### More Information about the Hamachi Applet

25 June 1997

What, it's Wednesday already? Sorry, but our fine staff of Deep Magic writers is deep in the midst of other magic-making at the moment. But take heart; their incantations are sure to enhance your future enjoyment of the go2net site and the MetaCrawler. Besides, your Hamachi is a goner by now - go clone another one.

The Tamagotchi craze is sweeping across the nation. In a quiet ground swell all over the world, programmers are delving deeply into the care, feeding and development of virtual pets. I am, of course, no exception. My virtual-pet experiences began in the early 1980s with a program called "House-on-a-Disk." I have since experienced the joys of Dogz, Catz, and a host of other electronic beings. It's surprisingly entertaining to welcome another creature into your computer, and undoubtedly a broadening experience to share your monitor's real estate with someone (or something) else. My recent experiences with a real-world Tamagotchi prompted me to create my own fuzzy, lovable virtual pet, which I hereby dub Hamachi.

Any similarities between the Java toy enclosed in this article and another fashionable, much-sought-after, plastic-based virtual pet are hereby declared to be purely coincidental. Although I bear the brunt of the responsibility for said implementation, I will tell anyone willing to listen that the actual coding was done by a group of approximately 100 monkeys. These lower-echelon primates were locked in a room with several bunches of bananas and a bank of computer terminals. Once the supply of bananas was exhausted, the room was unlocked and the software was declared finished. If you feel your rights have been infringed upon in some way, don't sue me; sue the monkeys.

Hamachi, the Wonder Hamster
And now, the main attraction; the Hamachi Java applet. The virtual pet living within is an unusual hamster-like creature. As anyone who has ever owned a hamster knows, a hamster's only goal in life is to escape from its cage. The hamster-derivative I have captured for your enjoyment is content to reside in the applet as long as its needs are satisfied. If, however, it becomes restless or unhappy with your care-taking efforts, it will likely chew its way out of the cage and venture forth into the harsh, cruel world.

#### Figure 1

Figure 1 shows the expected growth chart for your Hamachi. Unlike some virtual pets, this one remains true to the biological and genetic makeup of the hamster. Perhaps some people enjoy owning and playing with the spindly-legged beasts found in other virtual-pet implementations, but I've always preferred more visually-pleasing animals.

Maintain your Hamachi's well-being and you will see it develop from a wee thing into a full-fledged furry companion. One day in our world is equivalent to a month of the hamster's time. If you care well for your hamster, it can live more than 20 "months".

#### Figure 2

The user-interface for Hamachi is simple. As seen in Figure 2, the three purple buttons are used to select and perform all available actions. In most situations, the "A" button will highlight the action you wish to perform, the "B" button will perform the highlighted action, and the "C" button will attempt to cancel the currently executing action. If no action is highlighted and the "B" button is pressed, a digital clock will be displayed. Yes, the Hamachi can double as a timepiece! Will wonders never cease?

There are six small action icons in the Hamachi display, again seen in Figure 2. Although they are fairly self-explanatory, brief explanations are as follows:

- "Food" allows you to give the hamster a meal, decreasing its hunger.
- "Lights" toggles the cage illumination on and off. You should turn the lights off when the hamster is sleeping in order to keep it in good spirits. The hamster has regular waking/sleeping hours; you would do well to familiarize yourself with them.
- "Play" begins a game with the hamster. The hamster will roll left or right in its hamster ball; you must guess in which direction it will roll. Press the "A" button if you think it will roll left; "B" if you think it will roll right. If you guess correctly, the hamster will gain happiness.
- "Clean" will clean the cage of any excrement the hamster may have deposited. If the cage is dirty, the hamster may become unhappy.
- "Status" displays the hamster's current information (age in "months," weight in grams, happiness, hunger.)
- "Attention" is highlighted when the hamster is particularly needy; i.e., if it is very hungry and has been neglected for quite some time. You should seek to address its concerns as soon as possible.

The hamster is a hardy, robust pet; and hence it can survive a goodly amount of experimental or accidental clicking. Go forth and enjoy!

For those impatient souls who would rather not endure a real-world 20-day wait to discover the entirety of the joy that is Hamachi, there is a drastically more rapidly-evolving Hamachi applet as well. Note that you must also care for this Hamachi at an increased rate so as to compensate for its rapid development. If you download the source code to the applet, you can specify the execution rate by changing the msPerMin parameter in the HTML file. Be careful, though; if you set it too small, you'll find yourself watching the Hamachi wither and die before your very eyes.

The making of Hamachi
My implementation is based on rigorous research into the lifestyle and habits of real-world hamsters. I have also incorporated some experiences with my previous pet hamster, Tatanka. Indeed, Hamachi's likeness is patterned after Tatanka's, although the limited resolution of Hamachi's imitation LCD loses some detail.

I've avoided touting Java's abilities thus far, but a brief digression on the benefits of virtual-pet implementation in Java seems a necessity. Java's cross-platform nature allows developers to target the widest possible audience of pet-owners. Furthermore, embedding applets in web pages makes it easy to dispense Java-based pets to all your friends; just mail them the URL. Multiple pets may even be instantiated in separate browser (or appletviewer) windows. Just try that with a real-world pet!

Having implemented one virtual pet, I now feel prepared to suffer through the second-system effect. Hamachi is lacking some niceties present in other pets; i.e., illness, punishment facilities, and behavioral modification. Higher-quality graphics, sound, and new animal-species implementations are some other excellent future development directions. An alpaca-based virtual pet, for instance, might have a "Rocketry" action that would allow it to launch software engineers high into the atmosphere, only to watch them come plummeting down to Earth once more. Rollicking-good, clean fun awaits us all, if we can only find time to bring our imaginative creations to light.

Hamachi is virtually living proof that Java-based pets can be friendly, manageable and well-behaved. As JavaSoft would have it, we may eventually see pets like this one popping up in cellular telephones, toasters, and even on dog collars. Regardless of the locale, such model citizens of cyberspace are sure to be loved by all, so get one while the getting's good!

-- Walter (shaper@cerf.net) still believes in keeping everything sheep-shape.

View the Source Code: src
Visit the Author's Website: www.go2net.com/internet/deep/1997/06/25/
Email the Author: shaper@cerf.net
Go back to the Games Index: Just Java Games!