Attack of
Action						Move		Opportunity
Attack Actions
	Attack(melee)				Yes		No
	Attack(ranged)				Yes		Yes
	Attack(unarmed)				Yes		Maybe
	Charge					x2		No
	Full Attack				5 feet		No

Magic Actions
	Cast a Spell
		1-cation spell			Yes		Yes
		Full-round spell			5 feet		Yes
		Concentrate to Maintain		Yes		No
	Activate Magic Item			Yes		Maybe
	Use Special Ability (Psionic)	
		Use Spell-like Ability		Usually		Yes
		Use Supernatural Ability		Usually		No

Movement-Only Actions
	Double Move				x2		Maybe
	Run					x4		Yes

								Attack of
Partial Actions					Move		opportunity
Attack Partial Actions
	Attack(melee)				5 feet		No
	Attack(ranged)				5 feet		Yes
	Attack(unarmed)				5 feet		Maybe
	Charge					Yes		No

Magic Partial Actions
	Cast a Spell				5 feet		Yes
	Activate Magic Item			5 feet		Maybe
	Use Special Ability				5 feet		Maybe
	Concentrate to Maintain a Spell		5 feet		No
	Dismiss a Spell				5 feet		No

Movement-only Partial Actions
	Single Move				Yes		No
	Run					x2		Yes

Special Partial Actions
	Start Full-round action			No		Maybe

Micellaneous actions
						Attack of
No action						Opportunity
	Delay					No

Free Action
	Cast a Quickened Spell			No
	Cease Concentration on a Spell		No
	Prepare Spell Components to Cast a Spell	No
	Change Form (Shapechange)			No
	Drop an Item				No
	Drop to the Floor				No
	Speak					No
	Make Spellcraft Check on Counterspell
		Attempt				No

Move-equivalent Actions
	Climb(one-quarter your speed)		No
	Draw a Weapon*				No
	Sheathe a weapon				Yes
	Ready a Shield*				No
	Loose a Shield*				No
	Open a Door				No
	Pick Up an Item				Yes
	Retrieve a Stored Item			Yes
	Move a Heavy Object			Yes
	Stand Up from Prone			No
	Load a Hand/Light Crossbow		Yes
	Control a Frightened Mount			Yes
	Mount a Horse or Dismount			No
	Direct the Movement of a Spell(Flaming Sphere)	No

Standard Actions
	Ready(triggers a partial action)		No
	Concentrate to Maintain or Redirect a Spell	No
	Dismiss a Spell				No
	Aid Another				No
	Bull Rush(Charge)				No
	Bull Rush(Attack)				No
	Change Form(Shapeshifter)			No
	Use a Touch Spell on Self			No
	Escape a Grapple				No
	Cast a Spell				Yes
	Parry					No
	Feint					No
	Issue a Command to Animated Object		No
	Overrun(Charge)				No
	Heal a Dying Friend			Yes
	Light a Torch with a Tindertwig		Yes
	Use a Skill that Takes 1 Action		Usually
	Turn/Control Undead			No
	Strike a Weapon(Attack)			Yes
	Strike an Object(Attack)			Maybe
	Total Defense				No

Full-round Actions
	Use your Maximum Number  of Melee Attacks	No
	Climb(One-half your Speed)			No
	Use a Skill that Take 1 Round		Usually
	Coup de Grace				Yes
	Light a Torch				Yes
	Change Form(Polymorph Self)		Yes
	Extinguish Flames				No
	Load a Heavy/Repeating Crossbow		Yes
	Lock or Unlock Weapon in Locked Gauntlet	Yes
	Prepare to Throw Oil			Yes
	Throw a Two-handed Weapon with One Hand	Yes
	Use Touch Spell on Up to 6 Friends		Yes
	Refocus(No move)				No
	Escape from a Net				Yes

* If you have a base thaco of 19 or better, you can combine one of these actions with a regular move. If you have the Two-weapon Style Specialization proficiency, you can draw two light or one-handed weapons in the time it would normally take you to draw one.