, you receive a 10% bonus to your chance to grapple stone parapet and stone wall top and a 5% bonus to wooden walls.
27    When using those weapons for grappling, you receive a 20% bonus to your chance to grapple stone parapet and stone wall top and a 5% bonus to wooden walls.
28    You gain no penalty (usually –4) when trying a called shot to cut a rope.
29    When using this weapon and being unproficient you suffer any penalty for being unproficient in that weapon +1.
30    Using the weapon as the first strike gives the weilder a +1 bonus to initiative as well as a +1 bonus to the initial attack roll. If the target is hit by this attack, he or she must make a save vs. spell or be unable to make it’s next attack. After that initial attack treat the weapon as a horseman’s flail for statistics.
31    This weapon can fire large darts or small javelins.
32    This weapon is considered a large dart or a small javelin.
33    The siphon dispenser and tufenk require greek fire. One flask of Greek fire costs 50 GP. The siphon dispenser expends the entire flask in 1 round; the tufenk expends one flask in 3 rounds.
34    The spear thrower can be use to throw any medium size or smaller spear.
35    When used as a quarterstaff, the siphon and the tufenk are considered Type B weapon and inflict 1d6/1d6 popints of damage and a Knockdown of d6.
**    You can use this weapon as if you had one weapons  in each hand(use the same penalties as fighting with two weapons).
@    You can use this weapon as if you had one weapons  in each hand but your melee reach will be reduce to 1(use the same penalties as fighting with two weapons).

If you wish to create weapons for other size, just multiply by 0.5 all statistics each time the weapon is enlarge by one size category and add the result to all based statistics or just multiply by 0.5 all statistics each time the weapon is reduce by one size category. So a long sword for a large creature would weight 6 lbs instead of 4 lbs and deal 1d12/3d6 points of damage, and a long sword for a tiny creature would weight 2 lbs and deal 1d2/1d3 points of damage.