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UPDATES IN MR.BLONDES MOD BETA 2.6.........
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1.>im not a big fan of runes (objects around  map that give u special powers), but a lot of people are. the runes in my mod dont cause as much lag as other mods do, but probably a tiny bit. you can access these 2 new runes by using mp_spawn_random_objects CVAR. they are as follows.....

rune_watergear - gives the player an infinite breath underwater.
rune_watergun - gives the power for the player to shoot ALL of his guns underwater.

as you can see, these runes aren't as cheap like they are (in my opinion :) in mods such as OZ deathmatch and the awesome Bubble MOD(id give the website but i forgot, look at the "links section at mine)

2.>  the command mp_spawnweapons works a little different now. It is EXCACTLY like it is in Severians half life mod (www.severian.org),i know this cuz he helped me on it :-) heres how it works. now the server has COMPLETE control on his/her clients starting weapons. heres an example of a valid way to use this console varaible (CVAR)

mp_spawnweapons "weapon_shotgun;weapon_egon;weapon_9mmhandgun"

NOTICE: that the weapons u want to start with are seperated by a ";"(with no spaces in between) and are ALWAYS enclosed with quotes (")

heres a list with valid things to start with....

weapon_9mmhandgun
weapon_crowbar
weapon_357
weapon_9mmAR
weapon_shotgun
weapon_crossbow
weapon_rpg
weapon_gaussgun
weapon_egon
weapon_handgrenade
weapon_satchel
weapon_tripmine
weapon_hornetgun (although wouldnt be too useful in my mod :) 
weapon_snark

ammo_9mmclip
ammo_9mmAR
ammo_357
ammo_buckshot
ammo_crossbow
ammo_rpgclip
ammo_gaussclip
ammo_ARgrenades

item_longjump
item_battery
item_healthkit

rune_watergear (u can breathe under water)
rune_watergun(all your guns can fire under water)

3.>the CVAR mp_dropmode is changed to mp_realistic_weapon_droping

4.>a new binded weapon! TFC grenades! they work just like they do on TFC! bind a button to +gren0 and when u press it an offhand timed grenade(not cluster grenade) will pop out! very fun to pop on in a tght space on surprised victim in ohhhh lets say a VENT lol!

5.>fixed some minor bugs in mod...

6.>new console comands to change trip mine beam color they are as folows....

mp_beam_color_red
mp_beam_color_blue
mp_beam_color_green

they work in the old red, green, blue scale.....

7.>due to a glitch in the mod, you now have to press the use button (E by default, to get out of spectater mode)

THERES A LOT OF "LITTLE" STUFF THAT I FORGOT ABOUT! send me bugs, suggestions, cut-downs, praise, fan mail and especially REVEIWS to me to post on the sight or to be read privatly :-) ALL feedback is excepted!  mr_blonde121@yahoo.com







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UPDATES IN MR.BLONDES MOD BETA 2.5.........
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1.>my mod will randomly spawn 3 objects of your choice if the console command mp_random_item_spawn is equal to 1, by default it will spawn a satchel, a tripmine, and a crossbow.  you can change these if ud like, with the following console commands....

mp_randomspawn1
mp_randomspawn2
mp_randomspawn3

the valid things you can have spawned are listed below....
weapon_9mmhandgun
weapon_crowbar
weapon_357
weapon_9mmAR
weapon_shotgun
weapon_crossbow
weapon_rpg
weapon_gaussgun
weapon_egon
weapon_handgrenade
weapon_satchel
weapon_tripmine
weapon_hornetgun (although wouldnt be too useful in my mod :) 
weapon_snark

ammo_9mmclip
ammo_9mmAR
ammo_357
ammo_buckshot
ammo_crossbow
ammo_rpgclip
ammo_gaussclip
ammo_ARgrenades

item_longjump
item_battery
item_healthkit

and more probably i just forgot, :-)

note to reader- in the new version of my mod runes will be included as an option to spawn!

FOR EXAMPLE- lets say you wanted to randomly spawn a longjump, a crosbow, and an egon this is what you would type in the console..

mp_randomspawn1 item_longjump

(enter)

mp_randomspawn2 weapon_crossbow

(enter)

mp_randomspawn3

(enter)

and there you have it, as easy as that!

2.>upon first spawn in game, players are put into a spectator mode, notifying them of the changes in my mod, as well as the new binds. also so they can read the MOTD  in peice!

3.>fixed the way players name is veiwed in teamplay. (now much better)

4.>new tau/gauss gun animations!  (start a charge up shot to see!)

5.>bot AI is increased

6.>new console command for server,
mp_dropmode

if set to 1 whenever someone dies instead of the weaponbox model(the gray tube) it now actually shows the model of the gun the victim was carrying.  it is, however, set to 0 by deffault

7.>an even more advanced bee fag gun (again, ROFL)

8.>more deathmessages for humor.

9.> new console command to change brightness of tripmines..
mp_beambrightness
by default it is set to 255, but change to any number betwween 0-255
(set to 0 for invisible beams :)

10.> new reload function for crowbar, sends a taunt to all players :-)

11.a little tweaking of the gauss sounds (just one i think)

probably more "little stuff" i just forgot, lol!

email with suggestions, cut-downs, appraisle, ANY kind of feedback is accepted at this address mr_blonde121@yahoo.com

ENJOY THE MOD!





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updates in Mr.BLonDe's MOD BETA 2.4........
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1.> crossbow explosion dart damage increased from 20 to 30

2.>health and chrager packs found on the wall charge precisely 1/4 as fast as they normally would.

3.>due to continous lag, and many people wanting this weapon i made a comprimise with the chumtoads/snarks, they are limited to once every 30 seconds (primary only!) cuz of lag prevention, but do a massive 50 damage so they actually kill people!!

4.> The Bee fag gun is improved now (dont be offended if you happen to like this gun :)

5.>advanced death messages (for example if your name is Player and u kill yourself it will say

Player decided it was ALL too much.


the reason for this is just to be funny :)

6.>bots are smarter and are aware of some of my new funtions in the mod.

7.>new reload function for crownbar, sends a taunt to all players :-)

8.>other various stuff that i cant remember