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Spring Fling May 16th 2009 . Featuring: -Freestyle -Sumo -Knife Sparring -Combat Jujitsu Place: Mountain Storm Jujitsu 598 S. Washington St. Sonora, CA 95370 (209) 533-3929 Cost: More information coming soon. Rule 1. Purpose The Jujitsu Freestyle contest is a competition among contestants, one of whom defends against spontaneous attacks from three attackers. The defender attempts to counter or escape by demonstrating the maximum aesthetic and utility value of an art, while cognizant of safety to his fellow competitor, and effectiveness of technique. Rule 2. Contestants 2.1 The contest shall be conducted between students from different schools whenever possible. 2.2 Contestants shall be designated as Attackers or Defenders representing their primarily offensive or defensive role in the competition. 2.3 The defender shall be attacked by three attackers who are preferably from opposing schools. 2.4 Attackers may be selected from the same school as the defender should there be an insufficient amount of participants from the competing schools in that division. 2.5 Attackers and Defenders shall be as close as possible to the same height and weight and are of sufficient experience to take attacks from that division as determined by the Contest Director. 2.6 Contestants must have a five (5) minute interlude between matches if they have competed in the preceding match. 2.7 A contestant shall not be required to compete as an Attacker more than twice per contest without his consent. 3.4 Any contestant who wears a Brown or Black Belt must compete in the proper division, regardless of age. Rule 4. Scheme of the Contest 4.1 Spontaneous attacks may be allowed in the Pee Wee, Junior Youth, Teen, and Senior White Divisions, provided they are advertised as such in advance. The Contest Director is not obligated to provide this though. 4.2 Each defender will defend for three - one minute rounds with a different attacker for each round. 4.3 The third round in the Black Belt Divisions will be both attackers of the previous two rounds. Attackers shall alternately attack the defender. The attacker not currently engaged with the defender should attempt to jockey for position, move around, or otherwise prepare his attack. For judging purposes, the defender should be able to demonstrate control of the situation in such a way that the second attacker could not have attacked the defender while the defender was dealing with the first attacker. Rule 5. Types of Attacks to be Used in Each Division 5.1 There should be a wide variety of attacks in each division so as to make the defender employ a variety of means of escape for his defense. Each attacker will attack for one minute for a total of three minutes for each defender. 5.2 Allowable Attacks The Black Belt Division may be attacked by grabs (front or rear), chokes (front or rear), punches, kicks, weapons, multiple attackers and combination holds. Defenses include techniques and variation from all lists up to and including Shinnin and Kiai No Maki Rule 6. The Attacker 6.1 All attackers will stand in front of their opponent in such a way that they must take a step to complete the attack. 6.2 All attackers will attack using medium strength. On a dangerous hold, such as arm locks, full nelsons or chokes, the hold should be first applied and then medium strength and pressure should he used. The idea is to escape from the hold, not for the attacker to hurt the defender. 6.3 All attackers will attack with commitment, at a speed appropriate to the defender's rank, and they are not to attempt to counter or resist any defense the defender attempts. 6.4 If an attacker wishes to put a hold on the defender the attacker will so signify clasping his hands in front of his chest, as in Ryoeri Hazushi. The defender will allow the attacker to get his hold. 6.5 In the Brown and Black Belt divisions, the attacker should strike with the intent of just touching the defender should the defender fail to block or avoid the blow. The attacker should not strike to intentionally miss or fall short. Strikes should be delivered with speed and power appropriate to the division and with the intent of not hurting the defender should the strike connect. Rule 7. The Defender 7.1 Any defensive stance may be taken by the defender before the attacks. 7.2 There is no time limit on how long a defense may last. 7.3 A defender must: Escape or release any hold applied to him by the attacker. Block or parry any attacks initiated against him. Follow-up with an appropriate submission technique. 7.4 A defender may use a strike (simulated) to stun the attacker before the escape is executed. 7.5 The following defenses are not allowed to be done for safety purposes. Defenders who use these defenses may be warned, penalized and then disqualified from the contest per the Referee's discretion. Any takedown which torque's the neck in the process. Fingers must stay away from the eyes. 7.6 In Brown and Black Belt divisions, the defender is not permitted to remove any weapons from the competition area. Rule 8. Procedure 8.1 After the defender has been called and his score sheets distributed to the Judges, three attackers will be obtained (two in the Black Belt divisions). The attackers will stay seated until it is their turn to attack. When each new attacker comes up, they will line up across from the defender at a safe distance. Then they will bow to the judges and then to the defender. Upon completion of the round they will assume the starting position and then bow to the defender and then to the judges. Attackers will remain at attention until the match is ready to begin. 8.2 In the black belt divisions a shinnin bow will be performed by both the attacker and defender as soon as the referee begins the match. 8.3 The referee will determine the order in which the attackers will attack. 8.4 The timer will time the round and a signal when the round is over. As a general rule the defender should finish any technique in process when time is called. Rule 9. Judging 9.1 There will be three (3) Judges and one (1) referee who is not a judge. Out of the four officials one person, usually the highest ranking individual will be appointed by the other members or Contest Director to control the division. 9.2 All Judges must be briefed on the Rules and Scoring Procedures before a match begins. 9.3 The role of the Judge will be to determine the effectiveness and to record the score for each defender. Rule 10. Scoring 10.1 Each individual Judge will be given a score sheet on which he will record his score. 10.2 A ten (10) point scale will be used for scoring a defense, with half points used as necessary, for each of the three categories. 10.3 For each category judged, a score of five (5) will be considered average. 10.4 Contestants will be judged on the following categories: Safety Variety and Control Overall Effectiveness Rule 11. The Referee 11.1 The referee will have control over the safety of the contest. 11.2 The referee will insure that all contestants have short fingernails and are not wearing jewelry. 11.3 The referee will take an active role in order to insure that the attacker attacks with the proper force, speed and variety of techniques. 11.4 The referee will insure that the attacker does not try to counter the defender. 11.5 The referee will insure that the defender is applying the techniques with the proper amount of control and force. 11.6 The referee will call out the attacks to be executed in each round of the Pee-Wee and all White Belt Divisions (unless the use of spontaneous attacks has been preapproved). 11.7 The referee will be responsible for the final selection of attackers for each uke. Mountain Storm Jujitsu COMBAT JUJITSU What it is not: -It is not a Tough Man Contest. -Or Judo (Randori), point fighting (sparring), wrestling or boxing. What it is: DETERMINING THE WINNER There are five (5) ways to win. 1. Winning by receiving three �superiors�: I know with just one really good superior a real live street encounter might be over, but I want everybody to get as much experience as possible. 2. Winning by tap-out: If uke chooses to, he/she may simply choose to concede by tapping out. 3. Winning by forfeit: If uke wishes to forfeit at any time in between rounds, it is allowed. 4. Winning by judge: If left up to the judges, it will be subjective to the judge�s interpretation of who is superior. There is, if possible, one judge from each opposing opponent and a guest (neutral) judge, preferably from a unique background and not from either school competing. Fourth judge is to break ties or determine a winner if mat judges are in dispute. 5. Winning by opponent disqualification. FORMAT Under 16 years of age: Over 16 years of age: DRESS / EQUIPMENT Contestants options (keep in mind Gi and such are allowed to be grabbed). -Tops: -Bottoms: Oagi - Gi top Shitagi - Gi bottom Tee shirt Shorts Body tight tee - no grabbing allowed No top - males only Safety equipment required: JUDGING Judges will be given a scoring sheet to be used as a reference or baseline to determine winner. Judging will be subjective, according to their opinion of who is the superior contestant. Value should first be given to superior point giver. Followed by overall control. Things to consider are overall effectiveness in: MAT REFEREE / JUDGE Duties: 1. Control the safety (Ohana must prevail). 2. Call superior points (winner at 3). 3. Control overall safety to contestant. 4. Call penalty points (disqualification at 3). 5. Disqualify for un-sportsman-like conduct. 6. Be an overall judge to select winner at end of match if winner has not already been determined. RULES General Rules: 1. No grabbing protective equipment as handles. 2. No full contact striking. 3. Controlled fighting only. 4. Okay to grab Gi. 5. No intent to cause injury. Standing Strikes: 1. 10% to head, no face shot or back of head, slips will happen. 2. 40% to 50% to body. 3. No elbow or knee strikes. 4. No strikes/kicks to knees, back, or back of head. 5. All kicks with instep contact only (Tori required to have instep pads on). No heel, ball of foot, etc. kicks allowed. 6. Five to six consecutive clean hits will be considered a �superior�. Throws / Take downs: 1. All throws/ take-downs with control and safety. 2. No pile drivers. 3. No half throw. 4. If uke is lifted off the ground, Tori must set down uke safely by placing his/her knee down first (as in wrestling). 5. Other throws and take downs will be given an effectiveness Value by the judges, based on what might happen to uke on the street. Example: A Value would be like in judo, the difference for a Yoko, Wazari and Koka. Ground Strikes: 1. All ground strikes to be light, touch contact only. 2. Fist, knees, elbows and kicks etc. allowed (remember touch contact only). 3. Five to six consecutive clean, full range of motion, strikes to an effective Atemi point, to be awarded a superior point. Ground Submissions: 1. A basic oseakomi, hold down with superior position and control, held for 30 seconds will be a superior point (as a Judo Ipon). Adult: 1. Bars and chokes are allowed, as in judo with safety and control. 2. No quick snapping movement to bars etc. Youth: 1. Bars (arm, shoulder and leg etc.) may be positioned only and maintained to a count of eight. Referee will call �submission� and Tori will not apply any more pressure other than to maintain position. Uke has an eight count to escape the position to avoid a �superior� point. 2. Choke position may be positioned only and maintained to a count of eight. Referee will call �submission� and Tori will not apply any more pressure other than to maintain position. Uke has an eight count to escape the position to avoid a �superior� point. Judging: Other ground submissions and positions should be given their value based on what effect it would have on the street. Referee: 1. Control is the key to safety. If a contestant loses control, as in hitting to the head too hard, a warning will be given once, followed by a penalty point. 2. Disqualification is immediate for unsportsman like conduct, roughly defined as follows:
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