Directions List v2.1        Created:07/01/01       Release date:01/01/02

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DISCLAIMER:
Hear me now and believe me later!! I take no responsibility for the accuracy of these directions. Many are submitted to me by other players and many are untested by me personally. If you hit a death trap, wander off a path and get lost or just can’t figure the directions out, tough shit. Simple rule of thumb: USE ANY DIRECTIONS GIVEN TO YOU BY ANOTHER PLAYER WITH EXTREME CAUTION! With all that said, hopefully this list will help people find new places to slaughter stuff. Or get slaughtered. It’s all good. Enjoy! And thanx to all that helped.  Fonzy

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NEED DIRECTIONS TO:
Pope from lw info
Richard from lw info
Trixie from lw info
Sub from lw info
Black dragon from LW info
Brown dragon from LW info
Red dragon from LW info

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NEW AND UPDATED DIRECTIONS:
Nix
Sambo/Redeye
OCP industries
Caesar from CC
Construction Yard from LW info booth
Cyborabbit

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Alcatraz
FROM WELL IN NORTHERN VILLAGE - 2w (OPEN GATE) 9w 2s w s u
*NOTE: need boat/waterwalk. ASSIST. aggro/attd. WANDERS.

ALIEN AREA
FROM GROUND ZERO - 6w s 2w n w s 2w n 3w 4n w 5n 2w 7n w 3n 2w 2s w s d
*NOTE: aggro/attd. Need key ‘N/A’. WANDERS. HIDDEN. INVISIBLE. AUTOGUN.

Amadas INDUSTRIES
FROM CACHE IN CYBORIA - w s 17e n
*NOTE: level restricted. break door/picklock needed. aggro/attd. WANDERS. INVISIBLE. AUTOGUN (spyder).

Bad Guy Fort
FROM CIVIC CENTER IN CASA BLANCA - 1d 1w 20s 10w 2s 2w 2s 3w 1n 3s 1w 6s 2d 2e 1d 1w 1d 1w 1s 1d 2e 1n 1e 1n 3e 2u 1e 2u
*NOTE: break door/picklock needed. aggro/attd.

Bony THE SKELETAL MUTANT
FROM GROUND ZERO - 8s 4e 8n 4e
*NOTE: aggro/attd. WANDERS.

BOOGIE HOLE
FROM GROUND ZERO - 6w s 2w 3n e D
*NOTE: WANDERS.

Brewery
FROM GROUND ZERO - 9e 2n 2d 1w

Bugbear LAIR
FROM GROUND ZERO - 11s 10w 8s 2w 3s (open brush) 3w d
*NOTE: aggro/attd. WANDERS.

Cache (Cyboria)
FROM CIVIC CENTER IN CASA BLANCA - d 12e 4n 2e 19n w n 5e n e

Caesar's Palace
FROM CC - d w 18s 12w 8n (Open door) n u (unlock door e and w)
*NOTE: ASSIST. GANG AGGRO. Need key ‘a Palace Key’. WANDERS.

CITY OF RA
From CIVIC CENTER IN CASA BLANCA - D w 9s 7w s 2w 3s
From CITY ENTRANCE to statue OF RA - 5e 2s e n e 3n w s w (opEN cistern) d 10w 3s 2w 4S
*NOTE: ASSIST. GANG AGGRO. break door/picklock needed. aggro/attd.

Civic Center (Casablanca)
FROM GROUND ZERO - 8s 39e n e n 3e u

Claven’s Castle
FROM GROUND ZERO - ALL EAST (roughly 45) till cannot go east anymore, 4n 2w 2n (unlock/open gate) e
*NOTE: Need key ‘small black invisible’. aggro/attd.

Construction Yard
FROM LW - w 4n 3e n
*NOTE: level restricted to 15. WANDERS.

CRAB MEN
FROM WELL IN SILICIA - 8e 6n 2e 4n 4w 2n W 2N 2E 13N 2E 2D
*NOTE: aggro/attd. WANDERS.

Crater
FROM CIVIC CENTER IN CASA BLANCA - d 12e 4n 2e 17n d
*NOTE: level restricted. aggro/attd. WANDERS. must clear entire area before exiting.

Crouch End Town
FROM WELL IN TWIG VILLAGE - All s to Swamp of Sadness, 2n 3w S 3w (enter monolith)
*NOTE: need boat/waterwalk. aggro/attd. Need key ‘N/A’. WANDERS.

Cyborabbit
FROM G0 - 5n e n 4e 2n s 4e (Open Slab) d 2e 2n 2n 2n 3u 2e (waterwalk/boat) n 3e 2s w
*NOTE: need boat/waterwalk. need recall to leave area. aggro/attd. WANDERS. HIDDEN. beware: several DTs in cavefish area (down)

Dark Priests
FROM CIVIC CENTER IN CASA BLANCA - D 12w 10n w d
*NOTE: aggro/attd. Need key ‘N/A’. WANDERS.

DUNGEON DIMENSION
FROM WELL IN TWIG VILLAGE - 5s w s w 2s 3w 4s 2e s e 3s
!!NOT CORRECT!!
*NOTE: need boat/waterwalk. aggro/attd. WANDERS. HIDDEN. INVISIBLE.

eagle lord
from south mine entrance -  3s 3e 4u w 3u 2w 4u 2e 2u

Fanatic Compound
FROM GROUND ZERO - 14n 14e (open door)
*NOTE: ASSIST. GANG AGGRO. aggro/attd. WANDERS.

Fisher King
FROM GROUND ZERO - 2s d 15n 9e n w n 3w (UNLOCK TRAPDOOR) (OPEN TRAPDOOR)
*NOTE: aggro/attd. Need key ‘small rusty’.

FISHERMAN’S SHACK
FROM WELL IN SILICIA - 8e 6n 2e 4n 5W

FROST GiantS
FROM WELL IN NORTHERN VILLAGE - 2n (OPEN GATE) 4n 1e 4n 3e 1n 2e 2n 1e 2n (OPEN DOOR)
*NOTE: aggro/attd. WANDERS.

GNOME CAVE
FROM WELL IN SILICIA - 8e 6n 2e 4n 4w 2n W 2N 2E 13N 2E 2D N E

Grendels
FROM GROUND ZERO - 8s 10E 11S 7D 23N
!!NOT CORRECT!!
*NOTE: need boat/waterwalk. aggro/attd.

Guardians
FROM WELL IN TWIG VILLAGE - 17w 5s 3w 3s (OPEN DOOR)
*NOTE: aggro/attd. HIDDEN.

Gypsy Queen
FROM GROUND ZERO - 13e 3n 3e 3n w d e 4d e

Hoard Mound
FROM WELL IN NORTHERN VILLAGE - 2e (OPEN GATE) 2e 1s 2e 1s 4e 3n (MAZE ENTRANCE) 3e 3s 3e 1n 1e 1n 1e 1n 1e 1n 1n (UNLOCK DOOR) (OPEN DOOR)
*From door to Blitz - w 2n e 8n open giant 3e
*From Blitz to statues - 3w 5n u 4w n d 3w s u w 3s w (open giant up) u 2e s 3e n 3e 2s
*From door to Clanleader - w 2n e 13n u 4w n d 3w s u w 3s w (open giant up) u 2e s 3e n 10e s e 3s
*From Intersection to Forgekeeper - all n, u, all e, d 3s 3e 2s u 2w 2s
*From Intersection to Smiths - all n, u, 4s e (to jeweler) or 5s w (to weaponSMITH) or 6s e (armorER)
*From Intersection to Jeers - all n, u, all s
*NOTE: break door/picklock needed. aggro/attd. Need key ‘CHITIN KEY’. WANDERS. INVISIBLE.

Ice Arachnid
FROM WELL IN NORTHERN VILLAGE - 2n (OPEN GATE) 4n 1e 7n 2w
*NOTE: aggro/attd. invisible.

ICE BARBARIANS
FROM WELL IN NORTHERN VILLAGE - 2n (OPEN GATE) 4n 1e 4n 3E N 2E 4S
*NOTE: WANDERs.

Ice Pirates
FROM WELL IN NORTHERN VILLAGE - 2n (OPEN GATE) 4n 1e 4n 3e 1n 4e
*NOTE: Hidden.

Information Booth (Lost Wages)
FROM CIVIC CENTER IN CASA BLANCA - d w 18s 12w n e

ISLAND, HOOTIE’S HELL HOLE
From Pirate Ship - D 2e 2s 18w n w 2n e
*NOTE: need boat/waterwalk. WANDERS. (under trapdoor) must clear entire area before exiting.

ISLAND, Jurrasic Park
FROM WELL IN SILICIA - 7w 7n
*From shack on Cobblestone Path - 3w 2s 5w n
*NOTE: need boat/waterwalk. aggro/attd. WANDERS. HIDDEN

ISLAND, Moreau
From CACHE in Cyboria - W S 23E n 6e 2s
*Klackoids - From Krypton Inlet - S 7w 2s d
*NOTE: need boat/waterwalk. break door/picklock needed. aggro/attd. WANDERS. HIDDEN.

ISLAND, New York
FROM CIVIC CENTER IN CASA BLANCA - D 24e n e 15n
*NOTE: need boat/waterwalk. aggro/attd.

ISLAND, PIRATE
FROM WELL IN SILICIA - 10W 9N 5W
FROM SHACK ON COBBLESTONE PATH - 3w 2s 3w s w n 8w 2n 4w
*PIRATE SHIP - FROM WELL IN SILICIA - 10W 9N 3W U
FROM SHACK ON COBBLESTONE PATH - 3w 2s 3w s w n 8w 2n 2w U
*NOTE: need boat/waterwalk. ASSIST. aggro/attd. WANDERS.

ISLAND, WITCHDOCTOR
FROM WELL IN SILICIA - 14w 14s
*NOTE: need boat/waterwalk. aggro/attd. WANDERS. HIDDEN. INVISIBLE.

Mage’s Maze
FROM MAZE ENTRANCE - d s w 2s u d n d w 2e 2n
*NOTE: aggro/attd.

Mickey & Malory
FROM GROUND ZERO - 6n 5e 6n 1u
*NOTE: ASSIST. aggro/attd.

Meklar SHIP
FROM INFO BOOTH IN LOST WAGES - w s 5w 2s 2w 2s 3w n 3w n 3w n
*NOTE: ASSIST. break door/picklock needed. aggro/attd. WANDERS.

Moria
FROM GROUND ZERO - 22e 15s 9w 5s 7w 3s 4e 2s
*MOria (A DOOR) TO GROUND ZERO SHORTCUT - N 4W 6n 3w n 2w 8n
*NOTE: aggro/attd. WANDERS.

MuckENROCK BAR
FROM GROUND ZERO - 6W S 2W N W S 4W N E N (OPEN DOOR)
*NOTE: ASSIST. aggro/attd.

Mutant Cave
FROM GROUND ZERO - 9s 3w 1n 1d

NiX
FROM CC - d w 15s e (unlock slab)(Open slab) d
*NOTE: aggro/attd. Need key ‘a dark crystal’.

OCP Industries
FROM g0 - 2s 4e(remove weapon) 2e
*NOTE: level restricted to 15. aggro/attd. autogun(ED209 will shoot anyone wielding weapons).

Ogres
FROM WELL IN SILICIA - 8e 6n 2e 4n 4w 1n
*NOTE: aggro/attd. WANDERS.

Riff Gang Hideout
FROM GROUND ZERO - 6w 1s 2w 1s 1d

Rincewind THE INEPT
FROM GROUND ZERO - 3n 2e 1s 3e 1s 3e 4s 2e 5n 1d 5e 2s 4u

Reject Toy Town
FROM WELL IN NORTHERN VILLAGE - 2n (OPEN GATE) 4n 1e 7n 2w 4n 1e 4n

Remorhaz
FROM WELL IN NORTHERN VILLAGE - 2n (OPEN GATE) 4n 1e 4n 2w
*NOTE: aggro/ATTD.

Root Cellar
FROM GROUND ZERO - 13e 3n 3e 3n e n 12e 2n d
*NOTE: break door/picklock needed. aggro/attd. WANDERS.

Sambo/Redeye
FROM CC - d 22e(intersection) ALL south to one south of river 5e 5s(Open gate) all south all east n e (UNLOCK GATE) (OPEN GATE) e 9u w (sambo) the, e all up (redeye)
*NOTE: need boat/waterwalk. ASSIST. GANG AGGRO. aggro/attd. Need key ‘a red headed key’. WANDERS. HIDDEN. INVISIBLE.

saw Mill
FROM GROUND ZERO - 13e 3n 3e 3n 1e 1n 12e 3n 2e 3n

Scorch THE WASTELAND
From CIVIC CENTER IN CASA BLANCA - D w 9n 12e 13s w 5s
*NOTE: need boat/waterwalk. aggro/attd. Need key ‘red headed’. WANDERS.

Seven Sins
From gate to Clavens - W n w n w n w n 2w s
*NOTE: break door/picklock needed. aggro/attd.

Shrine
From WELL IN Twig VILLAGE - 5s w s w 2s 3w 4s 2e s e 3s 2u n (open marble)

Starhome
FROM GROUND ZERO - 8s 2e 1n 4e 4s 5w 6s 1u 4e 2s 2w 3u 4e 2u 1w 2s 1w 2s 7w 3u
*NOTE: level restricted. break door/picklock needed.

Stone Meadow
FROM WELL IN TWIG VILLAGE - 14w

STORM Giant
FROM GROUND ZERO - 8s 25e 10n 2w 1n 1w 3n
*NOTE: WANDERS.

THUNDERDOME
FROM INFO BOOTH IN LOST WAGES - W S E 2s 5w 2s 2w 2s 2w 19s
*NOTE: ASSIST. level restricted. aggro/attd. WANDERS. HIDDEN. INVISIBLE. must clear entire area before exiting.

TREE, Knight
FROM GROUND ZERO - 6w 1s 2w 1n 1w 1s 3w 1n 2w 2n 6w 1u

TREE, Nymph
FROM GROUND ZERO - 6w 1s 2w 4n 3u 1n 2d

Troll Hills
FROM GROUND ZERO - 22e 15s 9w 5s 7w 3s 3w
*NOTE: aggro/attd. WANDERS.

Vampire Castle
FROM WELL IN SILICIA - 8e 8s 1w 4s 1w 1s 1w 1n (PICK DOOR) (OPEN DOOR) 1n 1u 3w (PICK DOOR WEST) (OPEN DOOR WEST) 1w 1d
*NOTE: break door/picklock needed. aggro/attd. Need key ‘SMALL BLACK KEY’. WANDERS. INVISIBLE.

VILLAGE, NORTHERN
FROM GROUND ZERO - 5n 1e 10n 1w 4n
*NOTE: ASSIST. GANG AGGRO.

VILLAGE, TWIG
FROM GROUND ZERO - 8s 12w 3s 1e 2s
*NOTE: ASSIST. GANG AGGRO.

WHITE Dragon
FROM WELL IN NORTHERN VILLAGE - 2n (OPEN GATE) 4n 1e 7n 2w 4n 3w
*NOTE: aggro/attd.

Wild Gang Bunker
FROM GROUND ZERO - 13n 6w 2d
*NOTE: ASSIST. aggro/attd. WANDERS. INVISIBLE.

Will ‘o Wisp
FROM WELL IN SILICIA - 8e 6n 2e 4n 4w 2n W 2N 2E 13N 4E
*NOTE: aggro/attd. WANDERS.

Wonderland
FROM GROUND ZERO - 6w 1s 2w 1n 1w 1s 3w 1n 2w 4n 1w 2n 3w (PICK TREE) (OPEN TREE)
FROM BASE OF KNIGHT’S TREE - w 4n (PICK TREE) (OPEN TREE)
*NOTE: break door/picklock needed. aggro/attd.

for official use only: (just ignore it)(THAT MEANS YOU CALVIN! :)

someplace special
FROM start point - (PICK) (Open)
*NOTE: need boat/waterwalk. ASSIST. GANG AGGRO. level restricted. break door/picklock needed. aggro/attd. Need key ‘N/A’. WANDERS. HIDDEN. INVISIBLE. autogun. must clear entire area before exiting.