Gladiator

Ability Requirements :	Strength 14
				Desterity 14
				Constitution 14

Prime Requisites:	Strength

Allowed Races:	All

A Gladiator can be of any alignment.
	A Gladiator with a score of 16 or more in strength will receive a bonus of 10% to his character experience points.
	A Gladiator can use all the following weapons: Axes, Flails, Maces, Javelins, Spears, Broad Sword, Short Sword, Long Sword, Trident, Hammers, Whip, and Net. They can also use all medium or light armors and all shields.
	Gladiators may use all magical items allowed for warriors.
	A Gladiator have a hit dice of d10, the thaco of warriors, and the saving throws of warriors. 
A Gladiator who is unencombred and wearing no armors receive a dexterity bonus of +2 to his armor class.
	A Galdiator uses the same experience table as Fighter.
	There are two types of Gladiator, the free will and the slave with both their advantages and disadvantages as follow:
	The Free Will: The free will has no patron that can order him around. He may do whatever he likes whenever he likes. Since he has no patron do, most people have a poor view of him and act toward him as do he was one of the lowest rank in society. He can only keep what he can carry. Excess treasure must either be converted to a portable form or donated to a worthy institution (a NPC group, not a player character). He may set aside some of his founds to construct or maintain a small keep or house. He cannot have henchmen. Hirelings, mercenaries, or even servants until he reache 10th level.
	The Slave: The slave has a patron from which he must always obey every order. He may only do whatever his patron says. He must donate 10% of all his incomes to his patron. Since he belong to a patron, most people view him as having a normal rank in society.

Proficiency Group Crossovers: Warrior, General.

	Weapon Proficiency			Nonweapon Profifiency
Initial		#Level		Penalty	Initial		#Level
4		3		-2		3		3

Gladiators can use and specialize in all fighting styles.
Wealth Option: (5d4) x 10 GP

# of Attack Per Round
Gladiator
Level		# Att/rnd
1-6		1/1
7-12		3/2
13+		2/1

Gladiators receive 35 character points to purchase class abilities.

5	Hit Point Bonus(d12)[See the Fighter section in Skills & powers]
10	Defense Bonnus[See the Fighter section in Skills & Powers]
5/10	Followers(Same as Fighters except that all Fighters are Gladiators)
5	Increased Movement(+1/4 rounded up)
5	Magic Resistance(See below)[See the Fighter section in Skills & powers]
15	Weapon Specialization[See the Fighter section in Skills & Powers]
5	Poison Resistance[See the Fighter section in Skills & Powers]
5	Spell Resistance[See the Fighter section in Skills & Powers]
5	Combat Bonus(Monster thaco)
15	Armor Class Improvement[See the Priest section in Spells & Magic]
15	Unarmed Comabt Skills[See the Priest section in Spells & Magic]
5+	Nonweapon Proficiency Group Crossovers[See the Priest section in Spells & Magic]
10+	Weapon Proficiency Group Crossovers(10 character points per new class)
3/5	Weapon Proficiency Bonus: 1/5 Level for 3 points, 1/4 level for 5 points
3/5	Nonweapon Proficiency Bonus: +1 initial, +1/level after 1st level for  3 points, +2 initial, +2/ odd level, +1/ even level for 5 points
10	Weapon Selection(All)
5	Armor Allowed(All)
1	One Nonweapon Proficiency Bonus
2	One Weapon Proficiency Bonus
5	No Thaco Penalty(See below)

Restriction
5		Antipathy: Gladiators always receive a –1 to –3 reaction adjustment with all people they interact with unless they are in combat.
5/10/15	Limited Armor(Medium/Light/None)
10/15/20	Limited Weapon Selection(Gladiator/Wizard/None)
5+		Limited Magical Item Use[See the Fighter section in Skills & Powers]
5/10/15	Reduced Hit Point(d8/d6/d4)
10/15/20	Reduced Combat Ability(Priest/Rogue/Wizard thaco)
15/20		Loose the Warrior Ability Bonus(See below)

	Loose the Warrior Ability Bonus: For a 15-point ability, the character wont receive the extra hit point form a high constitution, the number between (), and for a 20-point ability, the character wont be able to possess a strength score higher than 18, strength between 18/01 and 18/00 are prohibited to the character.

	No Thaco Penalty: A Gladiator receive no penalty when using a weapon that he is not proficient with but can’t do any special combat feats with it except to attack normally since he is using the weapon with his best knowledge just enough to escape the penalty of not being proficient in it.
	Magic Resistance: It’s the same ability as the fighters except that he only gain 1% of magic resistance per level.