Avenger

Ability Requirements :	Strength 15
				Dexterity 14
				Constitution 15

Prime Requisite:		Strength
				Constitution

Allowed Races:		Human, Dwarf, Half-Vistani

An Avenger with a score of 16 or more in strength or constitution gain a 5% bonus to his experience points per ability score.
An Avenger can have any non-lawful alignment.
Avenger can use all warrior magical Items.
Avenger can use all weapons and armors/shields.
Avenger have a hit dice of d10, the thaco of a warrior, and the saving throws of warrior.
Avengers use the fighter experience table to advance in level.
An Avenger who is unencombred and wearing no armors receive a dexterity bonus of +2 to his Armor Class.

Proficiency group crossovers: General, Warrior.

	Weapon Proficiency			Nonweapon Proficiency
Initial		# Level	Penalty	Initial		#Level
4		3		-2		3		3

Avengers can use and specialize in all fighting styles.
Wealth Option : (5d4) x 10GP

# of Attack Per Round
Avenger
Level		# of Att/rnd
1-6	1/1
7-12	3/2
13+		2/1

Avengers have 35 character points to spend on abilities.

5	Hit Point Bonus(d12)[Skills & Powers]
10	Defense Bonus[Skills & Powers]
5	Increased Movement(+1/4 rounded up)
10	Move Silently(See below)[See the Thief Section in Skills & Powers]
5	Climb Walls(See below)[See the Thief Section in Skills & Powers]
5	Detect Noise(See below)[See the Thief Section in Skills & Powers]
10	Escaping Bonds(See below)[See the Thief Section in Skills & Powers]
10	Find/Remove Traps(See below)[See the Thief Section in Skills & Powers]
5	Hide In Shadows(See below)[See the Thief Section in Skills & Powers]
10	Open Locks(See below)[See the Thief Section in Skills & Powers]
5	Poison Resistance[Skills & Powers]
5	Spell Resistance[Skills & Powers]
5	Combat Bonus(Monster thaco)
5	War Machines[Skills & Powers]
15	Weapon Specialization(See below)[Skills & Powers]
5+	Nonweapon Proficiency Group Crossovers[See the Priest Section in Spell & Magic]
10+	Weapon Proficiency Group Crossovers(10 character points per new class)
3/5	Weapon Proficiency Bonus: 1/5 Level for 3 points, 1/4 level for 5 points
3/5	Nonweapon Proficiency Bonus: +1 initial, +1/level after 1st level for 3 points, +2 initial, +2/odd level, +1/even level
10	Extra Hit Points(See below)
5	Intuition(See below)
10	Special Enemy(See below)[See the Ranger section in Skills & Powers]
30	Favored Enemy(See below)
1	One Nonweapon Proficiency Bonus
2	One Weapon Proficiency Bonus

Restriction
5/10/15	Limited Armor(Medium, Light, None)
10/15/20	Limited Weapon Selection(Thief/Wizard/None)
5+		Limited Magical Item Use[Skills & Powers]
5/10/15	Reduced Hit Points(d8/d6/d4)
10/15/20	Reduce Combat Ability(Priest/Rogue/Wizard thaco)
15/20		Lose the Warrior Ability Bonus(See below)

	Lose the Warrior Ability Bonus: For a 15-point ability, the character wont receive the extra hit point form a high constitution, the number between (), and for a 20-point ability, the character wont be able to possess a strength score higher than 18, strength between 18/01 and 18/00 are prohibited to the character.

	Weapon Specialization:	Same as usual except that the Avenger can’t specialize in any non-melee weapons.

	Extra Hit Points:	An Avenger’s focused need for revenge is such that whenever he confronts an enemy that reminds him of his nemesis in melee combat, he gains 5 hit points to help him trough the encounter. This bonus increases to 10 hit points when he faces the subject of his vengeance. These hit points work exactly like the aid spell inh that they are the first hit points the avenger loses when he takes damage. Once the combat is over, the extra hit points (if any) go away.

	Intuition:	If an Avenger makes a successful Wisdom check while pursuing his foe, he intuitively “knows” which direction he should head. This ability helps an avenger by providing him with a general direction to go; it does not guide him directly to a specific location.

	Special Enemy:	Same as usual except that the Avenger may choose his own race as a special enemy if he chose a specific type like assassins, kings, or member of a special order or something similar.

	Favored Enemy: 	The Avenger may choose his own race as a special enemy if he chose a specific type like assassins, kings, or member of a special order or something similar.
Ranger			# of Type of Enemy/Thaco bonus
		Level		1	2	3	4	5
		1		+1	0	0	0	0
		2		+1	0	0	0	0
		3		+1	0	0	0	0
		4		+1	0	0	0	0
		5		+2	+1	0	0	0
		6		+2	+1	0	0	0
		7		+2	+1	0	0	0
		8		+2	+1	0	0	0
		9		+2	+1	0	0	0
		10		+3	+2	+1	0	0
		11		+3	+2	+1	0	0
		12		+3	+2	+1	0	0
		13		+3	+2	+1	0	0
		14		+3	+2	+1	0	0
		15		+4	+3	+2	+1	0
		16		+4	+3	+2	+1	0
		17		+4	+3	+2	+1	0
		18		+4	+3	+2	+1	0
		19		+4	+3	+2	+1	0
		20+		+5	+4	+3	+2	+1
		Type of Enemy:	Aberration
					Animal
					Beast
					Construct
					Dragon
					Elemental
					Fey
					Giant
					Humanoid(1 particular type)
					Magical Beast
					Monstrous Humanoid(1 particular type)
					Ooze
					Outsider
					Plant
					Shapechanger
					Undead
					Vermin

Thieving Skill: To determine an Avenger’s % chance in a thieving skill that he
has bought as a class ability, see below:
			Find/
Avenger	Open	Remove	Move	Hide In	  Detect	Climb				
Level	Locks	Traps	Silently	Shadows  Noise	Walls	
1	10	5	10	5	  15	60	
2	15	10	15	10	  20	65	
3	20	15	20	15	  25	70	
4	25	20	25	20	  30	75	
5	30	25	30	25	  35	80	
6	35	30	35	30	  40	85	
7	40	35	40	35	  45	90	
8	45	40	45	40	  50	95	
9	50	45	50	45	  55	99	
10	55	50	55	50	  60	99	
11	60	55	60	55	  65	99	
12	65	60	65	60	  70	99	
13	70	65	70	65	  75	99	
14	75	70	75	70	  80	99	
15	80	75	80	75	  85	99	
16	85	80	85	80	  90	99	
17	90	85	90	85	  95	99	
18	95	90	95	90	  99	99	
19	99	95	99	95	  99	99	
20	99	99	99	99	  99	99	

Avenger	Escape	
Level	Bonds	
1	10	
2	15	
3	20	
4	25	
5	30	
6	35	
7	40	
8	45	
9	50	
10	55	
11	60	
12	65	
13	70	
14	75	
15	80	
16	85	
17	90	
18	95	
19	99	
20	99