Barbarian Class (3rd Edition)

Ability Requirements :	 Strength 12
 Dexterity 11
Constitution 12
 Wisdom 10

Prime Requisites :	 Strength
 	Constitution
 	Wisdom

Races Allowed : All

A Barbarian must be of any non-lawful alignment.
	A Barbarian with one of the following ability  scores of 16 or more, (Strength, Constitution, Wisdom score), will receive a 5% experience point bonus each up to a maximum of 10% to the experience points he earns during play.
	A Barbarian posess the Thaco and Saving Throw of Warriors.The Barbarian roll a d12 side dice for hit dice instead of a d10.
	The Barbarian uses the same Experience Table as the Paladin & Ranger.
	The Barbarian may use any weapons. The Barbarian may use any light or medium armor and all shields.
	They can use all magical items allowed to warriors. 
	A Barbarian who is unencombred and wearing no armors receive a dexterity bonus of +2 to his armor class.
	Illiteracy : Barbarians are the only characters that do not automatically know how to read and write. A Barbarian must spend 2 nonweapon proficiency slots to gain the ability to read and write any language he is able to speak.

Special Abilities Per Level

Barbarian Level	Special Abilities
1		Rage (1/day), Fast Movement
2		Uncanny Dodge (Dex bonus to AC)
3		
4		Rage (2/day)
5		Uncanny Dodge (Can=t be flanked)
6		
7		
8		Rage (3/day)
9		
10		Uncanny Dodge (+1 against traps)
11		Damage Reduction (1)
12		Rage (4/day)
13		Uncanny Dodge (+2 against traps)
14		Damage Reduction (2)
15		Greater Rage
16		Rage (5/day), Uncanny Dodge (+3 against traps)

17		Damage Reduction (3)
18		
19		Uncanny Dodge (+4 against traps)
20		Rage (6/day); no longer winded after rage, Damage Reduction (4)

Proficiency Group Crossovers: General, Warrior.
Weapon Proficiencies			Nonweapon Proficiencies
Initial		# Levels		Thaco Penalty	Initial		# Levels
   4	 	    3		-2		   3		    3

Wealth Option: 3d4 x 10 GP

Barbarian can use and specialize in all fighting style.

# of Attack per round
Barbarian	
Level		# of Att/rnd
1-6		1/1
7-12		3/2
13+		2/1

Barbarian receives 50 character points to spend on abilities.

25	Rage
5	Fast Movement(+1/4 rounded up)
10	Uncanny Dodge
20	Damage Reduction
15	Multiple Specialization[See the Fighter section in Skills & Powers]
10	Defense Bonus[See the Fighter section in Skills & powers]
10	Magic Resistance[See the Fighter section in Skills & Powers]
5	Poison Resistance[See the Fighter section in Skills & Powers]
5	Spell Resistance[See the Fighter section in Skills & Powers]
10	Detect Noise(See Below)[See the Thief section in Skills & Powers]
10	Empathy with Animals[See the Ranger section in Skills & Powers]
15	Weapon Specialization[See the Fighter Section in Skills & Powers]
5+	Nonweapon Proficiency Group Crossovers[See the Priest section in Spells & Magic]
10+	Weapon Proficiency Group Crossovers(10 character points per new class
5	Hit Point Bonus(d12)[See the Fighter section in Skills & Powers]
3/5	Weapon Proficiency Bonus: 1/5 level for 3 points, 1/4 level for 5 points
3/5	Nonweapon Proficiency Bonus: +1 initial, +1/level after 1st level for 3 points, +2 initial, +2/odd level, +1/even level for 5 points
1	One Nonweapon Proiciency Bonus
2	One Weapon Proficiency Bonus

Restriction
5/10/15	Limited Armor(Medium/Light/None)
5		Illiteracy(Must by all Reading/Writing proficiency at double their cost)
10/15/20	Limited Weapon Selection(Thief/Wizard/None)
5+		Limited Magical Item Use[See the Fighter section in Skills & Powers]
5/10/15	Reduced Hit Point(d8/d6/d4)
10/15/20	Reduced Combat Ability(Priest/Rogue/Wizard thaco)
15/20		Lose the Warrior Ability Bonus(See below)

	Lose the Warrior Ability Bonus: For a 15-point ability, the character wont receive the extra hit point form a high constitution, the number between (), and for a 20-point ability, the character wont be able to possess a strength score higher than 18, strength between 18/01 and 18/00 are prohibited to the character.

Rage : When he needs to, a Barbarian can fly into a screaming blood frenzy. In a rage, a Barbarian gains phenomenal strength and durability but becomes reckless and less able to defend himself. He temporarily gains +3 to Strength, +3 to Constitution, and a + 1 saving thrown bonus against all mind affecting spells or powers, but suffers a -2 penalty to AC. All extra hit points gained by the increase of the character constitution will go away at the end of the rage thus it could reduce a character under 0 hit point. While raging, a Barbarian cannot use skills or abilities that require patience and concentration, such as moving silently or casting spells. A fit of rage lasts for a number of rounds equal to 3 + the character’s level. The Barbarian may prematurely end the rage voluntarily. At the end of the rage, the Barbarian is fatigued (-2 to Strength, -2 to Dexterity, can’t charge or run) for the duration of that encounter (unless the Barbarian is 20th level, when this limitation no longer applies). The Barbarian can only fly into a rage once per encounter, and only a certain number of times per day (determined by level). Entering a rage takes no time itself, but the Barbarian can only do it during his action, not in response to someone else’s action.
Starting at 15th level, the Barbarian’s rage bonuses become + 4 to Strength, +4 to Constitution, and +3 tosaving throws. (The AC penalty remains at -2.)

Fast Movement : The Barbarian has a speed faster than the norm for his race gaining + 1/6 of movement rate when wearing no armor, light armor, or medium armor (and not carrying a heavy load).

Uncanny Dodge : Starting at 2nd level, the Barbarian gains the extraordinary ability to react to danger before his senses would normally allow him to do so. At 2nd level and above, he retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses his Dexterity bonus to AC if immobilized.)
At 5th level, the barbarian can no longer be flanked; he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This defense denies a rogue the ability to use a flank attack to backstab the Barbarian. The exception to this defense is that a rogue at least four levels higher than the Barbarian can flank him (and thus can backstab him).
At 10th level, the barbarian gains an intuitive sense that alerts him to danger from traps, giving him a bonus of +1 to saving throws and to AC against attacks by traps. At 13th level, these bonus rise to +2. At 16th level, these bonus rise to +2. At 19th level, these bonus rise to +2.

Damage Reduction : Starting at 11th level, the Barbarian gains the extraordinary ability to shrug off some amount of injury from each blow or attack. You substract the number indicated in ( ) depending on your level from the damage the barbarian takes each time he is dealt damage. This power only applied against weapons and natural attacks.

	Detect Noise: Barbarians buying the Detect Noise as a class ability will gain the following % chance as below:

Barbarian	Detect	
Level		Noise
1		15
2		20
3		25
4		30
5		35
6		40
7		45
8		50
9		55
10		60
11		65
12		75
14		80
15		85
16		90
17		95
18		99
19		99
20		99