BrightMap Texture MLTNMETL
{
Map MTNMTLBM
DisableFullBright
}


flickerlight2 BARRELFLAME
{
    color 1.0 0.9 0.0
    size 40
    secondarySize 46
    interval 0.1
    offset 0 0 0
}

object BarrelFlames
{
    frame OILF { light BARRELFLAME }
}

object OilDrum
{
    frame OILDB { light ROCKET_X1 }
    frame OILDC { light ROCKET_X2 }
    frame OILDD { light ROCKET_X3 }
}
