                    _        _____    __    _         ______
|||/\|||   /\      | |      / ___ \  |  \  | |       |____  \
   ||     /  \     | |      | | | |  |   \ | |          __\  \
   ||    / __ \    | |      | | | |  | |\ \| |         / ____/  
   ||   / /  \ \   | |___   | |_| |  | | \   |  /\    / /_____
   ||  /_/    \_\  \_____|  \_____/  |_|  \__|  \/   |________|

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VERSION 36B >
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____________________________________________________________________________________________________________________
====================================================================================================================

HOW TO INSTALL AND RUN A SERVER: Unzip this WITH FOLDERS to your Tribes2\GameData folder. Make sure there is a folder called scripts containing other folders all containing many .dso files. Also, this is very important, make sure I zipped the /shapes folder, which should contain .cs files. If I didnt do this, it will crash you. You can either: tell me to fix it by mailing me OR copy the shapes folder from an earlier version or another mod. You can use the shortcuts supplied in the \Talon2 folder for running the game, or use your own. Just a note, Dedicated means there is no local player, ie you host and its just a console. If you host non-dedicated, it can lag more, especially if your system has trouble running T2 at a good framerate. If you have any trouble, mail me at Talonhawk@planettribes.com


KNOWN BUGS: There can be some occasional hangups that I cant really pin down right now, but beware if your server console is unresponsive, then you need to restart! Also, there is a possibility that if you are running a lot of other scripts or a map with lots of datablocks that the server could crash because of datablock overflow. I havn't seen this happen, but its possible.


REVISION LIST:

----- v. 36B --------------------------------
// beamsword now has an activation time with uncloaking
// targeting array works again, it will also now delete the tracking beacon if the target goes into cloaking (instead of leaving it at the last known location)
// nuclear weapon pack messages fixed
// nail grenades will now disperse in a more of a sphere if they are in midair
// sped up hornet rockets
// heavy grenade no longer does normal grenade type damage
// fusion cannon now goes nuts if your reactor is over 145%, also fc damage type is fixed and death messages display
// dart no longer hurts you if you shoot at a surface near you
// Peacemaker won't lock onto cloacked/stealthed targets, also no more bug with the targets staying if you shot the ground and the missile dissapeared
// reason turrets now have a base that can be damaged with non-splash weapons, this also allows you to dissasemble them
// made sure all the barrels on reason spin now
// pulse cannon death messages
// random death message fixes
// *possibly* fixed the main cause of ocassional orbital insertion accidents/misplacements causing UE's
// changed how vehicle death is done. when you blow up a plane, the weapon type you used to blow it up is applied to the passengers so you get better death messages
// shockwave rifle no longer kills teammates if teamdamage is off! UNtested : shockwaving people into walls gives you kill credit (team (with TD) or enemy (yay))
// MLRS damage increased by 20%
// blood on death and blood pools >) hehe
// feign death acts more like real death.. still dont stay down! Infiltrator gets it now too
// power stream mode for the artificer repair gun is more powerful and works on vehicles
// all vehicle waypoints are deleting correctly when the vehicle is destroyed
// aerial turrets work again
// altered PDT hack effect times, fixed deactivate being permanent, added station virus ability
// PDT no longer allows a function unless you really should be doing it, objects will only accept 1 connection, and owners of an object (even if hacked as new owners) can disconnect people attempting to hack it by connecting themselves
// blood particles redone

----- v. 35B --------------------------------
// nuclear weapon pack for artificer, can be used to attach nukes to mammoth, hurricane
// emp generator pack
// balanced beam sword damage (capped swinging damage and reduced vehicle damage)
// railgun can penetrate walls
// fixed up a few fx things
// more blood
// evil dart gun
// all the rockets from a swarmer or behemoth rocket launcher lock now if the first shot was locked
// launchpack fx changed
// peacemaker damage for HE and Drunken lowered
// nuke damage changed a tiny bit from what 35 betas were like, also death messages
// possible minor changes that I forget


ADMIN COMMANDS: There are a few things a superadmin can do, and since I get asked for them a lot, here they are:
* ^give <item> <amount> = forces the game to give you <amount> of <item>. The thing is, you need to know the name of the item.
* ^nuke = spawns a non-damaging nuke where you are looking
* ^zap <name> = smites <name> with lightning. include clan tags
* ^godmode / ^godmodeoff = turns on/off god mode, which makes you invincible and auto ^zaps anyone who attacks you (even teammates)
* ^spawn vehicle <datablock> spawns a vehicle of <datablock> type (Scoutflyer, Behemoth, Bomberflyer, Rapier ( I think) work, tanks just crush you)
* In console, TFuncPunishment(%client,%tag) = use client ids which you can find with listplayers(). Only use this if you know what you are doing.
Tags: 
0 = freeze and throw grenades, this doesnt always kill them and they end up getting stuck. so, dont use it much
1 = gibs them and continues to gib them when they spawn. use again to remove permanent effect
2 = flings client up, them smashes them brutally into the ground
3 = no death here, just makes them flip weapons constantly and flash red on their screen a lot
4 = lightning zapping