Welcome to my World
Programming for Gaming



My Info:
Mr. Jim Hill, M. Ed.
Florida Air Academy
Technology Instructor
Textbook 1:
Beginning C++ through
Game Programming 2nd ed.
Chapter 1 Types, Variables,
& Standard I/O
Game: Lost Fortune
Chapter 2 Truth, Branching, & the Loop
Game: Guess My Number
Chapter 3 For Loops, Strinigs, & Arrays
Game: Word Jumble
Chapter 4 The Standard Template Library
Game: Hangman
Chapter 5 Functions
Game: Mad-Lib
Chapter 6 References
Game: Tic-Tac-Toe
Chapter 7 Pointers
Game: Tic-Tac-Toe 2.0
Chapter 8 Classes
Game: Ctitter Caretaker
Chapter 9 Advanced Classes
& Dynamic Memory
Game: Game Lobby
Chapter 10 Inheritance & Polymorphism
Game: Blackjack
App. A Your 1st Program
(using DevC++)
App. B Operator Precedence
App. C C++ Keywords
App. D ASCII Chart
App. E C++ Escape Sequences
Textbook 2:
Game Programming
ALL IN ONE 2nd ed.
Chapter 1 Demystifying Game Development
Project/Game: None
Chapter 2 Getting Started with Allegro
Project/Game: None
Chapter 3 2D Vector Graphics Programming
Project/Game: Fun with Math and Vectors
Chapter 4 Writing Your First Alegro Game
Project/Game: The Tank War Program (version 1)
Chapter 5 Getting Input from the Player
Project/Game: The Stargate Program
Chapter 6 Mastering the Audible Realm
Project/Game: The Playwave Program
Chapter 7 Basic Bitmap Handling and Blitting
Project/Game: Enhanced Tank War (version 2)
Chapter 8 Introduction to Sprite Programming
Project/Game: Enhanced Tank War (version 3)
Chapter 9 Sprite Animation
Project/Game: The Sprite Grabber Program
  The MultiSprites Program
  Enhanced Tank War (version 4)
Chapter 10 Advanced Sprite Programming
Project/Game: The SpriteGrabber (version 2) Program
  The CollisionTest Program
Chapter 11 Programming the Perfect Game Loop
Project/Game: The TimerTest Program
Project/Game: The TimedLoop Program
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