B = +2 standing start AND lose 2 tire wear
C = +4 standing start AND lose 5 wear (at least 3 must be tire wear)
D = spend one additional turn in pits AND suffer all consequences of "C"
Rationale: To make pit stops more dependent on reliability.
|
Base Top Speed |
Top End Cost |
|
140 |
4 |
|
160 |
7 |
|
180 |
10 |
|
200 |
12 |
|
220 |
14 |
|
Handling |
Handling Cost |
|
140 |
3 |
|
120 |
7 |
|
100 |
11 |
|
80 |
15 |
|
60 |
20 |
Rationale: To make car build costs more in line with the marginal benefit of the capability. An extra 20 mph at low top end speeds is worth more than at high top end speeds. An 20 mph decrease in handling speed is marginally more valuable at the better handling values because wear is more likely to be used in the slower corners.
Add the following statements to the tire temperature rules:
Cars on cold tires may "heavy" or "late" brake at most 20 mph LESS than the cars nominal late braking capability. Such "late braking" costs 1 cold tire wear. An attempt to heavy or late brake the nominal late braking value with cold tires requires 1 cold wear and a test brakes reliability roll. An attempt to heavy or late brake 20 mph more than the nominal late braking value with cold tires results in an immediate test brakes reliability roll AND a spinout with a roll on the spin table (with speed prior to braking modifier). A single DSM chip can be used to modify both rolls. Cars on hot tires may "heavy" or "late" brake 20 mph MORE than the cars nominal late braking capability at the cost of 1 hot tire wear without having to roll on the test brakes reliability table. Cars on hot tires may attempt to heavy or late brake 40 mph over the nominal late braking capability at the cost of 1 hot wear and a test brakes reliability roll.
Cold tires may also be used to acquire a racing line late or leave the racing line early (See Cornering) at the cost of 1 cold tire wear instead of the normal ½ wear.
Change Tire Wear Variability Chart to the following:
|
Dice Roll (2D6) |
Result |
|
2 - 3 |
+2 |
|
4 - 5 |
+1 |
|
6 - 8 |
0 |
|
9 - 10 |
-1 |
|
11 - 12 |
-2 |
Change Tire Temperature Chart to the following:
|
Dice Roll (2D6) |
Result |
|
2 - 5 |
3 Cold, 2 Hot |
|
6 - 7 |
2 Cold, 2 Hot |
|
8 - 9 |
2 Cold, 3 Hot |
|
10 - 12 |
3 Cold, 3 Hot |
Rationale: Add the tire temperature rules for braking to make the advantages/disadvantages of hot/cold tires apply to braking as well as cornering for consistency. Add the cold tire rule for racing line to prevent anyone gaining an advantage by deliberately taking a racing line late with cold tires to get rid of a cold wear and get back a "normal" ½ wear. Change the tire variability chart to increase random variability and get rid of the +-½ tire wear which is useless on some tracks. Change the tire temperature chart to increase the probability of 3 cold tires.
This statement appears in the chart but NOT in the body of the text.
Add the following sentences to this section in the appropriate paragraph: "The cornering table may be used for any 20 mph increment of excess cornering speed in lieu of tire wear even if the car has tire wear remaining. However, once the cornering table is used no additional maneuvers are permitted in that corner which would cause any more tire wear to be expended for additional 20 mph increments of excess cornering speed. Any such maneuver results in an immediate crash off track."