Paladin Spells

1st level		2nd Level		3rd level		4th level
Bless Weapon					Heal Mount		Holy Sword

1st-Level Spells

Bless Weapon (Alteration)

Sphere:		Combat
Range:			Touch
Components :		V,S
Duration:		1 round/level
Casting Time:		1
Area of Effect:	Weapon touched
Saving Throw:	None

	This alteration makes a weapon strike true against evil foes. All critical rolls against evil foes are automatically successful (evil foes are not allowed to roll a save vs. death to avoid critical effect(s) ). The weapon negates the damage reduction of evil creature and is capable of striking evil incorporeal creatures as if it had a +1 enhancement bonus. Also, the weapon is considered blessed, which means it has special effects on certain creatures. Individual arrows or bolts can be altered, but affected projectile weapons (such as bows) don’t confer the benefit to the projectile they shoot.
	This alteration can’t affect any weapon that already has magical effect related to critical hits, such as a vorpal sword.

3rd-Level Spells

Heal Mount (Healing)

Sphere:		Healing
Range:			Touch
Components :		V,S
Duration:		Instantaneous
Casting Time:		6
Area of Effect:	Your mount touched
Saving Throw:	None

	Heal mount enables you to wipe away disease and injury in your special mount (tipically a warhorse). It completely cures all diseases, blindness, or deafness of the mount, cures all point of damage taken due to wounds or injury, and repairs temporary ability damage. It cures those mental disorders caused by spells or injury to the brain.
	Heal mount does not restore drained levels, or restore drained ability scores.

4th-level Spells

Holy Sword (Combat)

Sphere:		Combat
Range:			Touch
Components :		V,S
Duration:		1 round/level
Casting Time:		4
Area of Effect:	Weapon touched
Saving Throw:	None

	This spell allows you to channel holy power into your sword, or any other weapon you choose. The weapon acts as a +5 magic weapon and deals double damage against evil opponents. It emits a protection from evil (as the spell). The spell is automatically canceled 1 round after the wepon leaves your hand for any reason. You cannot have more than one holy sword at a time.
	If the spell is cast on a magic weapon, the power of the spell supersede any that the weapon normally has, rendering the normal enhancement bonus and powers of the weapon inoperative for the duration of the spell. This spell is not cumulative with bless weapon or any other spell that might modify the weapon in any way.
	This spell does not work on artifacts.