/* GameObject.java - Abstract game object. */

/* 
 * Copyright (C) 1996 Mark Boyns <boyns@sdsu.edu>
 *
 * Missile Commando II
 * <URL:http://www.sdsu.edu/~boyns/java/mcii/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */

import java.awt.Graphics;
import java.awt.Color;

abstract
class GameObject
{
    boolean alive = true;
    boolean explode = false;
    Color skyColor = new Color (148, 198, 231);
    
    abstract void erase (Graphics g);
    abstract void paint (Graphics g);

    void explode ()
    {
	explode = true;
    }

    boolean alive ()
    {
	return alive;
    }
}
