| Conan O'Brien |
| Three People I'd Like To Meet. |
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| This is the person I would most likely want to meet. I like him because he is intelligent, hilarious, imaginitive, and has a wonderful personality. Conan was born in Brooline, Massachusetts on April 18th. After graduating from Harvard University, Conan moved to Los Angeles and jumped on to the writing staff of HBO's "Not Necessarily the News." During the two years he had worked there he performed with several improv groups. In 1988, his talents had come to the attention of "Saturday Night Live's" producer Lorne Michals, who hired Conan as a writer for the show. In the spring of 1991, Conan left "SNL" and began working as a writer and producer for "The Simspons" On April 26, 1993, Conan was selected from among the many talented potential hosts of "Late Night" for his particular and unique mix of vitality, wit, and intelligence. Now, Conan is one of the most respected Late Night hosts. He has won a few emmy's and numerous other awards such as awards from The Writer's Guild and noted as one of Entertainment Weekly's "50 Funniest People Alive." |
| Source of Picture: www.nbc.com/conan |
| The next person I would like to meet is Shigeru Miyamoto. To many game fans such as me he is a God and certainly a legend in the gaming industry. He has made some of my favorite games including my all time favorite The Legend of Zelda. The thing I like most about him is his huge imagination. Born and raised in a rural community in Sonebe, Japan, near his current home of Kyoto, Japan, Shigeru Miyamoto was humbled by the natural world surrounding him. Add to that the lack of a television set growing up, and you have a boy whose sense of adventure and imagination was limited only to what his own mind could produce. Lucky for us that young man grew up to use said imagination in the world of electronic games, where he would eventually create some of the most recognizable characters the world would ever know, and in doing so create some of the most revolutionary. Miyamoto would often explore his natural surroundings in Sonebe to bide the time. Rice fields, canyons, grassy hills, waterways were the ideal setting for such an adventurous young man. Then one fateful day, Miyamoto made a discovery that would later resonate in his future games, as would many things from his childhood. Shigeru had discovered a hole in the ground. Not just any hole, but a large hole. Upon closer inspection it was obvious that this hole was actually something more. It was in fact, the opening to a cave. Young Miyamoto returned several times before building up enough courage to enter. Armed with only a lantern, he ventured deep inside until he came to another hole that led to another section of the cave. This was breathtaking to him. Unforgettable even. love the opportunity to work on such a project. After certain licenses fell through, the game concept Miyamoto developed for Yamauchi became known as Donkey Kong.Growing up, Miyamoto wanted to make something that would astonish the world. Anything really, just as long as he could share it with others. He considered being a puppeteer or painter, and later made toys as an outlet for his creativity. When Shigeru entered the Kanazawa Munici College of Industrial Arts and Crafts in 1970, he studied industrial design. Although hard to believe, it's said that he only attended class about half the time, making his stay at the college longer than it would have been... a full five years. When he finally did graduate, Miyamoto wasn't about to jump into a career he didn't like. It took a lot to hold his interest, and a normal job just wasn't going to cut it. So he pondered, and one day in 1977 inspiration struck. Miyamoto had his father contact an old friend who ran a toy company. The friends name was Hiroshi Yamauchi. The company was Nintendo. Shigeru was 24 and sported shaggy hair when he first met Yamauchi, who, after meeting Miyamoto, asked him to return with ideas for toys. Miyamoto did just that, returning with a bag full of goodies and a portfolio that landed him a position as Nintendo's first staff artist. That was fortunate, considering that Nintendo didn't actually need one at the time. It wasn't until 1980 that Hiroshi Yamauchi brought Miyamoto into his office to announce that he wanted a videogame made. He was curious to find what Miyamoto knew of these unique new things. Shigeru loved them in college a few years back, and explained to Yamauchi that he would love the opportunity to work on such a project. After certain licenses fell through, the game concept Miyamoto developed for Yamauchi became known as Donkey Kong. Eventually romance caught up with Shigeru, and it happened in the offices of Nintendo no less. Shigeru dated and eventually married a woman named Yasuko who worked in Nintendo's general administration department. After they married, Miyamoto and Yasuko bought a small house near Nintendo from which he would either walk or ride a bike to work every day. These are the famous games he has produced: Nintendo: Donkey Kong, Donkey Kong Jr., Donkey Kong 3, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 2: The Lost Levels, Super Mario Bros. 3, The Legend of Zelda, Zelda 2: The Adventure of Link. Super NES: Earthbound, F-Zero, Super Mario All Stars, Super Mario Kart, Super Mario RPG, Super Mario World, SMW2: Yoshi's Island, Zelda: A Link to the Past, Starfox Gameboy: Donkey Kong '95, Legend of Zelda: Oracle of Ages/Seasons, Legend of Zelda: Link's Awakening, Waverace, Legend of Zelda: Four Swords, Advance Wars, Advance Wars 2, Mario & Luigi, Metriod Fusion, Wario Land 4 N64: 1080 Snowboarding, Animal Forest, F-Zero X, Legend of Zelda: Majora's Mask, Legend of Zelda: Ocarina of Time, Mario Kart 64, Super Smash Bros. Gamecube: Animal Crossing, F-Zero GX, LoZ: Four Swords, LoZ: The Wind Waker, Luigi's Mansion, Mario Kart: Double Dash, Mario Sunshine, Metriod Prime, Pikmin, Super Smash Bros. |
| Shigeru Miyamoto |
| Scott Adams |
| Scott Adams was born and raised in Windham, New York, in the Catskill mountains. He has lived and worked in California since 1979. He holds a BA in economics from Hartwick College, in Oneonta, New York, and an MBA from the University of California at Berkeley. He's also a certified hypnotist. Adams held a variety of-in his words-"humiliating and low-paying jobs" during his eight years at Crocker National Bank and nine years at Pacific Bell. He's been a bank teller (he was robbed twice at gunpoint), computer programmer, financial analyst, produ ct manager, commercial lender, budget manager, strategist, project manager, and pseudo-engineer. During this time Adams entertained himself during boring meetings by drawing insulting cartoons of his co-workers and bosses. Eventually a bespectacled character named Dilbert emerged from the doodles. In 1988 Adams mailed some sample comic strips featuri ng Dilbert to the major cartoon syndicates. United Feature Syndicate plucked Dilbert out of thousands of submissions received that year and offered Adams a contract. Dilbert was launched in about 50 newspapers in 1989. Adams continued his day job at Pacific Bell until 1995, drawing Dilbert every day before work. Now Adams devotes his entire day (and much of the evening) to Dilbert, including speaking, writing, doing interviews, designing artwork for licensed products an d answering hundreds of e-mail messages per day. Dilbert is published in over 1,200 newspapers worldwide, on its own Web site and in more than a million books. Adams's first hard cover business book is the runaway bestseller THE DILBERT PRINCIPLE. |