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Formula One Racing Series |

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Standing Start Table (2d6, DSM -2)
DR |
RESULT |
EFFECT |
2-5 |
Perfect Start |
No effect |
6-8 |
Normal Start |
- 1 space |
9-12 |
Bobble |
- 2 spaces |
13+ |
Excess Wheel Spin |
- 3 spaces |
Modifiers: Tire Types, A +2, C-2, Adverse Reliability, Pit Crew Modifier (Leaving Pits)
Forced Passing Damage Table (2d6, DSM -2)
| DR | RESULT | Passer | Blocker |
| < 8 | Safe driving | No Damage | No Damage |
| 8 | Misjudged | -1 wear | No Damage |
| 9 | Min Contact | -2 wear | -1 wear |
| 10 | Maj Contact | -3 wear | -2 wear |
| >10 | Car Contact | Car spins | PS -3 wear/PU Spin |
Modifiers: Speed differential = 0 mph: +1 to passer / 20 mph: -1 / 40 mph: -3 / 60 mph: -5 to passer / Cannot block £ 80 / two cars block +2 to passer. Note: All participants in a block roll during a forced passing attempt.
Cornering Table (2d6, DSM -2)
| DR | RESULT |
| <2-7 | Safely maneuvered |
| 8-12 | Roll on Spin Table plus Lose 1 Tire Wear or Flat Spot Tire [-20 Top*] |
Spin Table (2d6, Corner DSM Played -2)
| DR | RESULT | EFFECT | CUP CODE |
| < 7 | Spin off track | Restart last; if re-entry blocked, move off track at the rate of 60 mph/space, speed limit 80 mph. | --- |
| 8 | Spin off track + Flat Spot tire | Same as Spin off track + lose 20 mph top speed | -20 Top* |
| 9 | Spin off track + damage Wing | Same as Spin off track + 40 mph maximum over corner speed, which requires 1 wear (or 1/2 wear and handling) and Chance Table roll | Cmax 40* |
| 10 | Spin off track + damage suspension | Same as Spin off track + lose 20 mph handling; if handling = 0, then lose 1/6 tire wear rounded up | -20 Hand* |
| 11 | Spin off track + destroy wing | Same as Spin off track + 20 mph maximum over corner speed, which requires Chance Table roll | Cmax 20* |
| 12 | Spin off track + puncture tire | Same as Spin off track + 100 mph maximum top speed; must pit, except on final lap | 100 Max* |
| >12 | Crash off track | DNF | --- |
Condition |
Modifiers |
20-80 |
-1 |
100-120 |
0 |
140-160 |
+1 |
180 |
+2 |
In Pit Row |
+2 |
If the effect calls for a tire wear expenditure and the car still has any, the penalty must be paid for with wear. Cup Codes with an asterisk [*] are repairable during a pit stop.
Reliability Table (2d6)
| RR | 2-4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14+ |
| 9+ | A | A | A | A | A | A | A | A | A | A | B |
| 8 | A | A | A | A | A | A | A | A | A | B | B |
| 7 | A | A | A | A | A | A | A | A | B | B | B |
| 6 | A | A | A | A | A | A | A | B | B | B | C |
| 5 | A | A | A | A | A | A | B | B | B | C | C |
| 4 | A | A | A | A | A | B | B | B | C | C | D |
| 3 | A | A | A | A | B | B | B | C | C | D | D |
| 2 | A | A | A | B | B | B | C | C | D | D | F |
| 1 | A | A | B | B | B | C | C | D | D | F | F |
| 0 | A | B | B | B | C | C | D | D | F | F | F |
Note: RR is number of gold chips at start of reliability test. "A" is Successful and "F" is Failed. Brake rolls can add DSM (-2)
Reliability Table Effect
CLASS |
RESULT | EFFECT | CUP CODE | |
| Brakes | B | Spin Tires | Successful; Lose 1 tire wear or flat spot tires | +1 Brakes |
| C | Stressed Brakes | Successful; Lose 2 tire wear or Spin, Flat Spot Tires | +1 Brakes | |
| D | Brake Dmg | Successful; Lose 2 tire wear or Spin, -20 to Decel &, Heavy Brake reduced to 0, Flat Spot Tires | +2 Brakes | |
| Accel | B | Over revved | Successful | +1 Accel |
| C | Miss Fire | Unsuccessful | +1 Accel | |
| D | Eng Dmg | Unsuccessful; -20 to Accel or Top Speed depending on test | +2 Accel | |
| Pit Stop | B | Minor Delay | +2 to standing start table, Lose 2 tire wear | --- |
| C | Minor Mech | +4 to standing start table, Lose 4 tire wear | --- | |
| D | Major Mech | +4 to standing start table, Lose 4 tire wear, Lose one extra turn in the pits | +1 Reliability | |
| Mandatory | B | Minor hiccup | Successful, but | +1 Reliability |
| C | Minor Failure | -20 Aceel | +1 Reliability | |
| D | Major Failure | -20 Accel, -20 Top Speed | +1 Reliability | |
| F | Complete Bust | -20 Accel, -20 Top Speed, -20 Decel | +1 Reliability |
Note: All Cup codes are cumulative to their category, with the pit stop pluses applying to all reliability rolls. A cumulative +4 modifier to any category is a crash out of race.
Car Design Table
| Accel Cost |
20 |
40 |
60 |
80 |
100 |
|
Decel/Heavy RedsCost |
|
20/0 |
40/20 |
60/40 |
80/60 |
100/80 |
| Top Speed Cost |
|
140 |
160 |
180 |
200 |
220 |
| Handling Cost |
140+ |
120+ |
100+ |
80+ |
60+ |
40+ |
| Reliability Cost |
0 |
2 |
4 |
6 |
8 |
10 |
| Brake Cost |
0 |
3 |
6 |
9 |
12 |
15 |
Team Design Table
| Qualifying Points Cost |
0 |
+3 |
+7 |
+13 |
+20 |
| DSM(blues) Cost |
2 |
4 |
6 |
8 |
10 |
| Pit Modifier Cost |
+3 |
+2 |
+1 |
0 |
-1 |
Sample 42 Point Car Design & Race Display Format
Category |
Accel |
Decel/Heavy |
Top Speed |
Hand |
Rel |
Brk |
Value |
60 |
40/20 |
180 |
120+ |
6 |
9 |
Cost |
15 |
4 |
10 |
7 |
3 |
3 |
Sample 9 Point Team Design & Race Display Format
Category |
Qualifying Pts |
DSM |
Pit Mod |
Value |
+7 |
6 |
+1 |
Cost |
3 |
3 |
3 |
Sample 10 Point Team Design & Race Display Format
Category |
Qualifying Pts |
DSM |
Pit Mod |
Value |
+7 |
6 |
-1 |
Cost |
3 |
2 |
5 |
Tire Condition Table (2d6)
Roll |
Red/White (Hot) |
Blue/White (Worn) |
2-5 |
2 |
3 |
6-7 |
2 |
2 |
8-9 |
3 |
2 |
10-12 |
3 |
3 |
One condition roll for the field is made at start of race. At each pit stop, 1st driver in makes roll for all drivers.

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