**** Casino Express Boeing 737-214 "Queen of Hearts" Version 1.0 ****


Original design by: Brian Quayle
AFX Modifications by: Frank Safranek
Casino Express repaint by: Frank Safranek and Michael Pickney

File last updated on 12/27/98

Casino Express air service is operated by the Red Lion Casino located
in Elko, Nevada. The service delivers vacationers from over 90 cities
in the United States and Canada to the casino. Casino Express operates
two Boeing 737-200 aircraft. One is painted to represent the King of 
Diamonds and the other the Queen of Hearts. Each aircraft carries 124
guests and five crew members. This aircraft repaint represents the 
Queen of Hearts, aircraft registration number N457TM, which was 
acquired by the service in August of 1992. The aircraft is painted as
it appeared in a photo taken around July of 1998 by aviation 
photographer Joe Pries. 


FEATURES:

* Both FS98 and FS5 versions included.
* Night	lighted passenger windows.
* Optional all metal/unpainted engine texture to recreate the aircraft
as it appears in older photos. 
* Landing lights installed in FS98 version. Landing lights definition
file included for FSFW95 use (LLADD program required for installation).
* Textures corrected for 3D use in FS98. 


INSTALLATION:

Unzip all files to a temporary directory. Then...
 

FS98: 

1. Copy the Cx7372v1 folder to your FS98 aircraft folder.

*Note: The Flight Shop Aircraft and Adventure Converter for FS98
must be installed.

*Note: This aircraft looks best (IMHO) in FS98 in 3D full screen mode
with MIP mapping turned off.


FSFW95:

1. Unzip the fs5.zip file to a temporary folder.

2. Use the Microsoft Aircraft and Adventure Converter for FSFW95 
to convert the files.


FS5: 
 
1. Unzip the fs5.zip file to a temporary folder.

2.  Copy the Cx7372v1.air file to your FS5 Pilots folder.

3.  Copy the texture files Cx7372v1.0af thru Cx7372v1.9af to your FS5 
Textures folder.


* TO INSTALL THE OPTIONAL ALL METAL/UNPAINTED ENGINE TEXTURE...

Extract the contents of eng_opt.zip to a temporary directory then...

FS98: Copy the Cx7372v1.9af texture to the Cx7372v1/texture folder
within the aircraft folder in FS98. Overwrite the existing file.  

FSFW95 and FS5: Copy the Cx7372v1.9af texture to Flight Simulator's
Texture folder. Overwrite the existing file.   


ACKNOWLEDGEMENTS:

This aircraft repaint is the combined effort of Frank Safranek and 
Michael Pickney.

To acquire more of Frank's ever expanding fleet of fantastic freeware
aircraft, his great Preflight Checklist panel/sound/situation 
management software (not free, sorry) and much, much more visit his 
Preflight Checklist website at...
http://www.geocities.com/TimesSquare/Arcade/6721/
Email: frank.safranek@eudoramail.com
Or visit the FREEFLIGHT Design Page at... 
http://www.geocities.com/~freefltdesign/

Special thanks to Brian Quayle for making his great Boeing 737-200
.AFX file available for anyone to repaint. 

A huge thank you to the great FREEFLIGHT Design Page for supplying
Brian's great 737-200 .AFX file. If you are searching for the best
.AFX files around and would like help painting your own aircraft from
some of the best aircraft designers and painters then visit The 
FREEFLIGHT Design Page at...
http://www.geocities.com/~freefltdesign/

A great big thanks to aviation photographer Joe Pries for the 
fantastic photo on which this aircraft repaint is based. You can see
more of Joe's work by visiting his Commercial Aviation Photography 
website at...
http://www.geocities.com/~joepries
Email: airlinephotos@yahoo.com

Some of the details in the texture files are the work of Andy Jung 
from the fleet he and Frank Safranek worked on together for the 
virtual airline, Meridian Airlines.  You can see these at... 
http://members.xoom.com/meridianair/

A great big thank you to Dave "I'm just the driver" Adams (who has 
actually flown on the aircraft) for taking the time to fill out my 
questionnaire during his flight which answered a lot of questions I
had about details on the aircraft.


MY PLUG: 

For more of my aircraft repaints, my Green Bay, Wisconsin scenery, 
as well as many other great Wisconsin related aircraft, instrument 
panel, scenery files and Flight Simulator links visit my website, 
"Michael's Wisconsin Flight Simulator Page" at... 
http://www.geocities.com/CapeCanaveral/Hangar/4925/
Email: mpickney@pacbell.net


COPYRIGHTS:

AFX/FDE File and portions of this document Copyright (c) 1995 by 
Brian Quayle.

Modifications to AFX, Casino Express repaint and portions of this
document Copyright (c) 1998 by Frank Safranek.

FS98 3D texture correction, Casino Express repaint and portions of
this document Copyright (c) 1998 by Michael Pickney.


OPERATION:

This aircraft is a repaint of Brian Quayle's 737-200.  The flight 
dynamics model is unmodified from his B7372FT1 version (Frontier 
colors, February 1996).  The following is quoted from his 
documentation:
      
"The 737 represents my first serious attempt at producing a flight  
model. In this, I have relied heavily upon the input and advice of 
Mike Vidal. His DC-9-51 was the initial source template for the 737's
flight model."
 
"The Boeing is fairly sprightly.  It can readily land at Meigs, and
if you're real sharp, it can be flown out of Meigs.  On a typical
departure, rotate at about 160 kias with 25 degrees of flap. Keep it
above 155 kias on approach if hand flying; you can slow it up to about
140 over the fence with full flaps.  Coupled approaches should be 
flown at about 170 kias to keep from porpoising too much.  Make all
your major configuration changes prior to glide slope capture 
(admittedly a poor piloting technique) to avoid giving the autopilot
too much to think about all at once.  Disconnect the A/P outside the
IM because George drives the airplane unstable close in."

"The airplane handles well both on the ground and at 35,000 ft.  I 
have not experimented with autocoordination=on, or with realism levels
below maximum.  Also, I am relying on the performance characteristics
of Mike's DC-9 to carry over to the 737 as far as range/payload, fuel
burn, etc., are concerned.  I have not flown the Boeing far enough to
get a true picture of its absolute range.  Any comments or suggestions
in this regard (or any other, for that matter) would be welcome."   


LEGAL STUFF:

The designer accepts no responsibility or liability for any damages 
incurred due to the use of these files. These files are freeware. 
They are meant to be distributed freely. They may only be made
available for download at other sites if they are to be distributed 
for free and in current form. Therefore no one has permission to use 
these files in any way that could lead to profit unless they have 
first acquired written permission from the below mentioned authors. 
That includes any sort of distribution for which there is a charge --
be it diskette, CD-ROM, pay-per-use BBS or FTP, or whatever. These 
files may never be modified and must always be accompanied by this 
document. These files are protected under international copyright 
laws. If you have any questions or comments you may E-mail...
 
Michael Pickney at mpickney@pacbell.net
or 
Frank Safranek at frank.safranek@eudoramail.com          



                     Dec. 1998 Michaelsoft Inc.
